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==Classic Mode==
==Classic Mode==
Classic Mode is based off of the 1P mode from the original [[Super Smash Bros.]] and once again accumulates to a battle against Master Hand. Unlike in the original Super Smash Bros.' 1-P mode, which pitted you against a pre-scripted list of opponents, your opponents in these rounds are chosen at random and can be anyone you have unlocked.
Classic Mode is based off of the 1P mode from the original [[Super Smash Bros.]] and once again accumulates to a battle against Master Hand. Unlike in the original Super Smash Bros.' 1-P mode, which pitted you against a pre-scripted list of opponents, your opponents in these rounds are chosen at random and can be anyone you have unlocked.


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Along with his attacks getting stronger, Master Hand's HP gets higher when difficulty is raised. He has 150 HP on Very Easy, 250 HP on Easy, 300 HP on Normal, 330 HP on Hard, and 360 HP on Very Hard. To battle Crazy Hand, you must reach Master Hand on a difficulty of Medium or higher in under fifteen minutes without using continues. Crazy Hand will appear and join the fight once Master Hand's HP is halved. Ironically, Master Hand (without Crazy Hand) is the toughest opponent of Very Easy while the easiest opponent of Very Hard. His difficulty increase is only in the strength of his attacks starting from Normal and up. On Very Easy and Easy, his attacks are equally weak, with the main difference being the HP increase. On Normal, his attacks start to become stronger along with an HP increase. On Hard, his attacks become much stronger along with a slight HP increase, two hits can KO you. On Very Hard, he is so strong that one hit will likely KO you unless you're very lucky.
Along with his attacks getting stronger, Master Hand's HP gets higher when difficulty is raised. He has 150 HP on Very Easy, 250 HP on Easy, 300 HP on Normal, 330 HP on Hard, and 360 HP on Very Hard. To battle Crazy Hand, you must reach Master Hand on a difficulty of Medium or higher in under fifteen minutes without using continues. Crazy Hand will appear and join the fight once Master Hand's HP is halved. Ironically, Master Hand (without Crazy Hand) is the toughest opponent of Very Easy while the easiest opponent of Very Hard. His difficulty increase is only in the strength of his attacks starting from Normal and up. On Very Easy and Easy, his attacks are equally weak, with the main difference being the HP increase. On Normal, his attacks start to become stronger along with an HP increase. On Hard, his attacks become much stronger along with a slight HP increase, two hits can KO you. On Very Hard, he is so strong that one hit will likely KO you unless you're very lucky.
===Rewards===
If you complete Classic with any character, you unlock the character's normal trophy. The character's trophy depicts the character from their appearance in one of their main series games focusing with their own universe. Zelda and Sheik's normal trophies are unlocked simultaneously. Completing Classic with all 25 characters (not including Sheik) and unlocking normal trophies for all characters unlocks the '''Donkey Kong Junior trophy'''.


==Adventure Mode==
==Adventure Mode==
Adventure Mode (which is like the enhanced successor to 1P Game from ''Smash 64'') has you fighting through multiple stages based off of the various video games heavily featured in the game. Along with regular rounds against CPU fighters, several rounds have you running through a large side scrolling environment filled with other hazards. It doesn't feature nearly as much randomization as Classic Mode, and the adventure is identical for each character.
Adventure Mode (which is like the enhanced successor to 1P Game from ''Smash 64'') has you fighting through multiple stages based off of the various video games heavily featured in the game. Along with regular rounds against CPU fighters, several rounds have you running through a large side scrolling environment filled with other hazards. It doesn't feature nearly as much randomization as Classic Mode, and the adventure is identical for each character.


Increasing the difficulty level not only makes your regular opponents stronger and smarter, but also increases the danger of small enemies such as Goombas and Koopa Troopas. On easy difficulty levels their damage is so small that unless you are extremely weakened they are nothing more than a nuisance, but towards hard they can cause severe damage and KO you quickly.
Increasing the difficulty level not only makes your regular opponents stronger and smarter, but also increases the danger of small enemies such as Goombas and Koopa Troopas. On easy difficulty levels their damage is so small that unless you are extremely weakened they are nothing more than a nuisance, but towards hard they can cause severe damage and KO you quickly.


Adventure in ''Melee'' can be seen as the enhanced successor to 1P Game from ''Smash 64'' (which did not return proper for ''Melee''). However, order isn't quite the same. But it features many opponent characters returning from and found from 1P Game in ''Smash 64''; including the Yoshi Team, Giant DK, the Kirby Team, and Metal Mario.  
Adventure in ''Melee'' can be seen as the enhanced successor to 1P Game from ''Smash 64'' (which did not return proper for ''Melee''). However, order isn't quite the same. But it features many opponent characters returning from and found from 1P Game in ''Smash 64''; including the Yoshi Team, Giant DK, the Kirby Team, and Metal Mario.


