The Legend of Zelda: A Link to the Past/Palace of the Four Sword: Difference between revisions

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The Palace of the Four Sword is an all-new dungeon exclusive to the Game Boy Advance version.  The entrance can be found in a new hole on the east side of the pyramid, to the right of a statue which blocks your path.  You must access the hole by falling from the ledge above.  In order to gain entry to the Palace, you must first complete the [[The Legend of Zelda: Four Swords|Four Swords]] multiplayer adventure, in order to be considered a "true hero".  Alternative methods of accessing the palace are described elsewhere on this page.
The Palace of the Four Sword is an all-new dungeon exclusive to the Game Boy Advance version.  The entrance can be found in a new hole on the east side of the pyramid, to the right of a statue which blocks your path.  You must access the hole by falling from the ledge above.  In order to gain entry to the Palace, you must first complete the [[The Legend of Zelda: Four Swords|Four Swords]] multiplayer adventure, in order to be considered a "true hero".  Alternative methods of accessing the palace are described elsewhere on this page.


While you can enter the Palace as soon as you have beaten the Four Swords and have access to the Dark World, it is highly recommended that you play through as much of the game as possible before doing so, in order to obtain the maximum amount of health.  It's also advisable to bring four Red Potions (or fairies at the very least).  The minimum items needed are the Hookshot, the Flippers, the Cane of Somaria, the Magic Hammer and the Fire Rod.
While you can enter the Palace as soon as you have beaten the Four Swords and have access to the Dark World, it is highly recommended that you play through as much of the game as possible before doing so, in order to obtain the maximum amount of health.  It's also advised to bring as many potions and fairies as possible.  The minimum items needed are the Hookshot, the Flippers, the Cane of Somaria, the Magic Hammer and the Fire Rod.
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{{YouTube
{{YouTube
|float=right
|float=right
|video=tDlvliJMCow
|video=EglZQ3omlM8
|title=Palace of the Four Sword Glitch
|title=Link to the Past Mirror Glitch 10 Early 4 Sword level. Pt.1
|duration=1:17
|duration=5:10
|image=3
|image=3
|description=Watch how to get into the palace without doing the quest or using a device. Make sure to read the description.
|description=Watch how to get into the palace without doing the quest or using a device. Make sure to read the description.
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[[Image:ALttP_P4S_Entrance.png|frame|left|The Palace Entrance]]
[[Image:ALttP_P4S_Entrance.png|frame|left|The Palace Entrance]]
[[Image:ALttP_P4S_Hallway.png|frame|right|Chain-Chomp like Terubeans occupy the hallway]]
[[Image:ALttP_P4S_Hallway.png|frame|right|Chain-Chomp like Terubeans occupy the hallway]]
When you enter the Palace, you will be greeted by a typical Dark World thief, known as a Pikku.  He will charge you an entrance fee of 20 Rupees, and he will charge you this fee every time that you come here, even if you've paid it before.  Provided you meet the criteria for entry, he will allow you to pass.  You must proceed from this entrance, through the hallway, and into the Grand Hall above.  However, in the hallway waits six chained up Terubeans who can whittle your health down quite rapidly – even with Red Mail on – if you're not careful.  It is possible, with a good running start, to safely dash up the left or right side of the hallway without receiving any damage, but this takes a little luck.  Once you reach the grand hall, you are presented with four choices of doors, along with one magically sealed entrance at the top.
When you enter the Palace, you will be greeted by a typical Dark World thief, known as a Pikku.  He will charge you an entrance fee of 20 Rupees, and he will charge you this fee every time that you come here, even if you've paid it before.  Provided you meet the criteria for entry, he will allow you to pass.  You must proceed from this entrance, through the hallway, and into the Grand Hall above.  However, in the hallway waits six chained up Terubeans who can whittle your health down quite rapidly – even with Red Mail on – if you're not careful.  It is possible, with a good running start, to safely dash up the left or right side of the hallway without receiving any damage, but this takes a little luck.  Once you reach the grand hall, you are presented with four choices of doors, along with one magically sealed entrance at the top. Note that you may leave the Palace as usual after obtaining each sword, in order to restock items.
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== The Green Sword ==
== The Green Sword ==
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=== Part 2 ===
=== Part 2 ===
[[Image:ALttP_P4S_Red_Switch.png|frame|right|Only the fastest players can maneuver around these blocks in time.]]
[[Image:ALttP_P4S_Red_Switch.png|frame|right|Only the fastest players can maneuver around these blocks in time.]]
When you enter the room, the blocks are arranged such that you can't proceed due to the blue fence blocks.  Obviously, you must trigger the Crystal Switch in the upper left corner to lower them.  A Boomerang throw will suffice.  Once the blue fence blocks are lowered, the blocks can be pushed and manipulated to provide you with access to the upper right corner of the room.  Take care to remove the Pometto turtle before proceeding.  Once you defeat it, you'll notice that you can't proceed thanks to the one orange fence block blocking your way.  You must find a way to trigger the Crystal Switch so that you are north of the blue block when the switch is triggered. To do this, stand where Link is in the diagram to the right and use the Cane of Somaria to create a block, when you get past the blue fence block, then use the Cane again, the block will explode, the gate blocks will change and you can easily get through.
When you enter the room, the blocks are arranged such that you can't proceed due to the blue fence blocks.  Obviously, you must trigger the Crystal Switch in the upper left corner to lower them.  A Boomerang throw will suffice.  Once the blue fence blocks are lowered, the blocks can be pushed and manipulated to provide you with access to the upper right corner of the room.  Take care to remove the Pometto turtle before proceeding.  Once you defeat it, you'll notice that you can't proceed thanks to the one orange fence block blocking your way.  You must find a way to trigger the Crystal Switch so that you are north of the blue block when the switch is triggered. There are two methods to solve this:
*A. Stand where Link is in the diagram to the right and use the Cane of Somaria to create a block. When you get past the blue fence block, then use the Cane again, the block will explode, the gate blocks will change, and you can easily get through.
*B. Stand at the place of that Pometto turtle, use the Cane of Somaria to spawn a block, and throw it onto the conveyor belt. Then run to the orange block and detonate the created block to hit the Crystal Switch.
===Boss: King Helmasaur II===
===Boss: King Helmasaur II===
[[Image:ALttP_P4S_Helmasaur_II.png|frame|right|King Helmasaur II]]
[[Image:ALttP_P4S_Helmasaur_II.png|frame|right|King Helmasaur II]]
The beginning strategy for defeating the second King Helmasaur is almost entirely the same as the first.  He is a bit stronger now, and takes a lot more hits, both before and after his helmet comes off.  However, he has a new trick up his sleeve: He will regenerate his helmet just once.  After you hit him enough times in the crystal lodged in the center of his head, the protective helmet will return, and you will have to resume hitting it with your hammer to break it off again.  Once you destroy it a second time, instead of a crystal, you will see a large eye that is very similar to one of the small Vitreous eyes.  To defeat King Helmasaur, you must aim your arrows directly into the center eye.  One Silver Arrow is enough to destroy the beast for good.
The beginning strategy for defeating the second King Helmasaur is almost entirely the same as the first.  He is a bit stronger now, and takes a lot more hits, both before and after his helmet comes off.  However, he has a new trick up his sleeve: He will regenerate his helmet just once.  After you hit him enough times in the crystal lodged in the center of his head, the protective helmet will return, and you will have to resume hitting it with your hammer to break it off again.  Once you destroy it a second time, instead of a crystal, you will see a large eye that is very similar to one of the small Vitreous eyes.  To defeat King Helmasaur, you must aim your arrows directly into the center eye.  One Silver Arrow is enough to destroy the beast for good.


