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This is a collation of all ToDo items in the guide, and also a place to put your own big major issues. Feel free to edit this list. --Wwwwolf 21:12, 10 January 2006 (UTC)

  • Walkthrough
    • Wall Market: Overview of the Wall Market area. What other items can be got? And how they're got? How they affect the Corneo subgame outcome?
    • Desert prison: Items you can grab here.
    • After getting Tiny Bronco: List of cool stuff that can be done before going to the dream date.
    • Temple of the Ancients: What's in the rest of the rooms you can get to from the Time Guardian.
    • Bone Village: What can be excavated?
    • Corel Huge Materia Train: You know, the most annoying thing, when I first played FF7, about stopping the train was that all of the guides had only the PS controls. Now, when I've been writing the walkthrough, I don't have Windows installed so I only have the PS version at hand.
    • Disc 2 conclusion: Things that absolutely have to be done before the end of CD 2, or they're gone for good?
    • Disc 2 conclusion: The stuff under Midgar is particularly badly documented, specifically that huge room with those vent pipes and all.
    • Disc 2 conclusion: Reno/Rude/Elena fight stuff in the unlikely case where someone has spared themselves from Wutai.
    • Descent into the Northern Crater: Descriptions of the various paths, and better description on how to get Good Stuff, in case anyone cares.
    • Finale: The final fight strategies could use some polishing.
  • Other modules
    • Instructions for getting PC version working, including required patch to fix chocobo racing bug and video codec for newer systems.