StarCraft: Brood War/Zerg Mission 10: Omega: Difference between revisions

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While the above defensive matrix is being set up, you need to get at least one more Hatchery at your main base, so you can build forces of 12 units at a time (More is even better. Just remember that the more Hatcheries you have, the faster reinforcements can be built and sent). Start getting upgrades for Hydralisks, and build a second Evolution Chamber so that you can research Zerg Missile Attack Upgrades as well as Carapace upgrades. At the same time, I would definitely recommend you start building Queens.
While the above defensive matrix is being set up, you need to get at least one more Hatchery at your main base, so you can build forces of 12 units at a time (More is even better. Just remember that the more Hatcheries you have, the faster reinforcements can be built and sent). Start getting upgrades for Hydralisks, and build a second Evolution Chamber so that you can research Zerg Missile Attack Upgrades as well as Carapace upgrades. At the same time, I would definitely recommend you start building Queens.


At the same time as that, start churning out 12 or more Hydralisks at a time. Hotkey them into groups of 12, then take them to the northeast entrance, the one that faces the UED and into which they usually funnel their ground attacks (ENORMOUS groups of marines with goliaths). Burrow them down the ramp, in order to save space. I strongly suggest that you prepare at least 7 force groups of hydralisks (12 each, for a total of 84)for your first wave of attack on the UED.  
At the same time as that, start churning out 12 or more Hydralisks at a time. Hotkey them into groups of 12, then take them to the northeast entrance, the one that faces the UED and into which they usually funnel their ground attacks (ENORMOUS groups of Marines with Medics and Goliaths). Burrow them down the ramp, in order to save space. I strongly suggest that you prepare at least 7 force groups of Hydralisks (12 each, for a total of 84)for your first wave of attack on the UED.  


Do you have your groups? Here's where the fun begins. Unburrow your units, and sent them in the northeast direction towards the heart of the UED base (which lies in an alcove near the top-right corner). You will have to move your force groups north and then to the right in a kind of hook shape, although you can avoid this if you simply have your hydra groups use the 'attack' command to attack anything on the way to the heart of the UED base.  
Do you have your groups? Here's where the fun begins. Unburrow your units, and sent them in the northeast direction towards the heart of the UED (White Terran) base (which lies in an alcove near the top-right corner). You will have to move your force groups north and then to the right in a kind of hook shape, although you can avoid this if you simply have your hydra groups use the 'attack' command to attack anything on the way to the heart of the UED base.  


The UED will put up some resistance, but Hydralisks really are their bane. They have pathetic anti-ground in the form of Marines, Goliaths, and three Siege Tanks, and are heavily oriented towards air units, which massed Hydras chew up quickly. He also has Firebats and Ghosts, which are more annoying, but which don't really put a dent in your overall strength; the safest way to deal with Ghosts in this attack if you cannot get a surviving Overlord up to your force, is to simply ignore them. DuGalle's base is actually split into two parts: a smaller part on a planet about 1/3 of the map to the west of the northeast corner of the map, and the heart of his base, which can be reached in the northeast corner. You might want to split off one or two forces from the main group, and send them up onto the smaller plateau to destroy structures and enemies; it helps divide the UED's defense.  
The UED will put up some resistance, but Hydralisks really are their bane. They have pathetic anti-ground in the form of Marines, Goliaths, and three Siege Tanks, and are heavily oriented towards air units, which massed Hydras chew up quickly. He also has Firebats and Ghosts, which are more annoying, but which don't really put a dent in your overall strength; the safest way to deal with Ghosts in this attack if you cannot get a surviving Overlord up to your force, is to simply ignore them. DuGalle's base is actually split into two parts: a smaller part on a planet about 1/3 of the map to the west of the northeast corner of the map, and the heart of his base, which can be reached in the northeast corner. You might want to split off one or two forces from the main group, and send them up onto the smaller plateau to destroy structures and enemies; it helps divide the UED's defense.  


Your first attack may not be successful, but don't fret about it. Simply replace Hydra groups as they die with brand new ones at your main, and send them up constantly. Keep attacking until you've destroyed all of his unit-producing structures, at which point DuGalle appears, announces his surrender, and then all the UED buildings and units become neutral. At this point, you have probably built up a stock of resources but have no income flowing into because the main base's resources ran out. Build 1-2 expos in the former UED base areas; the UED leaves behind an enormous amount of minerals and gas for you to use in your war machine. Just make sure to include an Overlord and at least 8 Hydralisks at each of the expos. Mengsk is fond of sending his large Wraith attacks at your expos.  
Your first attack may not be successful, but don't fret about it. Simply replace Hydra groups as they die with brand new ones at your main, and send them up constantly. Keep attacking until you've destroyed all of his unit-producing structures, at which point DuGalle appears, announces his surrender, and then all the UED buildings and units become neutral. ''"Kerrigan, I am here to offer you terms of surrender. It is my wish that you let me and my men live."''


