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< Template:Game
Revision as of 02:07, 11 April 2016 by Prod (talk | contribs) (Infobox -> game)
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Usage

A template to display critical game information in an easy-to-read format. There should be one at the top of the main page of every guide.

{{Game
|title=Game name
|image=Game name boxart.jpg
|japanese=(optional)
|developer=
|publisher=
|distributor=(optional)
|designer=(optional)
|engine=(optional)
|version=(optional)
|released={{rd|2005|December 1}}{{uk|2006|January 1}}{{jp|2007|April 23}}
|genre=
|players=(optional) 1-4
|systems=
|ratings=
|modes=(optional)
|media=(optional)
|input=(optional)
|requirements=(optional) {{pcreq|...}}
|website=(optional)
|expansion=(optional)
|series={optional)
|preceded by=(optional)
|followed by=(optional)
}}

For templates to use in the released parameter, see Category:Release date templates. For templates to use in the ratings parameter, see Category:Rating templates. The requirements parameter should only contain a call to pcreq, whose usage is explained here.

Note that you shouldn't include data (such as release dates, consoles, etc.) for the game as part of a compilation. This data should be put in the compilation's infobox. Additionally, you should only fill out the "media" and "input" parameters of the infobox if they're non-standard for the consoles on which the game runs — for example, if the game uses a custom controller. Finally, do not put "custom" as the "engine" parameter, as that tells nobody anything.