Super Smash Bros. Melee/Regular Matches: Difference between revisions

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==All-Star Mode==
==All-Star Mode==
[[File:All-Star rest area SSBM.png|thumb|The all-star rest area.]]
[[File:All-Star rest area SSBM.png|thumb|The all-star rest area.]]
All-Star Mode is a game were you, with only one stock, must survive fighting all twenty-five characters in the game in consecutive rounds, with damage carrying over between rounds. Unlike in regular 1 player modes (Classic and Adventure), there are no recovery items (aside from Heart Containers which appear in the Rest Area) so damage does not restart to 0% after a stage is over. At the All Star Rest Area, you only get a limited number of recovery items. Between rounds you are given the option to use one of three special Heart Containers that recover all damage (as they did in the original [[Super Smash Bros.]]). That is, instead of only 100% damage. The Heart Containers do not respawn when they are consumed. So it is recommended that you use them sparingly.  
All-Star Mode is a game were you, with only one stock, must survive fighting all twenty-five characters in the game in consecutive rounds, with damage carrying over between rounds. Unlike in regular 1 player modes (Classic and Adventure), there are no recovery items so damage does not restart to 0% after a stage is over. At the All Star Rest Area, you only get a limited number of recovery items. Between rounds you are given the option to use one of three special Heart Containers that recover all damage, instead of only 100% damage. There is also a painfully steep difficulty curve between each difficulty. Normal in All-Star is actually harder than Very Hard in Classic Mode, even though Very Easy in All-Star and Classic are similar difficulties.


There is also a painfully steep difficulty curve between each difficulty. Normal in All-Star is actually harder than Very Hard in Classic Mode, even though Very Easy in All-Star and Classic are similar difficulties.
The game opens in a one-on-one fight against a randomly chosen character, and once you win you are taken to an intermittent area where you can see your next challenger, as well as a list of the upcoming opponents in the top-left corner of the screen and the trophies of the defeated in the background. Before moving on to the next fight you can choose to grab a heart, and sometimes a random trophy appears for you to grab. There is strategy involved here concerning how much damage you should take before using one of the healing items, and you should learn your own limits and the strength of your opponents, as CPUs are better controlling certain characters than others.


The game opens in a one-on-one fight against a randomly chosen character, and once you win you are taken to an intermittent area where you can see your next challenger, as well as a list of the upcoming opponents in the top-left corner of the screen and the trophies of the defeated in the background. Before moving on to the next fight you can choose to grab a Heart Container, and sometimes a random trophy appears for you to grab. There is strategy involved here concerning how much damage you should take before using one of the recovery items (Heart Containers), and you should learn your own limits and the strength of your opponents, as CPUs are better controlling certain characters than others.
The first four stages are one-on-one fights against random characters. This is followed by you fighting two random characters at once in four two-on-one fights. After this you must face off against three random characters at a time in four three-on-one battles. Once all these battles are over, you always face off in a final stage (Stage 13) against a large group of twenty-five weak Mr. Game & Watches in Flat Zone. In the one-on-one fights, the stage will be that of your opponent. In the two-on-one fights, in the intermittent area, you see the characters you face on tv-screen-like pictures and the stage will be that of the character on the left. In the three-on-one matches, the stage will be that of the character in the middle. Each character's stage follows:
 
The first four stages are one-on-one fights against random characters. This is followed by you fighting two random characters at once in four two-on-one fights. After this you must face off against three random characters at a time in four three-on-one battles. When all of the first 12 stages are over, you always face off in a final stage (Stage 13) against a large group of twenty-five weak Mr. Game & Watches in Flat Zone. In the one-on-one fights, the stage will be that of your opponent. In the two-on-one fights, in the intermittent area, you see the characters you face on tv-screen-like pictures and the stage will be that of the character on the left. In the three-on-one matches, the stage will be that of the character in the middle.  
 
Each character's stage follows:


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* Bowser: Yoshi's Island (Melee Version)
* Bowser: Yoshi's Island (Melee Version)
* Ice Climbers: Icicle Mountain
* Ice Climbers: Icicle Mountain
* Marth: Fountain of Dreams
* Roy: Final Destination
* Jigglypuff: Poke Floats
* Jigglypuff: Poke Floats
* Luigi: Mushroom Kingdom
* Luigi: Mushroom Kingdom
* Dr. Mario: Subcon (Mushroom Kingdom 2)
* Dr. Mario: Subcon (Mushroom Kingdom 2)
* Falco: Venom
* Falco: Venom
* Marth: Fountain of Dreams
* Roy: Final Destination
* Ganondorf: Brinstar Depths
* Ganondorf: Brinstar Depths
* Young Link: Jungle Japes
* Young Link: Jungle Japes
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