Super Mario Bros. 2/World 5-1: Difference between revisions

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{{Header Nav|game=Super Mario Bros. 2}}
{{Header Nav|game=Super Mario Bros. 2}}


World 5-1 is possibly the most difficult in the original Super Mario Bros. 2. It is significantly easier in Super Mario Advance. You must cross a waterfall that seems endless. You can do it by stepping on the logs and Trouters.  One false move and you're gone.  Concentrate or you're in the drink.
World 5-1 may just be the most difficult level in the original Super Mario Bros. 2. It was made significantly easier in Super Mario Advance. You must cross a waterfall that seems to be endless. You can do it by stepping on the logs and Trouters.  One false move and you're gone.  Concentrate or you're in the drink.


{{sidebar|title=Balanced character selection|width=300px|contents=[[File:SMB2_SNES_Princess.png|right|32x64px]] This will be the last stage in the Princess' three stage tour of the game.  The precision required by the jumps in this stage demand a level of control that few players possess with any other character.  If Mario, Luigi, or Toad overshoot a jump, there's little you can do to correct it.  With the Princess on the other hand, it's as simple as floating back to the right spot.}}
{{sidebar|title=Balanced character selection|width=300px|contents=[[File:SMB2_SNES_Princess.png|right|32x64px]] This will be the last stage in the Princess' three stage tour of the game.  The precision required by the jumps in this stage demand a level of control that few players possess with any other character.  If Mario, Luigi, or Toad overshoot a jump, there's little you can do to correct it.  With the Princess on the other hand, it's as simple as floating back to the right spot.}}
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(1) '''Sub-space 1.''' You can get a potion at the entrance of map B with no trouble, but if you're looking for the glitter of gold coins, you'll have to enter Sub-space here.  In fact, since there are no other coin grabbing opportunities, you might as well exit back to map A and return again to repeat the process.
(1) '''Sub-space 1.''' You can get a potion at the entrance of map B with no trouble, but if you're looking for the glitter of gold coins, you'll have to enter Sub-space here.  In fact, since there are no other coin grabbing opportunities, you might as well exit back to map A and return again to repeat the process.


In {{cb/sma|Super Mario Advance}}, although the grass will respond, any coin picked up will be replaced by a vegetable while in sub-space. Also, the second grass patch of the lower five has a giant red Shyguy. You can use this guy to give you unlimited health. Keep him along for the ride; if you jump on a Trouter as it is rising, so you can get a boost, but you take damage, throw this giant Shyguy onto a platform, get the health that appears from him, then pick him up again. To get to point 2 and get both coins, use basic hops and hovers to get from platform to platform and get the top coin. Then jump over to the right platform at point 2. Then, wait for the previous log to come down the waterfall, jump on it, get the coin, and hover back.
In {{cb/sma|Super Mario Advance}}, although the grass will respawn, any coin picked up will be replaced by a vegetable while in Sub-space. Also, the second grass patch of the lower five has a giant red Shyguy. You can use this guy to give you unlimited health. Keep him along for the ride; if you jump on a Trouter as it is rising, so you can get a boost, but you take damage, throw this giant Shyguy onto a platform, get the health that appears from him, then pick him up again. To get to point 2 and get both coins, use basic hops and hovers to get from platform to platform and get the top coin. Then jump over to the right platform at point 2. Then, wait for the previous log to come down the waterfall, jump on it, get the coin, and hover back.


(2) '''Jump on Trouter again and again.''' You can't get over to the other side without jumping on the Trouter's heads three times in a row.  This is the toughest part.  Practice until you learn the best timing, and don't give up.  The Princess can be the most forgiving when it comes to pulling this trick off.
(2) '''Jump on Trouter again and again.''' You can't get over to the other side without jumping on the Trouter's heads three times in a row.  This is the toughest part.  Practice until you learn the best timing, and don't give up.  The Princess can be the most forgiving when it comes to pulling this trick off.
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