63
edits
Line 64: | Line 64: | ||
Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he starts moving … We haven't forgotten about combos and linked moves, but saving makes it so that you have to read your opponent." The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. | Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he starts moving … We haven't forgotten about combos and linked moves, but saving makes it so that you have to read your opponent." The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games. | ||
=== Super and | === Super and Ultra Combos === | ||
Super moves | Super Combos are character-specific powerful special moves that use up the entirety of the Super Combo Gauge when performed. This gauge is filled by damaging the opponent and by performing special moves. | ||
Characters may also perform Ultra Combos, which use up the entirety of the Revenge Gauge. This gauge is filled by being damaged by the opponent. Ultra Combos are performed by executing a characters Super Combo but using 3 attack buttons. The Ultra is a long and cinematic move featuring a lengthy combination of punches, kicks, etc. Along with the regular Super moves, the Ultra is the only time wherein the camera breaks from its normal fixed position to offer a more dynamic, cinematic view of the action. | |||
=== Online play === | === Online play === |
edits