Star Wars Knights of the Old Republic II: The Sith Lords/Skills: Difference between revisions

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;Repair allows a character to fix disabled mechanical devices like droids using disposable packages of parts. The number of part kits required increases with the difficulty of the repair. This skill reduces the number of parts required by 1 (to a minimum of 1) for every 4 points total, including attribute score modifiers. This skill also modifies the amount of vitality points recovered when party member droids use repair kits, advanced repair kits, and construction kits on themselves to repair combat damage.
;Repair allows a character to fix disabled mechanical devices like droids using disposable packages of parts. The number of part kits required increases with the difficulty of the repair. This skill reduces the number of parts required by 1 (to a minimum of 1) for every 4 points total, including attribute score modifiers. This skill also modifies the amount of vitality points recovered when party member droids use repair kits, advanced repair kits, and construction kits on themselves to repair combat damage.
Repair is a [[../Classes|class]] skill for the following:
*[[../Classes#Jedi Consular|Jedi Consular]]
*[[../Classes#Scout|Scout]]
*[[../Classes#Tech Specialist|Tech Specialist]]
*[[../Classes#Combat Droid|Combat Droid]]
*[[../Classes#Expert Droid|Expert Droid]]


At least 21 Repair is needed to fully upgrade {{s|Party|T3-M4}}.
At least 21 Repair is needed to fully upgrade {{s|Party|T3-M4}}.
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