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Street Fighter II became an instant success when it was ported to consoles such as the Super Nintendo and the Sega Genesis. It was so popular that it seemed like people wanted it on every available platform, including handheld so it could be played on the go. So Capcom gave it a shot on the Game Boy… with mixed results.

Due to the memory constraints of the cartridge, the cast of fighters had to be cut down naturally. While the game is based on the Super Street Fighter II engine, only 9 of the original 8 warriors and 4 bosses remain. Dhalsim, E. Honda, and Vega were ceremoniously discarded, either for reasons of popularity or complexity, and none of the new challengers are to be found.

With only two buttons to press, attacks were limited to one punch button and one kick button. As a compromise for the differences, Capcom provided the game with Super Game Boy support. When played over the Super Nintendo cartridge device, the game appeared in color, with full color backgrounds designed to mimic the stage that the fight was taking place in.

Moves

Balrog

Portrait SSF2 Balrog.png
Name Input
Dash Straight File:Arcade-Button-Stick.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Dash Upper File:Arcade-Button-Stick.pngArcade-Stick-Right.png+ Arcade-Button-Kick.png
Turn Punch Hold Arcade-Button-Punch.png+Arcade-Button-Kick.png and release.
Buffalo Headbutt File:Arcade-Button-Stick.png+ Arcade-Button-Punch.png

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Blanka

Portrait SSF2 Blanka.png
Name Input
Electric Thunder Arcade-Modifier-Tap.png Arcade-Button-Punch.png
Rolling Attack File:Arcade-Button-Stick.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Vertical Rolling File:Arcade-Button-Stick.png+ Arcade-Button-Kick.png
River Run (from SSF2T) File:Arcade-Button-Dr.png+ Arcade-Button-Punch.png

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Chun-Li

Portrait SSF2 ChunLi.png
Name Input
Yousou Kyaku Arcade-Modifier-Air.pngArcade-Stick-Down.png+ Arcade-Button-Kick.png
Spinning Bird Kick File:Arcade-Button-Stick.png+ Arcade-Button-Kick.png
Hyakuretsu Kyaku Arcade-Modifier-Tap.png Arcade-Button-Kick.png
Kikouken File:Arcade-Button-Stick.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png

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Guile

Portrait SSF2 Guile.png
Name Input
Sonic Boom File:Arcade-Button-Stick.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Somersault Kick File:Arcade-Button-Stick.png+ Arcade-Button-Kick.png

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Ken

Portrait SSF2 Ken.png
Name Input
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

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M. Bison

Portrait SSF2 MBison.png
Name Input
Psycho Crusher File:Arcade-Button-Stick.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
Double Knee Press File:Arcade-Button-Stick.pngArcade-Stick-Right.png+ Arcade-Button-Kick.png
Head Press File:Arcade-Button-Stick.png+ Arcade-Button-Kick.png
__Somersault Skull Diver Press Arcade-Button-Punch.png after Head Press

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Ryu

Portrait SSF2 Ryu.png
Name Input
Hadouken Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Shakunetsu Hadouken Arcade-Stick-Hcf.png+ Arcade-Button-Punch.png
Shoryuken Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tatsumaki Senpuukyaku Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Kuchuu Tatsumaki Senpuukyaku Arcade-Modifier-Air.pngArcade-Stick-Qcb.png+ Arcade-Button-Kick.png

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Sagat

Portrait SSF2 Sagat.png
Name Input
Tiger Shot Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Ground Tiger Shot Arcade-Stick-Qcf.png+ Arcade-Button-Kick.png
Tiger Uppercut Arcade-Stick-Dp.png+ Arcade-Button-Punch.png
Tiger Knee Crush Arcade-Stick-Qcf.pngFile:Arcade-Button-Stick.png+ Arcade-Button-Kick.png

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Zangief

Portrait SSF2 Zangief.png
Name Input
Double Lariat Arcade-Button-Punch.png+Arcade-Button-Kick.png (move Arcade-Stick-Left.pngorArcade-Stick-Right.png)
Screw Piledriver close, Arcade-Stick-360.png+ Arcade-Button-Punch.png
Atomic Suplex close, Arcade-Stick-360.png+ Arcade-Button-Kick.png

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