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m (category fix, Replaced: [[Category:Template documenation → [[Category:Template documentation)
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Note that you shouldn't include data (such as release dates, consoles, etc.) for the game as part of a compilation. This data should be put in the ''compilation's'' infobox. Additionally, you should only fill out the "media" and "input" parameters of the infobox if they're non-standard for the consoles on which the game runs — for example, if the game uses a custom controller. Finally, do not put "custom" as the "engine" parameter, as that tells nobody anything.
Note that you shouldn't include data (such as release dates, consoles, etc.) for the game as part of a compilation. This data should be put in the ''compilation's'' infobox. Additionally, you should only fill out the "media" and "input" parameters of the infobox if they're non-standard for the consoles on which the game runs — for example, if the game uses a custom controller. Finally, do not put "custom" as the "engine" parameter, as that tells nobody anything.


<noinclude>[[Category:Template documenation|I]]</noinclude>
<noinclude>[[Category:Template documentation|I]]</noinclude>

Revision as of 19:33, 17 April 2009

Usage

A template to display critical game information in an easy-to-read format. There should be one at the top of the main page of every guide.

{{Infobox
|title=Game name
|image=Game name boxart.jpg
|japanese=(optional)
|developer=
|publisher=
|distributor=(optional)
|designer=(optional)
|engine=(optional)
|version=(optional)
|released={{rd|2005|December 1}}{{uk|2006|January 1}}{{jp|2007|April 23}}
|genre=
|players=(optional) 1-4
|systems=
|ratings=
|modes=(optional)
|media=(optional)
|input=(optional)
|requirements=(optional) {{pcreq|...}}
|website=(optional)
|expansion=(optional)
|series={optional)
|preceded by=(optional)
|followed by=(optional)
}}

For templates to use in the released parameter, see Category:Release date templates. For templates to use in the ratings parameter, see Category:Rating templates. The requirements parameter should only contain a call to pcreq, whose usage is explained here.

Note that you shouldn't include data (such as release dates, consoles, etc.) for the game as part of a compilation. This data should be put in the compilation's infobox. Additionally, you should only fill out the "media" and "input" parameters of the infobox if they're non-standard for the consoles on which the game runs — for example, if the game uses a custom controller. Finally, do not put "custom" as the "engine" parameter, as that tells nobody anything.