The Legend of Zelda: A Link to the Past/Ganon's Tower: Difference between revisions

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;1N:Presuming that you entered this room from room '''1M''', there are three other exits from this room.  The north exit close to you, leads to the nonfunctional portion of room '''1H'''.  Lower down is an open door that leads to another dead-end room '''1R'''.  The only exit that is truly of value is the shutter door to the south.  There is a Gidbos, a red Stalfos, two blue Baris, and a Wallmaster in this room, but defeating all of the enemies won't make the door budge.  There are, however, four torches that can be difficult to light all at once, but if you are able to do it, the door to room '''1X''' will open.  Start by clearing out all of the monsters in the room.  There are two blocks in an upper right corner of part of the room.  The lower of the two blocks can be pushed left.  Once this block is moved, you must quickly light all of the torches from the top of the room to the bottom and escape through the lower door before one goes out.
;1N:Presuming that you entered this room from room '''1M''', there are three other exits from this room.  The north exit close to you, leads to the nonfunctional portion of room '''1H'''.  Lower down is an open door that leads to another dead-end room '''1R'''.  The only exit that is truly of value is the shutter door to the south.  There is a Gidbos, a red Stalfos, two blue Baris, and a Wallmaster in this room, but defeating all of the enemies won't make the door budge.  There are, however, four torches that can be difficult to light all at once, but if you are able to do it, the door to room '''1X''' will open.  Start by clearing out all of the monsters in the room.  There are two blocks in an upper right corner of part of the room.  The lower of the two blocks can be pushed left.  Once this block is moved, you must quickly light all of the torches from the top of the room to the bottom and escape through the lower door before one goes out.
;1O:Two fire bars spin around a treasure chest, and various pits make accessing the bottom of the chest even more difficult.  The Magic Cape or Cane of Byrna can help you here.  Reach the chest and open it to discover the dungeon [[Image:Zelda ALttP item Map.png]] '''Map'''.  Then return to room '''1I''' and proceed to room '''1S'''.
;1O:Two fire bars spin around a treasure chest, and various pits make accessing the bottom of the chest even more difficult.  The Magic Cape or Cane of Byrna can help you here.  Reach the chest and open it to discover the dungeon [[Image:Zelda ALttP item Map.png]] '''Map'''.  Then return to room '''1I''' and proceed to room '''1S'''.
;1P:You should arrive here after defeating the Armos Knights and collecting the Big Key.  Fortunately, this is also where the large treasure chest resides.  Push the single block aside, and dodge the spike traps and the fire chain Winders to reach the chest.  Open it up, and claim the greatest defense item in the game, the [[Image:Zelda ALttP item Red Mail.png]] '''Red Mail'''.  Once you collect this treasure, you are free to enter room '''1K''' above, and begin your exploration of the upper floors.
;1P:You should arrive here after defeating the Armos Knights and collecting the Big Key.  Fortunately, this is also where the large treasure chest resides.  Push the single block aside, and dodge the spike traps and the fire chain Winders to reach the chest.  Open it up, and claim the greatest defense item in the game, the [[Image:Zelda ALttP item Gold Mail.png]] '''Red Mail'''.  Once you collect this treasure, you are free to enter room '''1K''' above, and begin your exploration of the upper floors.
;1Q:Bubbles and a fireball occupy this otherwise deserted room.  A number of skulls contain bombs, and there are a number of cracks on the floor.  Naturally, you may wish to investigate these cracks by placing bombs on each of them.  It turns out that the crack below the skull and next to the treasure chest can be blown open, revealing a hole to the floor below.  After you open the treasure chest alongside it (which contains arrows), fall through the hole to Basement 1.
;1Q:Bubbles and a fireball occupy this otherwise deserted room.  A number of skulls contain bombs, and there are a number of cracks on the floor.  Naturally, you may wish to investigate these cracks by placing bombs on each of them.  It turns out that the crack below the skull and next to the treasure chest can be blown open, revealing a hole to the floor below.  After you open the treasure chest alongside it (which contains arrows), fall through the hole to Basement 1.
;1R:This room is occupied by a fire bar and a Wallmaster.  Several of the blocks around the skulls can be pushed aside, and you will find hearts underneath two of them, but in all likelihood, you may lose more health in the process than you stand to gain.  Ultimately, you must return to room '''1N''' through the right door.
;1R:This room is occupied by a fire bar and a Wallmaster.  Several of the blocks around the skulls can be pushed aside, and you will find hearts underneath two of them, but in all likelihood, you may lose more health in the process than you stand to gain.  Ultimately, you must return to room '''1N''' through the right door.
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