Star Wars: Battlefront II/Vehicles: Difference between revisions

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*Command Bridge: Generally near the back of the ship, these can be easily identified on the ''Venator''- and ''Imperial''-class ships. On the others, they are not as extruding, making them harder to single out from a distance.
*Command Bridge: Generally near the back of the ship, these can be easily identified on the ''Venator''- and ''Imperial''-class ships. On the others, they are not as extruding, making them harder to single out from a distance.
*Engines: There are multiple engines on all ships, and all of them must be destroyed for the entire system to be considered lost. They are obviously at the back of the ship, and can also be destroyed by blowing up the coolants in the room to the right of the Control Room.
*Engines: There are multiple engines on all ships, and all of them must be destroyed for the entire system to be considered lost. They are obviously at the back of the ship, and can also be destroyed by blowing up the coolants in the room to the right of the Control Room.
*Shields: The shields must be taken down before anything other than turrets can be destroyed from the outside. This can be achieved by just repeatedly hitting any part of the ship (doesn't have to be the same spot every time) or by destroying a giant pillar of energy behind the Control Room. The former approach takes some time, as capital ship shields can withstand some serious barrages for a while.
*Shields: The shields must be taken down before anything other than turrets can be destroyed from the outside. This can be achieved by just repeatedly hitting any part of the ship (doesn't have to be the same spot every time) or by destroying a giant pillar of energy behind the Control Room. The former approach takes some time, as capital ship shields can withstand some serious barrages for a while. Internally destroying it requires 4 bombs, more than the standard loadout so Supplies is a useful bonus for these maps.
*Auto Turret controls: Controls the external auto turrets of the spaceship. If destroyed, the dozens of small auto-targeting turrets on the surface of the capital ship will not open fire. However, anti-personnel turrets inside the ship, turrets manned from within the Control Room, and autoturrets on Frigates will still operate. The defender must repair the system for the turrets to go live again. Found in the Control Room.
*Auto Turret controls: Controls the external auto turrets of the spaceship. If destroyed, the dozens of small auto-targeting turrets on the surface of the capital ship will not open fire. However, anti-personnel turrets inside the ship, turrets manned from within the Control Room, and autoturrets on Frigates will still operate. The defender must repair the system for the turrets to go live again. Found in the Control Room.
====Other notes====
====Other notes====
While these ships cannot actually be destroyed, their individual systems can be. Also, they give your team a lot of points in Assault matches. Destruction of autoturrets, or their control center, will make the battle much easier. Bombers are most effective at taking out systems, and any Landing Craft is the best choice for Marine invasions, as they will provide an extra spawn point once they land.
While these ships cannot actually be destroyed, their individual systems can be. Also, they give your team a lot of points in Assault matches. Destruction of autoturrets, or their control center, will make the battle much easier. Bombers are most effective at taking out systems, and any Landing Craft is the best choice for Marine invasions, as they will provide an extra spawn point once they land. Unfortunately, if you don't tell your guys to get out when you land they will take off again and fly into the wall.


