Star Wars Knights of the Old Republic II: The Sith Lords/Skills: Difference between revisions

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;Demolitions can be used to set, recover or disarm [[../Mines|mines]]. Such devices range in difficulty from minor ([[../Difficulty Classes|DC]]10 to set) to devastating (DC30 to set). Attempting to disarm the mine adds +5 to the DC. Attempting to recover the mine adds +10 to the DC. This skill cannot be used untrained.
;Demolitions can be used to set, recover or disarm [[../Mines|mines]]. Such devices range in difficulty from minor ([[../Difficulty Classes|DC]]10 to set) to devastating (DC30 to set). Attempting to disarm the mine adds +5 to the DC. Attempting to recover the mine adds +10 to the DC. This skill cannot be used untrained.
Demolitions is a [[../Classes|class]] skill for the following:
*[[../Classes#Jedi Guardian|Jedi Guardian]]
*[[../Classes#Soldier|Soldier]]
*[[../Classes#Scout|Scout]]
*[[../Classes#Scoundrel|Scoundrel]]
*[[../Classes#Tech Specialist|Tech Specialist]]
*[[../Classes#Combat Droid|Combat Droid]]


Difficulty Classes for setting, disabling or recovering mines are reduced by 5 on Easy but increased by 5 on Difficult. According to {{s|Getting Started|Feedback}}, DC increases to disarm and recover mines are cumulative rather than separate:
Difficulty Classes for setting, disabling or recovering mines are reduced by 5 on Easy but increased by 5 on Difficult. According to {{s|Getting Started|Feedback}}, DC increases to disarm and recover mines are cumulative rather than separate:
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