Total Annihilation/The Gate to Thalassean: Difference between revisions

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{{Header Nav|game=Total Annihilation}}
{{Header Nav|game=Total Annihilation}}


Narration:''The Core invasion of Empyrrean had failed, although all of the remaining troops would fight on until they were destroyed. It was then, that the Arm commander recognized the singular opportunity to take the offensive, using the galactic gate against its creators. It would be the turning point of the war...'
Narration:''The Core invasion of Empyrrean had failed, although the remaining troops would fight on until they were destroyed. It was then, that the Arm commander recognized the singular opportunity to take the offensive, using the galactic gate against its creators. It would be the turning point of the war...'


==Mission Briefing==
==Mission Briefing==
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Once your defenses are built up and you have a small group of units you can spare for roaming, start clearing the northern half of the map (make sure to clear any space between your base and the northern edge of the map, and between the base and the sea, before starting to head for the eastern edge of the map). Eventually you'll start moving your forces south, until you clear enough area to start building an attack group near the two hills to the south (near the center of the map). There will probably be Storm rocket launchers guarding the hills when you first arrive, so approach carefully and take them out swiftly if possible.
Once your defenses are built up and you have a small group of units you can spare for roaming, start clearing the northern half of the map (make sure to clear any space between your base and the northern edge of the map, and between the base and the sea, before starting to head for the eastern edge of the map). Eventually you'll start moving your forces south, until you clear enough area to start building an attack group near the two hills to the south (near the center of the map). There will probably be Storm rocket launchers guarding the hills when you first arrive, so approach carefully and take them out swiftly if possible.


When your Advanced KBot Lab is ready, build Fido, Zeus, and Zipper bots for the assault on the enemy base. When the Advanced Vehicle Plant is ready, build Tritons in preparation for the later amphibious assault. When you've secured the area around the central hills, move your Construction KBot or Construction Vehicle to the hills to build a Guardian plasma cannon on the western hill. Keep your troops patrolling south of the hills to keep the enemy from targetting your construction unit while building (or the cannon itself once it's built). After the cannon and your units on the hills have drained the enemy's resources and reduced their forces, you may be able to capture the enemy KBot Lab and Vehicle Plant near the southeast corner of the map with your Commander, or you can just destroy their base.
When your Advanced KBot Lab is ready, build Fido, Zeus, and Zipper bots for the assault on the enemy base. When the Advanced Vehicle Plant is ready, build Tritons in preparation for the later amphibious assault. When you've secured the area around the central hills, move your Construction KBot or Construction Vehicle to the hills to build a Guardian plasma cannon on the western hill. Keep your troops patrolling south of the hills to keep the enemy from targeting your construction unit while building (or the cannon itself once it's built). After the cannon and your units on the hills have drained the enemy's resources and reduced their forces, you may be able to capture the enemy KBot Lab and Vehicle Plant near the southeast corner of the map with your Commander, or you can just destroy their base.


While you're cleaning up the Core remnants, start organizing your water units into groups in preparation for an attack on the peninsula. You'll want your subs to clear out enemies in the water, your Skeeters to take the initial fire, and your Tritons to start the real assault on the peninsula. You'll probably want your Tritons to attack in 2 or 3 groups from different angles. Space them out and make sure they all start attacking as close to simultaneously as possible, as there isn't a lot of space here and they won't do well if all of the enemies target them one at a time. Keep your Commander underwater nearby, waiting for the majority of the defenders to be destroyed. Target the Pulverizers and Gaat Guns first, dealing with the Crashers and Thuds when the bigger targets are taken care of. Make sure not to harm the Gate, and move the Commander in to help clean up and capture the Gate.
While you're cleaning up the Core remnants, start organizing your water units into groups in preparation for an attack on the peninsula. You'll want your subs to clear out enemies in the water, your Skeeters to take the initial fire, and your Tritons to start the real assault on the peninsula. You'll probably want your Tritons to attack in 2 or 3 groups from different angles. Space them out and make sure they all start attacking as close to simultaneously as possible, as there isn't a lot of space here and they won't do well if all of the enemies target them one at a time. Keep your Commander underwater nearby, waiting for the majority of the defenders to be destroyed. Target the Pulverizers and Gaat Guns first, dealing with the Crashers and Thuds when the bigger targets are taken care of. Make sure not to harm the Gate, and move the Commander in to help clean up and capture the Gate.


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