Tornado Outbreak/Carnival Chaos: Difference between revisions

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Added Zone 3 and scoring. Zone 3 may need expanding.
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Once you've captured another Fire Flyer within the second ticket booth, you may notice that you'll be moving in a zig-zag pattern throughout the area. As long as you memorize this pattern for the front of the area, you should be able to grow into size nine and capture all the Fire Flyers before the timer expires.
Once you've captured another Fire Flyer within the second ticket booth, you may notice that you'll be moving in a zig-zag pattern throughout the area. As long as you memorize this pattern for the front of the area, you should be able to grow into size nine and capture all the Fire Flyers before the timer expires.
=== Zone 2 ===
Like before, you'll be placed onto a pier dock that you can leave to explore the rest of the area. Unlike the previous one, this one is quite larger and contain a few Fire Flyers trapped within the trash cans on the dock. Move forward, and you'll be able to collect a few seagulls to fill up the meter on the tornado's Category Level. You'll primarily want to target demolishing smaller objects such as fences and the bush hedges, as they'll quickly fill up the Category Level. Once you reach your ideal tornado size, make your way towards the second entrance of the theme park. The entrance will resemble an opening mouth with blue and black eyes and a set of upper teeth with a long tongue representing the stairs. In the back of the park, you'll find various little humans riding on miniature karts. Perform a Stone Stomp onto them to capture a handful of Fire Flyers that are hiding within them.
Every other rider typically contains around one Flyer and all together, you'll be capturing a total of nine Fire Flyers. Grow the tornado into a size five and make your way back towards the pier dock. Perform a Stone Stomp in either the center or end of the dock. Then use the grab move to initiate chain collection. By the time you've demolished the pier dock, you should be currently grabbing four Fire Flyers at once. Move toward the left section and you'll notice several wobbly cars that have Fire Flyers inside them. Use the grab move to capture the Fire Flyers that are hiding within the cars. Then, travel towards the side of the park's entrance and destroy the singular trash can containing the Fire Flyer. Whatever method you choose of capturing Flyers at this point will depend on how many Fire Flyers you've already captured within the area and the current size of Zephyr's tornado.
For a size eight tornado, prioritize chain collecting Fire Flyers that are hiding in ticket booths, statues, teacup rides and restroom buildings. Sizes nine through 11 are straight forward as by that point, all objects within the area are destructible once you reach size 11.
=== Zone 3 ===
Zone 3 sees Zephyr landing near the water slide filled to the brim with swimmers. You may want to explore around the area a bit to try to fill up the tornado's Category Level. When you reach size three, make your into the water slide's pool where you'll be able to collect any swimmers that you come across; collecting six of them will quickly increase the tornado's size from three to four. Keep demolishing objects in the area until you reach size six.
You can choose to initiate chain collecting and try to capture as many Fire Flyers as your tornado size will allow, or you can choose to grow the tornado to its full potential. A size 11 tornado is required to collect all 100 Fire Flyers in the area.
== Scoring ==
Criteria for earning a gold, silver, and bronze medal is followed:
* 2,200,000 - Gold
* 1.500,000 - Silver
* 600,000 - Bronze
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{{Footer Nav|game=Tornado Outbreak|prevpage=High Roller Blowout|nextpage=Ringling Village}}
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