Total Annihilation/Tactics and strategies: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
no edit summary
*>Corge
(Added a lot of stuff and rearranged the section.)
*>Corge
mNo edit summary
Line 5: Line 5:
===Control, guide and structure your attack waves===
===Control, guide and structure your attack waves===
A proper mid-game or post mid-game attack with any force should never be single directional and especially not attack in the most obvious direction.
A proper mid-game or post mid-game attack with any force should never be single directional and especially not attack in the most obvious direction.
A proper attack should come from the least expected directions simultaneously, e.g. from top and rear instead of a frontal assault. The attack should not be initiated before all units are in place, that: is lined up right outside where the outer radar perimeter and defense systems are believed to have range. The attack should consist of various effective units, if the enemy is known to have large air forces the player should utilize his own air force as escort to shoot down enemy aircraft and the units should have some mobile anti aircraft units grouped together with them. The group should also consist of not only attack-units, radar jamming units and radar units should also be among the group. There are to basic reasons for this: radar jamming makes the enemy unable to target the opposing player's forces and normal mobile radar units make the player's units able to automatically (with a targeting facility) strike at hostile targets spotted on radar.
A proper attack should come from the least expected directions simultaneously, e.g. from top and rear instead of a frontal assault. The attack should not be initiated before all units are in place, that is: lined up right outside where the outer radar perimeter and defense systems are believed to have range. The attack should consist of various effective units, if the enemy is known to have large air forces the player should utilize his own air force as escort to shoot down enemy aircraft and the units should have some mobile anti aircraft units grouped together with them. The group should also consist of not only attack-units, radar jamming units and radar units should also be among the group. There are to basic reasons for this: radar jamming makes the enemy unable to target the opposing player's forces and normal mobile radar units make the player's units able to automatically (with a targeting facility) strike at hostile targets spotted on radar.
Every one of the items listed will solely make the attack more effective and should all be combined to make the attack as effective as possible.
Every one of the items listed will solely make the attack more effective and should all be combined to make the attack as effective as possible.


Line 58: Line 58:
1. Destroy the artillery with ground or sea forces. Artillery built outside the enemy base is an easy target for cloaked units (e.g. the "Shooter"). In the event no cloaked units are available conventional attack units and tactics should be utilized.
1. Destroy the artillery with ground or sea forces. Artillery built outside the enemy base is an easy target for cloaked units (e.g. the "Shooter"). In the event no cloaked units are available conventional attack units and tactics should be utilized.
2. Use an airstrike to destroy the artillery. However if the player does not have air dominance the opposing player will have his air force patroling over (or close by) the area where the long range weapon(s) are located.  
2. Use an airstrike to destroy the artillery. However if the player does not have air dominance the opposing player will have his air force patroling over (or close by) the area where the long range weapon(s) are located.  
3. Hunt down your opponent's energy sources.  Artillery cannons need two thousand units of energy to fire each shot. If you can deny your opponent the luxury of fusion power his artillery will be shut down.
3. Hunt down your opponent's energy sources.  Artillery cannons need two thousand units of energy to fire each shot. If the player can deny the opponent the luxury of fusion power the artillery will be unable to operate.


==Tricks considered cheating==
==Tricks considered cheating==
Anonymous user