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{{Header | {{Header Bar|game=Track & Field (NES)}} | ||
{{Game | |||
|completion=4 | |||
|image=Track & Field NES box.jpg | |||
|title=Track & Field | |title=Track & Field | ||
|developer=[[Konami]] | |developer=[[Konami]] | ||
|publisher=[[Konami]] | |publisher=[[Konami]] | ||
|year=1987 | |||
|systems={{syslist|nes}} | |||
|genre=[[Sports]] | |genre=[[Sports]] | ||
|players=1-2 | |players=1-2 | ||
|modes=[[Single player]], [[Multiplayer]] | |||
|series=Track & Field | |||
|seriesDisambig=none | |||
}} | }} | ||
When Konami ported their arcade hit [[Track & Field]] to the [[Famicom]] (as [[Hyper Olympic]]), they only included four out of six events. Afterwards, they converted [[Hyper Sports]] to the Famicom as well, this time including three of the Hyper Sports events and one more event from '''Track & Field'''. By the time the NES gained popularity in the United States, Konami retooled the game for release in America by including all eight events from both games in one cartridge. Of the original six events from Track & Field, only the hammer throw is missing; in its place, however, are skeet shooting, archery, and triple jump. | |||
<gallery> | <gallery> | ||
File:Track & Field NES title.png|NES title screen | |||
</gallery> | </gallery> | ||
==Controls== | ==Controls== | ||
* {{nes|Neutral|Dpad}}: Press the D-pad in any direction at the right moments to initiate an action. | * {{nes|Neutral|Dpad}}: Press the D-pad in any direction at the right moments to initiate an action. The action performed is dependent upon the current event. In some events, the D-pad is simply tapped, while in others, it is held down until the desired angle is reached. In Skeet Shoot, the D-pad fires on the left reticule. | ||
* {{nes|A}}: Tap the A button to make your athlete run. | * {{nes|A}}: Tap the A button to make your athlete run. The more faster you press A, the faster your athlete with run. In Skeet Shoot, the A button fires on the right reticule. | ||
* {{nes|B}}: In Skeet Shoot, the B button fires on the right reticule. | * {{nes|B}}: In Skeet Shoot, the B button fires on the right reticule. The B button can also be used to shoot arrows in Archery. | ||
* {{nes|Start}}: Pause the game. | * {{nes|Start}}: Pause the game. | ||
* {{nes|Select}}: Not used during game play. | * {{nes|Select}}: Not used during game play. | ||
==Events== | ==Events== | ||
===100 Meter Dash=== | ===100 Meter Dash=== | ||
[[ | [[File:Hyper Olympic FC.png|thumb|right|100 Meter Dash]] | ||
* When the announcer shouts "Go!", tap the {{nes|A}} button as quickly as possible. | * When the announcer shouts "Go!", tap the {{nes|A}} button as quickly as possible. | ||
* If you begin running before "Go!" you will receive one flying start warning. | * If you begin running before "Go!" you will receive one flying start warning. If you receive three warnings, you will lose one chance. | ||
* Cross the finish line before the qualifying time, or you will lose one life. | * Cross the finish line before the qualifying time, or you will lose one life. | ||
* If you finish with the exact same time as the CPU runner, you will get 3000 points. | * If you finish with the exact same time as the CPU runner, you will get 3000 points. | ||
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===Long Jump=== | ===Long Jump=== | ||
[[ | [[File:Track & Field NES Long Jump.png|thumb|right|Long Jump]] | ||
* At the start, tap the {{nes|A}} button as quickly as possible. | * At the start, tap the {{nes|A}} button as quickly as possible. | ||
* When you approach the jump line, your run animation will pause. | * When you approach the jump line, your run animation will pause. Prepare to press the {{nes|Neutral|Dpad}}. | ||
* Before you cross the jump line, press and hold {{nes|Neutral|Dpad}} until the desired angle is reached and let go. | * Before you cross the jump line, press and hold {{nes|Neutral|Dpad}} until the desired angle is reached and let go. The best results are achieved between 40 and 45 degrees. | ||
* If you cross the jump line, you will receive a foul warning, and your jump will be disqualified. | * If you cross the jump line, you will receive a foul warning, and your jump will be disqualified. | ||
* You have three chances to jump beyond the qualifying distance. | * You have three chances to jump beyond the qualifying distance. If you do not qualify in three chances, you will lose one life. | ||
* If you jump so that the last | * If you jump so that the last 3 digits in the distance are the same, you will earn a 3000 point bonus. | ||