So who's next? The Protoss, of course! The Protoss are somewhat bizarre in that if you attack their main base from the southwest, the Protoss will simply crush even an enormous force (for example, I tried to attack that way, and lost 8 forces of 12 hydras each.) However, they are vulnerable to a back attack, so what you need to do is rebuild a giant hydralisk force. I suggest that you get 8 or 9 force groups, which shouldn't be too onerous.  
At this point, you have probably built up a stock of resources but have no income flowing into because the main base's resources ran out. Build 1-2 expos in the former UED base areas; the UED leaves behind an enormous amount of minerals and gas for you to use in your war machine. Just make sure to include an Overlord and at least 8 Hydralisks at each of the expos. Mengsk is fond of sending his large Wraith attacks at your expos.  


Once your attack is ready, send them south from where the UED was, in a general attack towards the south-eastern corner of the map. The Protoss have two relatively small bases in the way, but these will be annihilated in the sea of hydralisks you bring. Don't forget to sneak in some overlords, as well; Artanis uses groups of dark templar. Your first attack force, like with the UED, probably will not be enough to wipe out the main Protoss base from the back, but you can do damage while continuing to build huge waves of hydralisks to replace them. Once you destroy all of the Protoss production structures, Artanis appears, gives his speech, then all the Protoss go neutral as well.  
So who's next? The Protoss, of course! The Protoss are somewhat bizarre in that if you attack their main base from the southwest, the Protoss will simply crush even an enormous force (for example, I tried to attack that way, and lost 8 forces of 12 Hydras each.) However, they are vulnerable to a back attack, so what you need to do is rebuild a giant Hydralisk force. I suggest that you get 8 or 9 groups of 12 Hydralisks, which shouldn't be too onerous.  


Finally, you have to deal with Mengsk. Mengsk is extremely difficult simply because he has an almost impervious ground defense. If that doesn't sink in, keep in mind that I tested it by sending two 100 fully upgraded zergling forces at Mengsk, and he utterly annihilated them. You need to go air.
Once your attack is ready, send them south from where the UED was, in a general attack towards the south-eastern corner of the map. The Protoss have two relatively small bases in the way, but these will be annihilated in the sea of Hydralisks you bring. Don't forget to sneak in some Overlords as well; Artanis uses groups of Dark Templar and an Arbiter or two. Always have at least four or more, as Overlords are likely to be Mind Controlled by Artanis's Dark Archons or ripped apart by the Corsairs. For this reason, keep your Overlords empty. Your first attack force, like with the UED, probably will not be enough to wipe out the main Protoss base from the back, but you can do damage while continuing to build huge waves of Hydralisks to replace them. The toughest area in the Protoss base is probably the place with all the Stargates, where the Arbiter is. That is where I usually lose many of my Hydralisks before reinforcement Hydralisks come in. Once you destroy all of the Protoss production structures, Artanis appears and says ''"Savour this victory, Kerrigan. For the Protoss shall never forget your treachery. We shall be watching you."'' Now all the Protoss go neutral as well.  


If you haven't done so already, get the spire and start upgrading. I suggest a second spire solely for pushing air upgrades as well. Once the spire is built, turn it into a Greater Spire, and start pumping out guardians and devourers. You will need a lot of the former.  
Finally, you have to deal with Mengsk (The Red Terran). Mengsk is extremely difficult simply because he has an almost impervious ground defense. If that doesn't sink in, keep in mind that I tested it by sending two 100 fully upgraded Zergling forces at Mengsk, and he utterly annihilated them. You need to go air. I've rarely ever seen anyone successfully take him down from the ground, simply because of his numerous Siege Tanks and Spider Mines. The majority of Mengsk's Siege Tanks are often located on the south end of his base.


You will ultimately want to have at least 12 Guardians and Devourers, as well as Overlords for detection. Killing Mengsk requires patience, so begin at the very top of his base, then slowly creep down with your guardians with this force. Make sure to send re-inforcements, and above all relax; this map has so much money there is almost no chance of you running out of it barring some utterly horrific resource management choices. Start at the very top, because that is where Mengsk keeps his main production structures.  
If you haven't done so already, build a Spire and start upgrading. I suggest a second Spire solely for pushing air upgrades as well. Once the Spire is built, turn it into a Greater Spire, and start pumping out Guardians and Devourers. You will need a lot of the former.  


Once you've wiped out Mengsk's unit producing facilities, he will appear and make a speech about how he'll be waiting for Kerrigan to screw up. At this point, if you followed the order correctly, you have won the Campaign!
You will ultimately want to have at least 12 Guardians and Devourers, as well as Overlords for detection. I recommend you have 36 Guardians and 18 Devourers for quick completion. Killing Mengsk requires patience, so begin at the very top of his base, then slowly creep down with your Guardians with this force. Make sure to send re-inforcements, and above all relax; this map has so much money there is almost no chance of you running out of it barring some utterly horrific resource management choices. Start at the very top, because that is where Mengsk keeps his main production structures.
 
Once you've wiped out Mengsk's unit producing facilities, he will appear and makes his surrender speech as well. ''"Congratulations, Kerrigan. You've beaten me again. Just remember that I am out there, waiting for you to slip up. Because I know sooner or later you'll make a mistake. And when you do..."'' At this point, if you followed the order correctly, you have won the Campaign!


==Quick Summary/Key Ideas==
==Quick Summary/Key Ideas==
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