The Legend of Zelda: A Link to the Past/Palace of the Four Sword: Difference between revisions

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{{sidebar|width=200px|title=Emulator Access|contents=If you have [http://vba.ngemu.com VisualBoyAdvance] simply enter the Palace, activate the code <code>030038F0:20</code>, and then deactivate it. You will now be past the fox. You can also download the [http://perso.orange.fr/n1cko/zeldasave.fr.st/ 4 Swords Mastah Save] with the requirements already completed to achieve the same result.}}
{{sidebar|width=200px|title=Emulator Access|contents=If you have [http://vba.ngemu.com VisualBoyAdvance] simply enter the Palace, activate the code <code>030038F0:20</code>, and then deactivate it. You will now be past the fox. You can also download the [http://perso.orange.fr/n1cko/zeldasave.fr.st/ 4 Swords Mastah Save] with the requirements already completed to achieve the same result.}}
[[Image:ALttP_P4S_Subscreen.png|frame|The subscreen will now show how much of the 4-Sword you have collected]]
[[Image:ALttP_P4S_Subscreen.png|frame|left|The subscreen will now show how much of the 4-Sword you have collected]]


The Palace of the Four Sword is an all-new dungeon exclusive to the Game Boy Advance version.  The entrance can be found in a new hole on the east side of the pyramid, to the right of a statue which blocks your path.  You must access the hole by falling from the ledge above.  In order to gain entry to the Palace, you must first complete the [[The Legend of Zelda: Four Swords|Four Swords]] multiplayer adventure, in order to be considered a "true hero".  Alternative methods of accessing the palace are described elsewhere on this page.
The Palace of the Four Sword is an all-new dungeon exclusive to the Game Boy Advance version.  The entrance can be found in a new hole on the east side of the pyramid, to the right of a statue which blocks your path.  You must access the hole by falling from the ledge above.  In order to gain entry to the Palace, you must first complete the [[The Legend of Zelda: Four Swords|Four Swords]] multiplayer adventure, in order to be considered a "true hero".  Alternative methods of accessing the palace are described elsewhere on this page.
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[[Image:ALttP_P4S_Blue_Switch.png|frame|left|Another Crystal Switch test.]]
[[Image:ALttP_P4S_Blue_Switch.png|frame|left|Another Crystal Switch test.]]
If you have already experienced the Crystal Switch test for the Red Sword, then this test will seem like a breeze.  Most of the puzzle in this room is obscured by the upper level of this room.  There is a blue fence block that starts out raised when you enter, and it keeps the blue fireball in place on the right side of the lower level.  Hitting the Crystal Switch with a Boomerang lowers that block so that the fireball can proceed, but it raises the orange fence block which prevents you from exiting.  Just as before, you'll need to toss a bomb over to the switch, and quickly make your way past the lowered blue block before it raises again.  The good news here is that time sort of freezes whenever Link traverses a ladder from one level to another, so the trip down the ladder won't cost you in your race against the bomb.  You should have plenty of time to make it to the left of the hidden blue fence block before it goes back up, and you will be on your way past the lowered orange fence block to the door beyond.
If you have already experienced the Crystal Switch test for the Red Sword, then this test will seem like a breeze.  Most of the puzzle in this room is obscured by the upper level of this room.  There is a blue fence block that starts out raised when you enter, and it keeps the blue fireball in place on the right side of the lower level.  Hitting the Crystal Switch with a Boomerang lowers that block so that the fireball can proceed, but it raises the orange fence block which prevents you from exiting.  Just as before, you'll need to toss a bomb over to the switch, and quickly make your way past the lowered blue block before it raises again.  The good news here is that time sort of freezes whenever Link traverses a ladder from one level to another, so the trip down the ladder won't cost you in your race against the bomb.  You should have plenty of time to make it to the left of the hidden blue fence block before it goes back up, and you will be on your way past the lowered orange fence block to the door beyond.
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===Boss: Mothula II===
===Boss: Mothula II===
[[Image:ALttP_P4S_Mothula_II.png|frame|right|Mothula II]]
[[Image:ALttP_P4S_Mothula_II.png|frame|right|Mothula II]]
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[[Image:ALttP_P4S_Purple_Dash.png|frame|left|You must rely on an obscure trick to escape from here.]]
[[Image:ALttP_P4S_Purple_Dash.png|frame|left|You must rely on an obscure trick to escape from here.]]
When you arrive here, six bats wait in formation around a single block in the center of the room.  The bats are easy to overcome, so take your time dealing with them until you have a clear path to the center.  Reaching the lone block is a simple matter of using your Hookshot.  Once you're on the island, however, there does not appear to be anything in the room that can help you escape.  In truth, there is nothing.  That ability lies in you.  You may recall a room at the end of a bridge in [[The Legend of Zelda: A Link to the Past/Ganon's Tower|Ganon's Tower]] that could only be accessed by dashing against a set of blocks so that you bounced off the wall and over a gap in the floor.  That same technique must be used in order to reach the door up above.  Stand above the block and begin dashing to the left or to the right.  Just before you take off running, be sure to face down so that you ram into the block, and the force of the collision knocks you backwards to the platform above.  Walk through the door and face the next boss.
When you arrive here, six bats wait in formation around a single block in the center of the room.  The bats are easy to overcome, so take your time dealing with them until you have a clear path to the center.  Reaching the lone block is a simple matter of using your Hookshot.  Once you're on the island, however, there does not appear to be anything in the room that can help you escape.  In truth, there is nothing.  That ability lies in you.  You may recall a room at the end of a bridge in [[The Legend of Zelda: A Link to the Past/Ganon's Tower|Ganon's Tower]] that could only be accessed by dashing against a set of blocks so that you bounced off the wall and over a gap in the floor.  That same technique must be used in order to reach the door up above.  Stand above the block and begin dashing to the left or to the right.  Just before you take off running, be sure to face down so that you ram into the block, and the force of the collision knocks you backwards to the platform above.  Walk through the door and face the next boss.
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===Boss: Blind II===
===Boss: Blind II===
[[Image:ALttP_P4S_Purple_Uncle.png|frame|left|Finding your Uncle is a surprise]]
[[Image:ALttP_P4S_Purple_Uncle.png|frame|left|Finding your Uncle is a surprise]]
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