Team Fortress 2/Demoman: Difference between revisions

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A skilled Demoman can be monumentally annoying to enemies. The grenade launcher can kill a full health heavy in 3 seconds, and the uses of the sticky launcher are endless. A well placed trap can completely close off a route into your base, stickythrowing can beat any class midrange, sentries can easily be edged and stickyjumping (with the help of a medic and health kits) can get you to the point faster than a scout.
A skilled Demoman can be monumentally annoying to enemies. The grenade launcher can kill a full health heavy in 3 seconds, and the uses of the sticky launcher are endless. A well placed trap can completely close off a route into your base, stickythrowing can beat any class midrange, sentries can easily be edged and stickyjumping (with the help of a medic and health kits) can get you to the point faster than a scout.


The Demoman has a lack of direct weapons, so is more suited for a defensive role than an offensive one unless you are good with both your weapons. A good demoman on offense is critical. The Demoman, Spy, Soldier, and Heavy are usually the only classes that can take down a sentry without the use of an Ubercharge.
The Demoman has a lack of direct weapons, so is more suited for a defensive role than an offensive one unless you are good with both your weapons. A good demoman on offense is critical. The Demoman, Spy, Soldier, and Heavy are usually the only classes that can take down a sentry without the use of an Ubercharge. Furthermore, on offense, the Demoman can be a real pain to deal with, if that demoman is any good. You must be able to use it as a way to set traps, with both of his weapons: one prime example is on payload games, in which a good demoman can both serve as a good protection of the cart and a strong forward offensive line, with his ability to easily destroy an engineer's gun turret without having to pass through it with the cart. Also, be sure to retreat when your ammo is low, as in-fighting reloads are just not possible as a demoman.


The demoman has 2 main problems, however: He has little close range ability and his weapons take a long time to reload. Fully reloading all your weapons can actually take longer than respawning in some cases.
The demoman has 2 main problems, however: He has little close range ability and his weapons take a long time to reload. Fully reloading all your weapons can actually take longer than respawning in some cases.
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