Star Wars Jedi Knight: Dark Forces II/Weapons: Difference between revisions

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<h2>Ammo</h2>
<h2>Ammo Types</h2>


<h3>Energy Cell</h3>
<gallery>
File:energy cell.png|
File:energy cell2.png| </gallery>
Energy cells give +20 ammo for the Bryar Pistol and Stormtrooper Rifle. 


<h3>Power Cell</h3>
<gallery>
<gallery>
File:energy cell.png|<center>Energy Cell</center>
File:power cell.png|</gallery>
File:energy cell2.png|<center>A pistol that is used for ammo</center>
 
File:power cell.png|<center>Power Cell</center>
Power cells give +25 ammo for the Bowcaster, Imperial Repeater, and Concussion Rifle.
File:rail charge.png|<center>Rail Charge</center>
 
</gallery>
<h3>Rail Charge</h3>
<gallery>
File:rail charge.png|</gallery>
 
Rail charges give +6 ammo for the Rail Detonator. 
 


<h2>Weapons</h2>
<h2>Weapons</h2>
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<p align="left">Primary: instant explosion <BR>
<p align="left">Primary: instant explosion <BR>
Secondary: proximity explosion <BR>
Secondary: proximity explosion <BR>
Ammo Type: N/A
Ammo Type: N/A <BR>
''Tip: Don't use the primary fire option.  Ever.''
''Tip: Don't use the primary fire option.  Ever.  It's as useless as windshield wipers on a bicycle.''


<h3>9. Concussion Rifle</h3>
<h3>9. Concussion Rifle</h3>