StarCraft/Guerilla: Difference between revisions

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Once the enemy base position has been scouted and the natural mineral expantion has been aquired, the player will start to determine wich way they will continue to expand, mostly clock wise or counter clock wise depending of the enemy base position wich will be random every time you play, sometimes the bases will be on a mirrored positions , close positions, or just random positions. If positions are mirrored, the expantions will be up to the players taste (some bases will be easier or harder to defend) the more expantions you take the farthest they will be from the main base so the players will determine wich bases are more important to defend and wich bases are more likely to leave undefended.  
Once the enemy base position has been scouted and the natural mineral expantion has been aquired, the player will start to determine wich way they will continue to expand, mostly clock wise or counter clock wise depending of the enemy base position wich will be random every time you play, sometimes the bases will be on a mirrored positions , close positions, or just random positions. If positions are mirrored, the expantions will be up to the players taste (some bases will be easier or harder to defend) the more expantions you take the farthest they will be from the main base so the players will determine wich bases are more important to defend and wich bases are more likely to leave undefended.  
If the enemy base postion is close to yours, most players will start expanding into the contrary side even taking the farthest expantions before the closest ones, since those will be out of the common paths of the enemy, scouting is very important to harrass those far expantions. Also, when enemy bases are in close positions, there will be always a single expantion between the main bases, that expantion is a hot zone and both players will struggle all time to have it so they can have a safe path to harrass the enemy main base.  
If the enemy base position is close to yours, most players will start expanding into the contrary side even taking the farthest expantions before the closest ones, since those will be out of the common paths of the enemy, scouting is very important to harrass those far expantions. Also, when enemy bases are in close positions, there will be always a single expantion between the main bases, that expantion is a hot zone and both players will struggle all time to have it so they can have a safe path to harrass the enemy main base.  
 
When time has passed the closest expantions will be out of minerals making the far ones very important, so denying the enemy to expand while expanding yourself will be the key to victory


When time has passed the closest expantions will be out of minerals making the far ones very important, so denying the enemy to expand while expanding yourself will be the key to victory


==Late game tactics==
==Late game tactics==
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