[[Image:ALttP_P4S_Red_Sword.png|frame|left|The Green Sword room]]
[[Image:ALttP_P4S_Red_Sword.png|frame|left|The Red Sword room]]
After you shoot the central eye with an arrow, King Helmasaur II will be defeated.  The door to the room above will open.  Pass through it to find and claim the Red Sword.
After you shoot the central eye with an arrow, King Helmasaur II will be defeated.  The door to the room above will open.  Pass through it to find and claim the Red Sword.
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==The Blue Sword==
==The Blue Sword==
[[Image:ALttP_P4S_Blue_Entrance.png|frame|right|The Blue Sword entrance]]
[[Image:ALttP_P4S_Blue_Entrance.png|frame|right|The Blue Sword entrance]]
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[[Image:ALttP_P4S_Purple_Uncle.png|frame|left|Finding your Uncle is a surprise]]
[[Image:ALttP_P4S_Purple_Uncle.png|frame|left|Finding your Uncle is a surprise]]
[[Image:ALttP_P4S_Blind_II.png|frame|right|Blind II]]
[[Image:ALttP_P4S_Blind_II.png|frame|right|Blind II]]
When you arrive in this room, you may be startled to see your Uncle sitting in the middle of the room, just as he was in the very beginning of the game when he was wounded.  But alas, it is really the master of disguises, Blind the Thief, playing a cruel trick on you to lure you in.  Once you are close enough, he reveal his true form once more.  You will start out using the same strategy as before: striking his head with your sword.  However, the first time you disconnect his head, his body rises without forming a new head.  This time, his heads have a strange property: you can actually hit them with your sword.  In fact, you can bat them around so that they eventually reconnect with his shoulders.  After the first head is reunited, strike his head until two come off the body.  Bat them both back into his shoulders.  The first one will damage him, and the second will stick.  Strike the head again, and now three will disconnect.  As before, bat them back into his body.  The first two will damage Blind, and the connection of the third and final head will destroy him.
When you arrive in this room, you may be startled to see your Uncle sitting in the middle of the room, just as he was in the very beginning of the game when he was wounded.  But alas, it is really the master of disguises, Blind the Thief, playing a cruel trick on you to lure you in.  Once you are close enough, he reveals his true form once more.  You will start out using the same strategy as before: striking his head with your sword.  However, the first time you disconnect his head, his body rises without forming a new head.  This time, his heads have a strange property: you can actually hit them with your sword.  In fact, you can bat them around so that they eventually reconnect with his shoulders.  After the first head is reunited, strike his head until two come off the body.  Bat them both back into his shoulders.  The first one will damage him, and the second will stick.  Strike the head again, and now three will disconnect.  As before, bat them back into his body.  The first two will damage Blind, and the connection of the third and final head will destroy him.


