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Note that you shouldn't include data (such as release dates, consoles, etc.) for the game as part of a compilation. This data should be put in the ''compilation's'' infobox. Additionally, you should only fill out the "media" and "input" parameters of the infobox if they're non-standard for the consoles on which the game runs — for example, if the game uses a custom controller. Finally, do not put "custom" as the "engine" parameter, as that tells nobody anything. | Note that you shouldn't include data (such as release dates, consoles, etc.) for the game as part of a compilation. This data should be put in the ''compilation's'' infobox. Additionally, you should only fill out the "media" and "input" parameters of the infobox if they're non-standard for the consoles on which the game runs — for example, if the game uses a custom controller. Finally, do not put "custom" as the "engine" parameter, as that tells nobody anything. | ||
<noinclude>[[Category:Template | <noinclude>[[Category:Template documentation|I]]</noinclude> |
Revision as of 19:33, 17 April 2009
Usage
A template to display critical game information in an easy-to-read format. There should be one at the top of the main page of every guide.
{{Infobox |title=Game name |image=Game name boxart.jpg |japanese=(optional) |developer= |publisher= |distributor=(optional) |designer=(optional) |engine=(optional) |version=(optional) |released={{rd|2005|December 1}}{{uk|2006|January 1}}{{jp|2007|April 23}} |genre= |players=(optional) 1-4 |systems= |ratings= |modes=(optional) |media=(optional) |input=(optional) |requirements=(optional) {{pcreq|...}} |website=(optional) |expansion=(optional) |series={optional) |preceded by=(optional) |followed by=(optional) }}
For templates to use in the released parameter, see Category:Release date templates. For templates to use in the ratings parameter, see Category:Rating templates. The requirements parameter should only contain a call to pcreq, whose usage is explained here.
Note that you shouldn't include data (such as release dates, consoles, etc.) for the game as part of a compilation. This data should be put in the compilation's infobox. Additionally, you should only fill out the "media" and "input" parameters of the infobox if they're non-standard for the consoles on which the game runs — for example, if the game uses a custom controller. Finally, do not put "custom" as the "engine" parameter, as that tells nobody anything.