===Stage 1: Mushroom Kingdom===
===Stage 1: Mushroom Kingdom===
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All difficulties: 5
All difficulties: 5


Mute City: Fight Captain Falcon, just don't leave yourself open and you should be fine. What makes him a pain is that he's very fast and a heavyweight at the same time. Luckily his attacks are slow enough that you can sneak behind and attack him. Watch out for his Falcon Punch, that can KO you at 0% damage!  
Mute City: Fight Captain Falcon, just don't leave yourself open and you should be fine. What makes him a pain is that he's very fast and a heavyweight at the same time. Luckily his attacks are slow enough that you can sneak behind and attack him. Watch out for his Falcon Punch, that can KO you at 0% damage!


Note: On Very Hard, Falcon uses his Blood Falcon costume.
Note: On Very Hard, Falcon uses his Blood Falcon costume.
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===Final Destination Bowser===
===Final Destination Bowser===
Bowser: In this level, you must KO a slightly-larger-than-normal Bowser. He has a little more endurance and power than the regular version, but his speed hasn't improved at all. Use the same tactics that you use against the regular Bowser. On Normal or higher, he will have a black shell, but it doesn't guarantee you'll make it to the bonus stage.
Bowser: In this level, you must KO a slightly-larger-than-normal Bowser. He has a little more endurance and power than the regular version, but his speed hasn't improved at all. Use the same tactics that you use against the regular Bowser. On Normal or higher, he will have a black shell. But it doesn't guarantee you make it to the bonus stage.


* Very Easy: 1
* Very Easy: 1
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* Very Hard: 10
* Very Hard: 10


Giga Bowser (special conditions): To get to Giga Bowser, you must complete Adventure on Normal, Hard, or Very Hard, in 18 minutes or less, and no continues. Giga Bowser (the gargantuan and powered up version of Bowser) has more endurance and can deal more pain than the one you just sent flying. Due to his tremendous size, he's also immune to grabs, and Kirby's inhale, and Yoshi's egg lay.  
Giga Bowser (special conditions): To get to Giga Bowser, you must complete Adventure on Normal, Hard, or Very Hard, in 18 minutes or less, with no continues. Giga Bowser, the gargantuan and powered up version of Bowser, has more endurance and can deal more pain than the one you just sent flying. Due to his tremendous size, he's also immune to grabs, Kirby's inhale, and Yoshi's egg lay.


Unless you have Jigglypuff or Luigi, be prepared for a very difficult battle. However, on Normal, Giga Bowser isn't that tough and should be easy to dispose of. Swordsmen have a lot of luck here, however, especially Link. Be careful, because even on Normal mode it's very possible to lose a life. His weight requires near 200% to even get a gimping chance, and near 300% for a legit KO opportunity.
Unless you have Jigglypuff or Luigi, be prepared for a very difficult battle. However, on Normal, Giga Bowser isn't that tough and should be easy to dispose of. Swordsmen have a lot of luck here, however, especially Link. Be careful, because even on Normal mode it's very possible to lose a life. His weight requires near 200% to even get a gimping chance, and near 300% for a legit KO opportunity. If you defeat him, you unlock the Giga Bowser trophy.


* Normal: 6
* Normal: 6
* Hard: 8
* Hard: 8
* Very Hard: 10+
* Very Hard: 10+
===Rewards===
Completing Adventure with any character, you unlock the character's Smash Red trophy. Zelda and Sheik's Smash Red trophies are unlocked simultaneously. Completing Adventure with all 25 characters (excluding Sheik) and unlocking Smash Red trophies for all 25 characters unlocks the '''F-Zero Racers trophy'''.


==All-Star Mode==
==All-Star Mode==
[[File:All-Star rest area SSBM.png|thumb|The all-star rest area.]]
[[File:All-Star rest area SSBM.png|thumb|The all-star rest area.]]
All-Star Mode is a game were you, with only one stock, must survive fighting all twenty-five characters in the game in consecutive rounds, with damage carrying over between rounds. Healing items are turned off, but between rounds you are given the option to eat one of three special Heart Containers that recover all damage (as opposed to the normal versions that only heal 100% damage). There is also a painfully steep difficulty curve between each difficulty. Normal mode in All-Star is actually harder than Very Hard in Classic Mode, even though Very Easy in All-Star and Classic are similar difficulties.
All-Star Mode is a game were you, with only one stock, must survive fighting all twenty-five characters in the game in consecutive rounds, with damage carrying over between rounds. Unlike in regular 1 player modes (Classic and Adventure), there are no recovery items so damage does not restart to 0% after a stage is over. At the All Star Rest Area, you only get a limited number of recovery items. Between rounds you are given the option to use one of three special Heart Containers that recover all damage, instead of only 100% damage. There is also a painfully steep difficulty curve between each difficulty. Normal in All-Star is actually harder than Very Hard in Classic Mode, even though Very Easy in All-Star and Classic are similar difficulties.


