Super Paper Mario/Chapter 5: Land of the Cragnons: Difference between revisions

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==Chapter 5-4: The Menace of King Croacus==
==Chapter 5-4: The Menace of King Croacus==
Boss:O'Chunks


Boss:King Croacus
You'll come across a fork in the road early in the level. Take the pipe in the lower route, as the tunnel on the right simply leads to an impassable security room - you'll come back to that later.
HP:50    Attack:2
 
Your best bet is to go with Bowser and Carrie
Make sure to use the Save Block on the left side of the room, then head into the tunnel down below. Flip to 3D at the ledge just before the locked door to find a ladder you can climb down to a hidden room.
 
At the base of the ladder, you'll find a red switch. Use Thoreau to grab one of the nearby Cragon, then with the combined weight, stand on the switch to trigger a pipe to appear.
 
After taking the pipe, you'll be in the first room of a short maze. Now here's the deal: Typically, you would have to navigate to a room that contains a hint to learn what to do next. To get there, take the right route three times (through two doors and a pipe.) Then use Tippi's power to read the text on the wall, which reveals that something is "behind the skull." However, since you just read the tip, there's no need to take that route. Instead, take the left pipe from the first room of the maze to find a wall with a skull scrawled on it. Use Fleep's flipping power to spin the skull around, revealing a Cave Key. Now make your way back to the locked door earlier in the cave, by taking the left pipe back up, then the pipe suspended from the ceiling, and finally, flip to 3D and climb the ladder to find the locked door on the right.
 
After unlocking the door, climb over the brick wall to have a new Pixl, named Dottie, join your team! Dottie can shrink Mario down to Smurf size, which allows you to enter tiny structures, such as the miniature door in this very room. Use it to return back to the hallway you just came from, and then proceed through the door near the Save Block, along the left wall.
 
n the processing center, the left door is locked. Instead, use Dottie to shrink in size and enter the tunnel along the left wall, where you'll find a Card Key. Use it on the kiosk left of the door to unlock it, then head through and go down the left pipe.
 
Use Thudley's ground pound move on the large blue ! switch to open the cages on either side of the room to unleash a hell lot of Floro Cragniens (and a Cursya at the right) sworming in. Use the floating blocks to get around. Look for a chest containing a Floro Cragnien card first, then exit via the pipe on the opposite side to see some surprises in that room.
 
{{Footer Nav|game=Super Paper Mario|prevpage=Chapter 4: Outer Space|nextpage=Chapter 6: Sammer's Kingdom}}
{{Footer Nav|game=Super Paper Mario|prevpage=Chapter 4: Outer Space|nextpage=Chapter 6: Sammer's Kingdom}}
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