Star Wars Knights of the Old Republic II: The Sith Lords/Upgrade items, melee: Difference between revisions

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===Devaronian Edge===
===Devaronian Edge===
{| {{prettytable|text center=1}}
{| {{prettytable}}
| {{yes2|Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}
 
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=10%| Edge
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
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|}
|}


Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
{{KotORII/Source}}
| Telos: Citadel Station
| Entertainment
| [[../Entertainment#Smuggling|Samhan Dobo]] {{KotORII/Points|Dark}} (Moderate)
| 400 || 1
|-
| Onderon
| Iziz Spaceport
| {{s|Iziz Spaceport|Margar}} (Moderate)
| 480 || 1
|}


===Ionite Edge===
===Ionite Edge===
{| {{prettytable|text center=1}}
{| {{prettytable}}
| {{yes2|Ionite alloy produces the inverse charge of its surroundings, creating a disrupting effect to electronic systems. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}
 
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=10%| Edge
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
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|}
|}


Ionite alloy produces the inverse charge of its surroundings, creating a disrupting effect to electronic systems. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
{{KotORII/Source}}
| Peragus II
| Mining Tunnels
| [[../Mining Tunnels#High Security Door|Corpse]] (Basic)
| {{N/a|50}} || 1
|}


===Quadranium Edge===
===Quadranium Edge===
{| {{prettytable|text center=1}}
{| {{prettytable}}
| {{yes2|Quadranium is an amazingly strong material that is sometimes used for fuel storage containers. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}
 
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=10%| Edge
!rowspan=2| {{s|Combat|Damage}} Bonus
!rowspan=2| {{s|Combat|Damage}} Bonus
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|}
|}


Quadranium is an amazingly strong material that is sometimes used for fuel storage containers. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Mullinine Edge===
{| {{prettytable}}
| {{yes2|Mullinine is an ideal building material for melee weapons as it holds an edge very well. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Mullinine Edge===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=10%| Edge
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
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|}
|}


Mullinine is an ideal building material for melee weapons as it holds an edge very well. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Ostrine Edge===
{| {{prettytable}}
| {{yes2|Ostrine is a rare mineral that exists on the planet Hargeeva. Ostrine is excellent at absorbing heat and, when refined and applied to a blade, can inflict cold damage.}}
|}


===Ostrine Edge===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=10%| Edge
!rowspan=2 width=20%| {{s|Combat|Damage Resistance}}
!rowspan=2 width=20%| {{s|Combat|Damage Resistance}}
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|}
|}


Ostrine is a rare mineral that exists on the planet Hargeeva. Ostrine is excellent at absorbing heat and, when refined and applied to a blade, can inflict cold damage.
===Neutronium Edge===
{| {{prettytable}}
| {{yes2|Neutronium is a highly durable and resilient material used in the creation of durasteel. It can be used to increase the damage inflicted by a blade. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Neutronium Edge===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Edge
!rowspan=2 width=10%| Edge
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
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| 26 || 300
| 26 || 300
|}
|}
Neutronium is a highly durable and resilient material used in the creation of durasteel. It can be used to increase the damage inflicted by a blade. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.


==Energy cells==
==Energy cells==


===Ion Cell===
===Ion Cell===
{| {{prettytable|text center=1}}
{| {{prettytable}}
| {{yes2|Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}}
|}
 
{| {{prettytable|style=text-align:center}}
!rowspan=3 width=10%| Ion Cell
!rowspan=3 width=10%| Ion Cell
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus
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|}
|}


Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.
===Vibration Cell===
{| {{prettytable}}
| {{yes2|
* Feats Required: {{s|Feats|Weapon Focus}} – Melee Weapons}}
|-
| {{yes2|Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}}
|}


===Vibration Cell===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=3 width=10%| Vibration Cell
!rowspan=3 width=10%| Vibration Cell
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
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|-
|-
! Mark II
! Mark II
| -2 || 1-10, Slashing
| {{no2|-2}} || 1-10, Slashing
| 14 || 32
| 14 || 32
|-
|-
! Mark III
! Mark III
| -2 || 2-12, Slashing
| {{no2|-2}} || 2-12, Slashing
| 22 || 195
| 22 || 195
|-
|-
! Mark IV
! Mark IV
| -1 || 2-16, Slashing
| {{no2|-1}} || 2-16, Slashing
| 30 || 420
| 30 || 420
|}
|}


Feats Required: {{s|Feats|Weapon Focus}} – Melee Weapons
{{KotORII/Source}}
| Onderon
| Iziz Spaceport
| {{s|Iziz Spaceport|Margar}} (Vibration Cell)
| 54 || 1
|}


Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.
===Enhanced Energy Cell===
{| {{prettytable}}
| {{yes2|Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}}
|}


===Enhanced Energy Cell===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=3 width=10%| Enhanced Energy Cell
!rowspan=3 width=10%| Enhanced Energy Cell
!rowspan=2| {{s|Combat|Damage}} Bonus
!rowspan=2| {{s|Combat|Damage}} Bonus
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|}
|}


Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.
===Sonic Discharge Cell===
{| {{prettytable}}
| {{yes2|Sonic discharge energy cells release sound waves upon impact. Though the sonic discharge makes the weapon unwieldy, few types of armor protect against this type of attack. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}}
|}


===Sonic Discharge Cell===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=3 width=10%| Sonic Discharge Cell
!rowspan=3 width=10%| Sonic Discharge Cell
!rowspan=2 width=20%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=20%| {{s|Combat|Attack}} Modifier
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!width=15%| Cost
!width=15%| Cost
|-
|-
| -1 || 2, Sonic || 1-8
| {{no2|-1}} || 2, Sonic || 1-8
| 10 || 12
| 10 || 12
|-
|-
! Mark II
! Mark II
| -1 || 4, Sonic || 2-12
| {{no2|-1}} || 4, Sonic || 2-12
| 18 || 80
| 18 || 80
|-
|-
! Mark III
! Mark III
| -1 || 1-10, Sonic || 2-16
| {{no2|-1}} || 1-10, Sonic || 2-16
| 26 || 302
| 26 || 302
|}
|}
Sonic discharge energy cells release sound waves upon impact. Though the sonic discharge makes the weapon unwieldy, few types of armor protect against this type of attack. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.


==Grips==
==Grips==


===Agrinium Grip===
===Agrinium Grip===
{| {{prettytable|text center=1}}
{| {{prettytable}}
| {{yes2|This grip, made from the lighter mineral agrinium, balances a weapon towards the point, resulting in heftier swings. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}
 
{| {{prettytable|style=text-align:center}}
!rowspan=2 width=10%| Grip
!rowspan=2 width=10%| Grip
!rowspan=2| {{s|Combat|Damage}} Bonus
!rowspan=2| {{s|Combat|Damage}} Bonus
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|}
|}


This grip, made from the lighter mineral agrinium, balances a weapon towards the point, resulting in heftier swings. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Contoured Grip===
{| {{prettytable}}
| {{yes2|This shorter grip allows maximum accuracy, but the reduced leverage limits the weapon's power. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Contoured Grip===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Grip
!rowspan=2 width=10%| Grip
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
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|-
|-
! Contoured
! Contoured
| +1 || -1
| +1 || {{no2|-1}}
| 6 || 3
| 6 || 3
|-
|-
! Advanced
! Advanced
| +2 || -1
| +2 || {{no2|-1}}
| 16 || 50
| 16 || 50
|-
|-
! Superior
! Superior
| +3 || -1
| +3 || {{no2|-1}}
| 26 || 330
| 26 || 330
|}
|}


This shorter grip allows maximum accuracy, but the reduced leverage limits the weapon's power. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Zabrak Grip===
{| {{prettytable}}
| {{yes2|This specialized grip has a reduced crossguard, increasing both accuracy and damage, but making it less useful for parrying. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Zabrak Grip===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Grip
!rowspan=2 width=10%| Grip
!rowspan=2 width=20%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=20%| {{s|Combat|Attack}} Modifier
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|-
|-
! Zabrak
! Zabrak
| +1 || -1 || 1, Slashing
| +1 || {{no2|-1}} || 1, Slashing
| 8 || 5
| 8 || 5
|-
|-
! Advanced
! Advanced
| +3 || -2 || 2, Slashing
| +3 || {{no2|-2}} || 2, Slashing
| 18 || 81
| 18 || 81
|-
|-
! Superior
! Superior
| +3 || -1 || 1-8, Slashing
| +3 || {{no2|-1}} || 1-8, Slashing
| 28 || 375
| 28 || 375
|}
|}


This specialized grip has a reduced crossguard, increasing both accuracy and damage, but making it less useful for parrying. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Basket Hilt===
{| {{prettytable}}
| {{yes2|The basket hilt makes a weapon ideal for parrying, but slightly less wieldy. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Basket Hilt===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Hilt
!rowspan=2 width=10%| Hilt
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
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|-
|-
! Basket
! Basket
| -1 || 1
| {{no2|-1}} || 1
| 10 || 14
| 10 || 14
|-
|-
! Advanced
! Advanced
| -1 || 2
| {{no2|-1}} || 2
| 20 || 135
| 20 || 135
|-
|-
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|}
|}


The basket hilt makes a weapon ideal for parrying, but slightly less wieldy. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.
===Nagai Grip===
{| {{prettytable}}
| {{yes2|The Nagai designed this grip to improve a weapon's performance without any side-effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}}
|}


===Nagai Grip===
{| {{prettytable|style=text-align:center}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%| Grip
!rowspan=2 width=10%| Grip
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
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| 32 || 494
| 32 || 494
|}
|}
The Nagai designed this grip to improve a weapon's performance without any side-effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.


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