*Appears on: Space
*Appears on: Space
===Frigate===
===Frigate===
These ships work much like NPCs, as the player cannot alter their actions in any way. These have just as much armor as any unshielded capital ship system, and have a number of auto turrets, making them good at harassing passing fighters and bombers. The number of these on a map vary depending on the size of the map being played from 1 to 3, although the number will be the same for both teams in any given game. Of course, these can be destroyed much faster than disabling a capital ship. The Republic employs ''Acclamator''-class carriers as their Frigates, while the CIS uses ''Munificent'' class ships; the Rebel Alliance have Corellian Corvettes, and the Empire uses ''Victory''-class Star Destroyers.
These ships work much like NPCs, as the player cannot alter their actions in any way. These have just as much armor as any unshielded capital ship system, and have a number of auto turrets, making them good at harassing passing fighters and bombers. The number of these on a map vary depending on the size of the map being played from 1 to 3, although the number will be the same for both teams in any given game. Of course, these can be destroyed much faster than disabling a capital ship. The Republic employs ''Acclamator''-class carriers as their Frigates, while the CIS uses ''Munificent'' class ships; the Rebel Alliance have Corellian Corvettes, and the Empire uses ''Victory''-class Star Destroyers.
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A quick way to get around, but not very efficient at fighting. Speeder bikes are armed with just a rapid-fire blaster, but they can also run over unsuspecting infantry if they're moving fast enough. One big downside of this vehicle is that it will take massive damage from running into anything heavier than a Wookie (the faster your speed, the more damage you take). This is especially frustrating on Endor, as there are hundreds of trees that you must avoid running into just to survive your ride. Speeder bikes have an exceedingly limited jump function, and very little strafing ability. Tiny armor means that this craft can be shot down by small arms, not just rockets and grenades; also, the fact that your body is completely exposed to any fire at all while riding these mean that you have to constantly watch out for infantry.  
A quick way to get around, but not very efficient at fighting. Speeder bikes are armed with just a rapid-fire blaster, but they can also run over unsuspecting infantry if they're moving fast enough. One big downside of this vehicle is that it will take massive damage from running into anything heavier than a Wookie (the faster your speed, the more damage you take). This is especially frustrating on Endor, as there are hundreds of trees that you must avoid running into just to survive your ride. Speeder bikes have an exceedingly limited jump function, and very little strafing ability. Tiny armor means that this craft can be shot down by small arms, not just rockets and grenades; also, the fact that your body is completely exposed to any fire at all while riding these mean that you have to constantly watch out for infantry.  


*Appears on: Kashyyyk, Endor
*Appears on: Kashyyyk, Endor, Yavin-4
*Critical Hit: None
*Critical Hit: None


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*Critical Hit: None
*Critical Hit: None


===LA-AT===
===LAAT===
The landing craft of the Republic. While it's heavily armed, slow speed and maneuvering make this ship a prime target in space, so it is a good idea to land this ship in your enemy's hangar as soon as possible, especially if you have teammates to drop off. Once an LA-AT lands in the enemy hangar, it becomes a mobile spawn point, and teammates can choose to spawn from there to attack the enemy until the ship is destroyed or lifts off (the enemy will usually focus fire on this ship once it lands, so it's important to suppress them or have a Pilot repair the craft).
The landing craft of the Republic. While it's heavily armed, slow speed and maneuvering make this ship a prime target in space, so it is a good idea to land this ship in your enemy's hangar as soon as possible, especially if you have teammates to drop off. Once an LA-AT lands in the enemy hangar, it becomes a mobile spawn point, and teammates can choose to spawn from there to attack the enemy until the ship is destroyed or lifts off (the enemy will usually focus fire on this ship once it lands, so it's important to suppress them or have a Pilot repair the craft).


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===AT-TE===
===AT-TE===
The squat, six-legged predecessor to the AT-AT, the All Terrain Tactical Enforcer (AT-TE) is well-armed and armored, and doubles as a very slow-moving Mobile Command Post. It has three positions that can be occupied; the driver has access to a powerful blaster cannon (takes out infantry in one shot) and a double-firing, splash-damage-dealing laser that parallels the one used on the AT-AT in terms of sheer firepower—CIS Homing Spider Droids can be destroyed in four or five well-placed shots from this weapon. The concussion turret on the top of the walker is a more powerful version of the driver's main weapon (like the AT-RT's driver, whoever mans this turret is at risk of being killed from outside. The rear is guarded by two chainguns similar to the Clone Commander's.
The squat, six-legged predecessor to the AT-AT, the All Terrain Tactical Enforcer (AT-TE) is well-armed and armored, and doubles as a very slow-moving Mobile Command Post. It has three positions that can be occupied; the driver has access to a powerful blaster cannon (takes out infantry in one shot) and a double-firing, splash-damage-dealing laser—CIS Homing Spider Droids can be destroyed in four or five well-placed shots from this weapon. The concussion turret on the top of the walker is a more powerful version of the driver's main weapon (like the AT-RT's driver, whoever mans this turret is at risk of being killed from outside. The rear is guarded by two chainguns similar to the Clone Commander's.