The game opens in a one-on-one fight against a randomly chosen character, and once you win you are taken to an intermittent area where you can see your next challenger, as well as a list of the upcoming opponents in the top-left corner of the screen and the trophies of the defeated in the background. Before moving on to the next fight you can choose to grab a heart, and sometimes a random trophy appears for you to grab. There is strategy involved here concerning how much damage you should take before using one of the healing items, and you should learn your own limits and the strength of your opponents, as CPUs are better controlling certain characters than others.
The game opens in a one-on-one fight against a randomly chosen character, and once you win you are taken to an intermittent area where you can see your next challenger, as well as a list of the upcoming opponents in the top-left corner of the screen and the trophies of the defeated in the background. Before moving on to the next fight you can choose to grab a heart, and sometimes a random trophy appears for you to grab. There is strategy involved here concerning how much damage you should take before using one of the healing items, and you should learn your own limits and the strength of your opponents, as CPUs are better controlling certain characters than others.


The first four rounds are one-on-one fights against random characters. This is followed by you fighting two random characters at once in four two-on-one fights. After this you must face off against three random characters at a time in four three-on-one battles. Once all these battles are over, you always face off in a final round against a large group of twenty-five weak Mr. Game & Watches in Flat Zone. In the one-on-one fights, the stage will be that of your opponent. In the two-on-one fights, in the intermittent area, you see the characters you face on tv-screen-like pictures and the stage will be that of the character on the left. In the three-on-one matches, the stage will be that of the character in the middle. Each character's stage follows:
The first four stages are one-on-one fights against random characters. This is followed by you fighting two random characters at once in four two-on-one fights. After this you must face off against three random characters at a time in four three-on-one battles. Once all these battles are over, you always face off in a final stage (Stage 13) against a large group of twenty-five weak Mr. Game & Watches in Flat Zone. In the one-on-one fights, the stage will be that of your opponent. In the two-on-one fights, in the intermittent area, you see the characters you face on tv-screen-like pictures and the stage will be that of the character on the left. In the three-on-one matches, the stage will be that of the character in the middle. Each character's stage follows:


*Link: Great Bay
{{listcol|2|list=
*Yoshi: Yoshi's Story
* Link: Great Bay
*Fox: Corneria
* Yoshi: Yoshi's Story
*Mario: Rainbow Cruise
* Fox: Corneria
*Pikachu: Pokémon Stadium
* Mario: Rainbow Cruise
*DK: Kongo Jungle (Melee Version)
* Pikachu: Pokémon Stadium
*Kirby: Green Greens
* DK: Kongo Jungle (Melee Version)
*Samus: Brinstar
* Kirby: Green Greens
*C. Falcon: Mute City
* Samus: Brinstar
*Ness: Onett
* C. Falcon: Mute City
*Zelda: Temple
* Ness: Onett
*Peach: Princess Peach's Castle
* Zelda: Temple
*Bowser: Yoshi's Island (Melee Version)
* Peach: Princess Peach's Castle
*Ice Climbers: Icicle Mountain
* Bowser: Yoshi's Island (Melee Version)
*Jigglypuff: Poke Floats
* Ice Climbers: Icicle Mountain
*Luigi: Mushroom Kingdom
* Jigglypuff: Poke Floats
*Dr. Mario: Subcon (Mushroom Kingdom 2)
* Luigi: Mushroom Kingdom
*Falco: Venom
* Dr. Mario: Subcon (Mushroom Kingdom 2)
*Marth: Fountain of Dreams
* Falco: Venom
*Roy: Final Destination
* Marth: Fountain of Dreams
*Ganondorf: Brinstar Depths
* Roy: Final Destination
*Young Link: Jungle Japes
* Ganondorf: Brinstar Depths
*Pichu: Fourside
* Young Link: Jungle Japes
*Mewtwo: Battlefield
* Pichu: Fourside
*Mr. Game and Watch, Flat Zone
* Mewtwo: Battlefield
* Mr. Game and Watch, Flat Zone
}}


===Difficulty===
===Difficulty===
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* Very Hard: Out of this world
* Very Hard: Out of this world
{{col|2|end}}
{{col|2|end}}
===Rewards===
Completing All Star with any character, you unlock the character's Smash Blue trophy. All of the characters's Smash Blue trophies depict the character in an alternate color instead of their default color. The only exception is Mr. Game and Watch who focuses with his default color on his Smash Blue trophy. Zelda and Sheik's Smash Blue trophies are unlocked simultaneously. Completing All Star with all characters (excluding Sheik) and collecting Smash Blue trophies for all 26 characters unlocks the '''Meowth trophy'''.


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