Street Fighter IV/Gameplay: Difference between revisions

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Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he starts moving … We haven't forgotten about combos and linked moves, but saving makes it so that you have to read your opponent." The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games.
Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he starts moving … We haven't forgotten about combos and linked moves, but saving makes it so that you have to read your opponent." The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games.


=== Super and ultra moves ===
=== Super and Ultra Combos ===
Super moves will return in Street Fighter IV, however, the team is still undecided on how to implement them. Currently, the team is considering three options, the first being similar to Super Street Fighter II Turbo where each character has one set super, the second is based on the [[Street Fighter Alpha]] series where characters have multiple supers (but without the Alpha series' multilevel chargeable supers) and the third follow Street Fighter III where the players choose which super they want to use for their character before the match.
Super Combos are character-specific powerful special moves that use up the entirety of the Super Combo Gauge when performed. This gauge is filled by damaging the opponent and by performing special moves.


In addition to the series staple (since Super Street Fighter II Turbo) Super Moves, the game will also feature "Ultras". These are performed by performing a characters Super move but executing it with 2 attack buttons. The Ultra is a long and cinematic move featuring a lengthy combination of punches, kicks, etc. Along with the regular Super moves, the Ultra will be the only time wherein the camera will break from its normal fixed position to offer a more dynamic, cinematic view of the action.
Characters may also perform Ultra Combos, which use up the entirety of the Revenge Gauge. This gauge is filled by being damaged by the opponent. Ultra Combos are performed by executing a characters Super Combo but using 3 attack buttons. The Ultra is a long and cinematic move featuring a lengthy combination of punches, kicks, etc. Along with the regular Super moves, the Ultra is the only time wherein the camera breaks from its normal fixed position to offer a more dynamic, cinematic view of the action.


=== Online play ===
=== Online play ===
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