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{{Infobox
{{Infobox
|title=Street Fighter II
|title=Street Fighter II
|image=SF2_GB_box.jpg
|image=SF2_GB_JP_box.jpg
|developer=[[Capcom]]
|developer=[[Capcom]]
|publisher=[[Capcom]]
|publisher=[[Capcom]]
|japanese=ストリートファイターII
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Game Boy]]
|systems=[[Game Boy]]
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}}
}}


'''''Street Fighter II''''' became an instant success when it was ported to consoles such as the [[Super Nintendo Entertainment System|SNES]] and the [[Sega Genesis]].  It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go.  So [[Capcom]] gave it a shot on the [[Game Boy]]… with mixed results.
{{nihongo|'''Street Fighter II'''|ストリートファイターII}} became an instant success when it was ported to consoles such as the [[SNES]] and the [[Sega Genesis]].  It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go.  So [[Capcom]] gave it a shot on the [[Game Boy]]… with mixed results.


Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally.  While the game is based on the [[Super Street Fighter II]] engine, only six of the original eight warriors and three of the four bosses remain.  Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.
Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally.  While the game is based on the [[Super Street Fighter II]] engine, only six of the original eight warriors and three of the four bosses remain.  Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.
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With only two buttons to press, attacks were limited to one punch button and one kick button.  As a compromise for the differences, Capcom provided the game with [[Super Game Boy]] support.  When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.
With only two buttons to press, attacks were limited to one punch button and one kick button.  As a compromise for the differences, Capcom provided the game with [[Super Game Boy]] support.  When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.
<gallery>
<gallery>
Image:SF2_GB_JP_box.jpg|Japanese box
Image:SF2_GB_box.jpg|US box.
Image:SF2_GB_title.jpg|Title screen
Image:SF2_GB_title.jpg|Title screen.
Image:SF2_GB_screen.jpg|Super Game Boy screen
Image:SF2_GB_screen.jpg|Super Game Boy screen.
</gallery>
</gallery>
==Moves==
==Moves==

Revision as of 20:12, 13 November 2009

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Template:Infobox

Street Fighter II (ストリートファイターII?) became an instant success when it was ported to consoles such as the SNES and the Sega Genesis. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So Capcom gave it a shot on the Game Boy… with mixed results.

Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally. While the game is based on the Super Street Fighter II engine, only six of the original eight warriors and three of the four bosses remain. Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers (nor Akuma) are to be found.

With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with Super Game Boy support. When played over the SNES peripheral, the game appears in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.

Moves

Balrog

Portrait SSF2 Balrog.png
Name Input
Dash Straight Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Dash Upper Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Kick.png
Turn Punch Hold Arcade-Button-Punch.png+Arcade-Button-Kick.png and release.
Buffalo Headbutt Arcade-Stick-CDU.png+ Arcade-Button-Punch.png

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Blanka

Portrait SSF2 Blanka.png
Name Input
Electric Thunder Arcade-Modifier-Tap.png Arcade-Button-Punch.png
Rolling Attack Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Vertical Rolling Arcade-Stick-CDU.png+ Arcade-Button-Kick.png
River Run (from SSF2T) Arcade-Stick-DR.png+ Arcade-Button-Punch.png

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Chun-Li

Portrait SSF2 ChunLi.png
Name Input
Yousou Kyaku Arcade-Modifier-Air.pngArcade-Stick-Down.png+ Arcade-Button-Kick.png
Spinning Bird Kick Arcade-Stick-CDU.png+ Arcade-Button-Kick.png
Hyakuretsu Kyaku Arcade-Modifier-Tap.png Arcade-Button-Kick.png
Kikouken Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png

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Guile

Portrait SSF2 Guile.png
Name Input
Sonic Boom Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Somersault Kick Arcade-Stick-CDU.png+ Arcade-Button-Kick.png

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Ken

Portrait SSF2 Ken.png
Name Input
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

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M. Bison

Portrait SSF2 MBison.png
Name Input
Psycho Crusher Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Double Knee Press Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Kick.png
Head Press Arcade-Stick-CDU.png+ Arcade-Button-Kick.png
__Somersault Skull Diver Press Arcade-Button-Punch.png after Head Press

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Ryu

Portrait SSF2 Ryu.png
Name Input
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shakunetsu Hadouken Arcade-Stick-Hcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

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Sagat

Portrait SSF2 Sagat.png
Name Input
Tiger Shot Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Ground Tiger Shot Arcade-Stick-Qcf.png+ Arcade-Button-Kick.png
Tiger Uppercut Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tiger Knee Crush Arcade-Stick-Qcf.pngArcade-Stick-UR.png+ Arcade-Button-Kick.png

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Zangief

Portrait SSF2 Zangief.png
Name Input
Double Lariat Arcade-Button-Punch.png+Arcade-Button-Kick.png (move Arcade-Stick-Left.pngorArcade-Stick-Right.png)
Screw Piledriver close, Arcade-Stick-360.png+ Arcade-Button-Punch.png
Atomic Suplex close, Arcade-Stick-360.png+ Arcade-Button-Kick.png

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