*Appears on: Geonosis.
*Appears on: Geonosis.
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===IFT-X Hovertank===
===IFT-X Hovertank===


The IFT-X is the Republic's sole non-walker ground vehicle (excluding the BARC). The tank hovers, but watch out—it will still trigger mines. The IFT-X has two positions, driver and gunner. The driver operates a dual laser cannon for use against infantry and a splash-damaging concussion missile launcher for use against both infantry and armor. The gunner sits atop the tank (leaving him vulnerable to outside fire) and fires a beam cannon that is very efficient at cutting down infantry. This tank also has the ability to run over infantry when using the speed boost (normally, any infantry in front of a moving tank will just get pushed along with the tank).
The IFT-X is the Republic's sole non-walker ground vehicle (excluding the BARC). The tank hovers, but watch out—it will still trigger mines. The IFT-X has two positions, driver and gunner. The driver operates a dual laser cannon for use against infantry and a splash-damaging concussion missile launcher for use against both infantry and armor. The gunner sits atop the tank (leaving him vulnerable to outside fire) and fires a beam cannon that is very efficient at cutting down infantry. This tank also has the ability to run over infantry when using the speed boost (normally, any infantry in front of a moving tank will just get pushed along with the tank). The IFT-X Hover Tank is one of the most useful and versatile vehicle in game and is well liked.


Appears: Kashyyyk, Yavin 4, Mygeeto
Appears: Kashyyyk, Yavin 4, Mygeeto
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===Droid Gunship===
===Droid Gunship===
Much like other landing craft, the Droid Gunship is slow but powerful. The gunship has six (yes, six) positions: the pilot can operate a beam cannon and homing rockets, while the co-pilot gets access to a homing rocket launcher. There are two particle turrets on each side of the ship, both of which can be manned; finally, there are spots for two passengers. While this ship is somewhat more powerful than other landing craft as well as more maneuverable, it's still a bright target and should be used primarily as a mobile command post.
Much like other landing craft, the Droid Gunship is slow but powerful. The gunship has six (yes, six) positions: the pilot can operate a beam cannon and homing rockets (same as the Tri-Fighter's, but fires double the amount of rockets of the Tri's salvo from two launchers; making it a deadly twelve rocket spray), while the co-pilot gets access to a homing rocket launcher. There are two particle turrets on each side of the ship, both of which can be manned; finally, there are spots for two passengers. While this ship is somewhat more powerful than other landing craft as well as more maneuverable, it's still a bright target and should be used primarily as a mobile command post.


*Appears on: Space
*Appears on: Space
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===Hailfire Droid===
===Hailfire Droid===
A whimsical wheeled machine that trundles along the Geonosian landscape unleashing its ineptitude upon those that pilot it. Armed with a salvo of wildly acrobatic purple missiles that are useless at anything but point-blank range, and a chain gun to eat infantry with. Can also run over infantry, and takes a fait bit of damage if it sprints into anything.  
A whimsical wheeled machine that trundles along the Geonosian landscape unleashing its ineptitude upon those that pilot it. Armed with a salvo of wildly acrobatic purple missiles that are useless at anything but point-blank range, and a chain gun to eat infantry with. Can also run over infantry, and takes a fair bit of damage if it sprints into anything.  


*Appears on: Geonosis
*Appears on: Geonosis
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===STAP===
===STAP===
Like the speeder bike, but slower, with a better strafe and firepower. Takes less damage from running into things and floats a bit higher. Found on Kashyyyk.
Like the speeder bike, but slower, with a better strafe and firepower. Takes less damage from running into things and floats a bit higher. Found on Kashyyyk, Geonosis


*Appears on: Kashyyyk
*Appears on: Kashyyyk, Geonosis
*Critical Hit: None
*Critical Hit: None


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===Tie Fighter===
===Tie Fighter===
Just like the X-wing, but provides a larger profile due to the absurd hexagonal wings.
Just like the X-wing, but provides a larger profile due to the hexagonal wings.


*Appears on: Space
*Appears on: Space
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===IFT-T Hovertank===
===IFT-T Hovertank===
See [[#IFT-X Hoevertank|IFT-X]], and switch the words "blue" with "green" and the "-T" with a "-X."
See [[#IFT-X Hovertank|IFT-X]], and switch the words "blue" with "green" and the "-T" with a "-X."
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