Super Smash Bros. Melee/Luigi: Difference between revisions

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| Jab, Punch, Butt Slam. A fast but weak attack.
| Jab, Punch, Butt Slam. A fast but weak attack. Due to lag, many choose to omit the third strike. With L-canceling, he can repeat the first strike.
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| Forward {{plus}} {{gc|A}}
| Forward {{plus}} {{gc|A}}
| Luigi does a straight kick. Pushes the enemy back.
| Luigi does a straight kick. Pushes the enemy back. Medium power, often used simply for spacing. Can be angled.
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| Dash {{plus}} {{gc|A}}
| Dash {{plus}} {{gc|A}}
| Luigi runs and punches like a maniac. It doesn't do much damage, and it isn't very useful.
| Luigi runs and punches like a maniac. It deals moderate damage, but it isn't very useful, as the last hit leaves him wide open for a smash attack, grab, or other finishing move.
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| {{gc|Down|Control}} {{plus}} {{gc|A}}
| {{gc|Down|Control}} {{plus}} {{gc|A}}
| Luigi makes a low kick.
| Luigi makes a low kick. Usually used to attack sweet-spotting enemies, but little use other than that. It is fairly laggy and has low power.
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| {{gc|Up|Control}} {{plus}} {{gc|A}}
| {{gc|Up|Control}} {{plus}} {{gc|A}}
| Luigi uppercuts the opponent. Hits primarily above him.
| Luigi uppercuts the opponent. Hits primarily above him. Due to it's vertical tragectory, it's very good for juggling, and it's especially good on fast-fallers.
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| Smash Forward {{plus}} {{gc|A}}
| Smash Forward {{plus}} {{gc|A}}
| A powerful attack that looks similar to a martial arts knife hand strike. It has the higest knockback scaling out of any attack in the game (135).  
| A powerful attack that looks similar to a martial arts knife hand strike. It has the higest knockback scaling out of any attack in the game (135). Due to this radical knockback scaling, it is quite strong, able to kill under 130%.
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| Smash {{gc|Down|Control}} {{plus}} {{gc|A}}
| Smash {{gc|Down|Control}} {{plus}} {{gc|A}}
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| Smash {{gc|Up|Control}} {{plus}} {{gc|A}}
| Smash {{gc|Up|Control}} {{plus}} {{gc|A}}
| Swings his head forward, hitting enemies primarily above him. Low range, but powerful.
| Swings his head forward, hitting enemies primarily above him. Low range, but powerful. Like Mario and Dr. Mario, it has an up and behind tragectory, perfect for aerial comboes. It is possible to buffer it in at the end of a wavedash, providing an alternate vertical launcher to Luigi's common wavedash to down smash approach.
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| {{gc|Up|Dpad}}
| {{gc|Up|Dpad}}
| Luigi's is the only taunt in the game that can do damage. His taunt won't always hurt enemies, but the few times it does, it deals an incredible 1% of damage, with almost no knockback to speak of. Strangely, it is also a useful spike if your opponent is grabbing the edge. The easiest way to hit with this attack is to do it while running.
| Luigi's is the only taunt in the game that can do damage. His taunt won't always hurt enemies, but the few times it does, it deals an incredible 1% of damage, with almost no knockback to speak of. Strangely, it is also a useful spike if your opponent is grabbing the edge. The easiest way to hit with this attack is to do it while running. It's very rarely seen in competiteve play, due to it being slow and very weak.
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