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*Walkthrough
*Walkthrough
** [[Final Fantasy VII/Walkthrough/Meeting Aerith, Wall Market, Don Corneo|Wall Market]]: Overview of the Wall Market area.
** [[Final Fantasy VII/Meeting Aerith, Wall Market, Don Corneo|Wall Market]]: Overview of the Wall Market area. What other items can be got? And how they're got? How they affect the Corneo subgame outcome?
** [[Final Fantasy VII/Walkthrough/Meeting Aerith, Wall Market, Don Corneo|Wall Market]]: What other items can be got? And how they're got? How they affect the Corneo subgame outcome?
** [[Final Fantasy VII/Desert Prison, Chocobo race, and a visit to Gongaga|Desert prison]]: Items you can grab here.
** [[Final Fantasy VII/Walkthrough/Desert Prison, Chocobo race, and a visit to Gongaga|Desert prison]]: Items you can grab here.
** [[Final Fantasy VII/Gold Saucer Dream Date|After getting Tiny Bronco]]: List of cool stuff that can be done before going to the dream date.
** [[Final Fantasy VII/Walkthrough/Gold Saucer Dream Date|After getting Tiny Bronco]]: List of cool stuff that can be done before going to the dream date.
** [[Final Fantasy VII/Temple of the Ancients|Temple of the Ancients]]: What's in the rest of the rooms you can get to from the Time Guardian.
** [[Final Fantasy VII/Walkthrough/Temple of the Ancients|Temple of the Ancients]]: What's in the rest of the rooms you can get to from the Time Guardian.
** [[Final Fantasy VII/Sleeping Forest and the Forgotten Capital|Bone Village]]: What can be excavated?
** [[Final Fantasy VII/Walkthrough/Sleeping Forest and the Forgotten Capital|Bone Village]]: What can be excavated?
** [[Final Fantasy VII/A journey through cloudless skies|Corel Huge Materia Train]]: You know, the most annoying thing, when I first played FF7, about stopping the train was that all of the guides had only the PS controls. Now, when I've been writing the walkthrough, I don't have Windows installed so I only have the PS version at hand.
** [[Final Fantasy VII/Walkthrough/A journey through cloudless skies|Corel Huge Materia Train]]: Arrrggggggghhhssshit. You know, the most annoying thing, when I first played FF7, about stopping the train was that all of the guides had only the PS controls. Now, when I've been writing the walkthrough, I don't have Windows installed so I only have the PS version at hand. =(
** [[Final Fantasy VII/Weapon Raid at Midgar and Requiem for Shin-Ra|Disc 2 conclusion]]: Things that absolutely have to be done before the end of CD 2, or they're gone for good?
** [[Final Fantasy VII/Walkthrough/Weapon Raid at Midgar and Requiem for Shin-Ra|Disc 2 conclusion]]: Things that absolutely have to be done before the end of CD 2, or they're gone for good?
** [[Final Fantasy VII/Weapon Raid at Midgar and Requiem for Shin-Ra|Disc 2 conclusion]]: The stuff under Midgar is particularly badly documented, specifically that huge room with those vent pipes and all.
** [[Final Fantasy VII/Walkthrough/Weapon Raid at Midgar and Requiem for Shin-Ra|Disc 2 conclusion]]: The stuff under Midgar is particularly badly documented, specifically that huge room with those vent pipes and all.
** [[Final Fantasy VII/Weapon Raid at Midgar and Requiem for Shin-Ra|Disc 2 conclusion]]: Reno/Rude/Elena fight stuff in the unlikely case where someone has spared themselves from Wutai.
** [[Final Fantasy VII/Walkthrough/Weapon Raid at Midgar and Requiem for Shin-Ra|Disc 2 conclusion]]: Reno/Rude/Elena fight stuff in the unlikely case where someone has spared themselves from Wutai.
** [[Final Fantasy VII/Descent into the Northern Crater|Descent into the Northern Crater]]: Descriptions of the various paths, and better description on how to get Good Stuff, in case anyone cares.
** [[Final Fantasy VII/Walkthrough/Descent into the Northern Crater|Descent into the Northern Crater]]: Descriptions of the various paths, and better description on how to get Good Stuff, in case anyone cares.
** [[Final Fantasy VII/Finale|Finale]]: The final fight strategies could use some polishing.
** [[Final Fantasy VII/Walkthrough/Finale|Finale]]: The final fight strategies could use some polishing.
** [[Final Fantasy VII/Walkthrough/Finale|Finale]]: Anyone got any idea on how the number of groups in the Bizarro Sephiroth fight is determined? Preferrably with a frigging source?


*Other modules
*Other modules
** <strike>[[Final Fantasy VII/Materia/Summon Materia|Summon Materia]]: All of these are missing the APs.</strike> (Done. --[[User:Gesu|Gesu]] 21:12, 12 February 2006 (UTC))
** [[Final Fantasy VII/Materia/Magic Materia|Magic Materia]] The Magic Materia pages is missing a lot of info. Will get to work on it starting today.
** Instructions for getting PC version working, including required patch to fix chocobo racing bug and video codec for newer systems.
** Instructions for getting PC version working, including required patch to fix chocobo racing bug and video codec for newer systems.
*Finished Stuff
** <strike>[[Final Fantasy VII/Walkthrough/Meeting Aerith, Wall Market, Don Corneo|Wall Market]]: When helping Aerith to escape the Turks, in which order the barrels should be pushed, anyway?</strike> (Done. [[User:Mxuxl1|Mxuxl1]] 01:45, 17 January 2006 (UTC))
** <strike>[[Final Fantasy VII/Walkthrough/Desert Prison, Chocobo race, and a visit to Gongaga|Desert prison]]: What can you actually do in the desert?</strike> (Done. But I'm not quite sure about something in it though. Also, Added a bit to Dyne's boss section [[User:Mxuxl1|Mxuxl1]] 01:56, 17 January 2006 (UTC))

Latest revision as of 23:23, 19 April 2022

This is a collation of all ToDo items in the guide, and also a place to put your own big major issues. Feel free to edit this list. --Wwwwolf 21:12, 10 January 2006 (UTC)

  • Walkthrough
    • Wall Market: Overview of the Wall Market area. What other items can be got? And how they're got? How they affect the Corneo subgame outcome?
    • Desert prison: Items you can grab here.
    • After getting Tiny Bronco: List of cool stuff that can be done before going to the dream date.
    • Temple of the Ancients: What's in the rest of the rooms you can get to from the Time Guardian.
    • Bone Village: What can be excavated?
    • Corel Huge Materia Train: You know, the most annoying thing, when I first played FF7, about stopping the train was that all of the guides had only the PS controls. Now, when I've been writing the walkthrough, I don't have Windows installed so I only have the PS version at hand.
    • Disc 2 conclusion: Things that absolutely have to be done before the end of CD 2, or they're gone for good?
    • Disc 2 conclusion: The stuff under Midgar is particularly badly documented, specifically that huge room with those vent pipes and all.
    • Disc 2 conclusion: Reno/Rude/Elena fight stuff in the unlikely case where someone has spared themselves from Wutai.
    • Descent into the Northern Crater: Descriptions of the various paths, and better description on how to get Good Stuff, in case anyone cares.
    • Finale: The final fight strategies could use some polishing.
  • Other modules
    • Instructions for getting PC version working, including required patch to fix chocobo racing bug and video codec for newer systems.