'''Qualifying Distances''' | '''Qualifying Distances''' | ||
{| class=wikitable | {| class=wikitable | ||
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|} | |} | ||
{{-}} | {{-}} | ||
===110 Meter Hurdles=== | ===110 Meter Hurdles=== | ||
[[ | [[File:Track & Field NES 110 Meter Hurdles.png|thumb|right|110 Meter Hurdles]] | ||
* When the announcer shouts "Go!", tap the {{nes|A}} button as quickly as possible. | * When the announcer shouts "Go!", tap the {{nes|A}} button as quickly as possible. | ||
* If you begin running before "Go!" you will receive one flying start warning. | * If you begin running before "Go!" you will receive one flying start warning. If you receive three warnings, you will lose one chance. | ||
* As you approach each hurdle, tap the {{nes|Neutral|Dpad}} at the right moment to leap over the hurdles. | * As you approach each hurdle, tap the {{nes|Neutral|Dpad}} at the right moment to leap over the hurdles. If you are too late or too early, you will fall down. | ||
* Cross the finish line before the qualifying time, or you will lose one life. | * Cross the finish line before the qualifying time, or you will lose one life. | ||
* If you finish with the exact same time as the CPU runner, you will get 3000 points. | * If you finish with the exact same time as the CPU runner, you will get 3000 points. | ||
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|} | |} | ||
{{-}} | {{-}} | ||
===Javelin Throw=== | ===Javelin Throw=== | ||
[[ | [[File:Track & Field NES Javelin Throw.png|thumb|right|110 Javelin Throw]] | ||
* At the start, tap the {{nes|A}} button as quickly as possible. | * At the start, tap the {{nes|A}} button as quickly as possible. | ||
* When you approach the throw line, your run animation will pause. | * When you approach the throw line, your run animation will pause. Prepare to press the {{nes|Neutral|Dpad}}. | ||
* Before you cross the throw line, press and hold {{nes|Neutral|Dpad}} until the desired angle is reached and let go. | * Before you cross the throw line, press and hold {{nes|Neutral|Dpad}} until the desired angle is reached and let go. The best results are achieved between 40 and 45 degrees. | ||
* If you cross the throw line, you will receive a foul warning, and your throw will be disqualified. | * If you cross the throw line, you will receive a foul warning, and your throw will be disqualified. | ||
* You have three chances to throw the javelin beyond the qualifying distance. | * You have three chances to throw the javelin beyond the qualifying distance. If you do not qualify in three chances, you will lose one life. | ||
* If you throw the javelin so high that it rises above the top of the screen, it will hit a space ship and you will earn 3000 bonus points. | * If you throw the javelin so high that it rises above the top of the screen, it will hit a space ship and you will earn 3000 bonus points. You can only do this once per round. | ||
'''Qualifying Distances''' | '''Qualifying Distances''' | ||
{| class=wikitable | {| class=wikitable | ||
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|} | |} | ||
{{-}} | {{-}} | ||
===Skeet Shooting=== | ===Skeet Shooting=== | ||
[[ | [[File:Track & Field NES Skeet Shoot.png|thumb|right|Skeet Shooting]] | ||
* When the clay targets begin to appear, use the {{nes|Neutral|Dpad}} to shoot the left target and the {{nes|A}} | * When the clay targets begin to appear, use the {{nes|Neutral|Dpad}} to shoot the left target and the {{nes|A}} or {{nes|B}} buttons to shoot either the left or right target respectively. | ||
* Try to hit as many consecutive targets as possible. | * Try to hit as many consecutive targets as possible. If you do not miss any, more valuable targets are released. | ||
* If you do not miss any targets, they begin to move a little faster, but your reticules grow in size, allowing you to hit with less precision. | * If you do not miss any targets, they begin to move a little faster, but your reticules grow in size, allowing you to hit with less precision. | ||
* If you miss a target, the targets will slow down, and the reticules will shrink back to their original size. | * If you miss a target, the targets will slow down, and the reticules will shrink back to their original size. | ||
* If you hit all the targets in a run then a space ship with pass by. | * If you hit all the targets in a run then a space ship with pass by. Shoot it on the left hand side for 3000 points, then you can shoot a crow once in each sight for 5000 points each time. The NES Advantage's rapid shoot will sometimes "misfire" and enable you to hit the crow twice in the sight, for a total of 10,000 points. | ||