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== The Dopplegangers ==
== The Dopplegangers ==
During the quest of the Four Sword, Link's body was fractured and separated into four distinct beings.  In the process of succeeding in his mission to rescue Zelda from Vaati, Link is regarded as a Hero.  In order to be considered a Master, he must now face and defeat each of the four portions of his own self, as they were created by the Four Sword.  They will attack one at a time; first Green, then Red, then Blue, and finally Purple.  With each passing color, they gain one additional move that the previous ones did not possess. The Green Link only knows how to dash. The Red Link can perform the whirling blade attack as well. The Blue Link can perform both of those moves as well as a downward stab attack. The Purple Link knows all these moves, and one more: the fire blade attack. As you fight and beat each one, the next one follows until all four Dopplegangers have been defeated.
During the quest of the Four Sword, Link's body was fractured and separated into four distinct beings.  In the process of succeeding in his mission to rescue Zelda from Vaati, Link is regarded as a Hero.  In order to be considered a Master, he must now face and defeat each of the four portions of his own self, as they were created by the Four Sword.  They will attack one at a time; first Green, then Red, then Blue, and finally Purple.  With each passing color, they gain one additional move that the previous ones did not possess. The Green Link only knows how to dash. The Red Link can perform the whirling blade attack as well. The Blue Link can perform both of those moves as well as a downward stab attack. The Purple Link knows all these moves, and one more: the fire blade attack. As you fight and beat each one, the next one follows until all four Dopplegangers have been defeated.
<gallery>
<gallery>
Image:ALttP_P4S_Swords_Leave.png|The swords rise and travel to their respective corners.
Image:ALttP_P4S_Swords_Leave.png|The swords rise and travel to their respective corners.
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Image:ALttP_P4S_Swords_Return.png|The swords return to acknowledge you as their master.
Image:ALttP_P4S_Swords_Return.png|The swords return to acknowledge you as their master.
</gallery>
</gallery>
Four one-on-one fights may seem long and tedious, but there are situations that you can take advantage of to make the fights a little easier.  The first is after a Doppleganger tries to Dash attack you.  It will collide with the wall and become stunned momentarily.  This is an excellent opportunity for you to strike at it undefended.  It is possible to lure the Dopplegangers into near-continuous Dash attacks and strike at them in retaliation.  However, there's a more sure-fire technique that's a little more proactive.  As a left-hander, when you face up, your sword swings wide to the left.  When you stand face-to-face with a Doppleganger, your sword will likely slam harmlessly against its shield.  However, if you stand more to the right of the Doppleganger while you face upward, instead of face to face, you sword will swing wide enough to strike the  Doppleganger behind the shield, earning you a safe hit.  What's more, the Doppleganger is likely to rush right back into the position it was in when you hit it so that you can continue to strike it from this location.  Even though the Purple Link takes the most number of hits, with this technique, it's sure to go down with little struggle on your part.  Just to be on the safe side, you can activate the Cane of Byrna for added protection during the final fight with the Purple Link.  Once the final Doppleganger is defeated, the secret ending is yours to behold.
{{YouTube
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|description=Watch a video of the secret ending.
|description=Watch a video of the secret ending.
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Four one-on-one fights may seem long and tedious, but there are situations that you can take advantage of to make the fights a little easier.  The first is after a Doppleganger tries to Dash attack you.  It will collide with the wall and become stunned momentarily.  This is an excellent opportunity for you to strike at it undefended.  It is possible to lure the Dopplegangers into near-continuous Dash attacks and strike at them in retaliation.  However, there's a more sure-fire technique that's a little more proactive.  As a left-hander, when you face up, your sword swings wide to the left.  When you stand face-to-face with a Doppleganger, your sword will likely slam harmlessly against its shield.  However, if you stand more to the right of the Doppleganger while you face upward, instead of face to face, you sword will swing wide enough to strike the Doppleganger behind the shield, earning you a safe hit.  What's more, the Doppleganger is likely to rush right back into the position it was in when you hit it so that you can continue to strike it from this location.  Even though the Purple Link takes the most number of hits, with this technique, it's sure to go down with little struggle on your part.  Just to be on the safe side, you can activate the Cane of Byrna (but not Magic Cape, which causes the Doppleganger do the same as well) for added protection during the final fight with the Purple Link.  Once the final Doppleganger is defeated, the secret ending is yours to behold.


After you have defeated the Link clones you will be rewarded with [http://www.vgmuseum.com/end/gba/b/loze.htm the secret ending].
After you have defeated the Link clones you will be rewarded with [http://www.vgmuseum.com/end/gba/b/loze.htm the secret ending].
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