'''Qualifying Scores''' | '''Qualifying Scores''' | ||
{| class=wikitable | {| class=wikitable | ||
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===Triple Jump=== | ===Triple Jump=== | ||
[[ | [[File:Track & Field NES Triple Jump.png|thumb|right|Triple Jump]] | ||
* Press the {{nes|A}} button repeatedly to gain speed. | * Press the {{nes|A}} button repeatedly to gain speed. | ||
* As you approach the jump line, hold {{nes|Neutral|Dpad}} to get an angle of 35 degrees | * As you approach the jump line, hold {{nes|Neutral|Dpad}} to get an angle of 35 degrees | ||
* When you land, press {{nes|Neutral|Dpad}} and try to get a 41 degree angle. | * When you land, press {{nes|Neutral|Dpad}} and try to get a 41 degree angle. | ||
* Repeat for the final jump, aiming for an angle of 45 degrees. | * Repeat for the final jump, aiming for an angle of 45 degrees. | ||
* If you jump so that the last | * If you jump so that the last 3 digits in the distance are the same, you will earn a 3000 point bonus. | ||
'''Qualifying Distance''' | '''Qualifying Distance''' | ||
{| class=wikitable | {| class=wikitable | ||
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|} | |} | ||
{{-}} | {{-}} | ||
===Archery=== | ===Archery=== | ||
[[ | [[File:Hyper Sports FC.png|thumb|right|Archery]] | ||
* Before you begin, tap the {{nes|A}} or {{nes|B}} button to randomly select the wind speed. | * Before you begin, tap the {{nes|A}} or {{nes|B}} button to randomly select the wind speed. | ||
* As the bullseye target approaches, hold the {{nes|A}} or {{nes|B}} button until the angle gets to about 5.0 degrees, and release the button. | * As the bullseye target approaches, hold the {{nes|A}} or {{nes|B}} button until the angle gets to about 5.0 degrees, and release the button. | ||
* A "nice" is achieved if a bullseye is made. If you get 8 nices, in the first or second round, you will move onto the next round where you can earn more points. | * A "nice" is achieved if a bullseye is made. If you get 8 nices, in the first or second round, you will move onto the next round where you can earn more points. | ||
* Scoring a bullseye on the second to last arrow and a cat with a apple on its head will go by. | * Scoring a bullseye on the second to last arrow and a cat with a apple on its head will go by. Hit the apple for 1000 points and you will get an extra 3 arrows. | ||
* Starting with the 4th round, the target alternates direction. | * Starting with the 4th round, the target alternates direction. The first arrow has the target moving downward, then upwards for the second arrow, and so on. | ||
'''Qualifying Scores''' | '''Qualifying Scores''' | ||
{| class=wikitable | {| class=wikitable | ||
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===High Jump=== | ===High Jump=== | ||
[[ | [[File:Track & Field NES High Jump.png|thumb|right|High Jump]] | ||
* At the start, tap the {{nes|A}} button as quickly as possible. | * At the start, tap the {{nes|A}} button as quickly as possible. | ||
* When you approach the jump line, your run animation will pause. | * When you approach the jump line, your run animation will pause. Prepare to press the {{nes|Neutral|Dpad}}. | ||
* Before you reach the high bar, press {{nes|Neutral|Dpad}} but do not keep it held down | * Before you reach the high bar, press {{nes|Neutral|Dpad}} but do not keep it held down | ||
* Unlike the other events, holding {{nes|Neutral|Dpad}} starts at | * Unlike the other events, holding {{nes|Neutral|Dpad}} starts at 90 degrees and counts down. | ||
* Once you are high enough, continue to press {{nes|Neutral|Dpad}}to carry your body over the body. | * Once you are high enough, continue to press {{nes|Neutral|Dpad}}to carry your body over the body. | ||
* If you knock the high bar off, or run into the mat, you will receive a foul warning, and your jump will be disqualified. | * If you knock the high bar off, or run into the mat, you will receive a foul warning, and your jump will be disqualified. | ||
* You have three chances to jump above the qualifying height. | * You have three chances to jump above the qualifying height. If you do not qualify in three chances, you will lose one life. | ||
* Clear the bar at the set height all 3 times in one round for a bonus 3000 points. | * Clear the bar at the set height all 3 times in one round for a bonus 3000 points. | ||
'''Qualifying Height''' | '''Qualifying Height''' | ||
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|6||2.36 meters | |6||2.36 meters | ||
|} | |} | ||
{{Track & Field}} | |||
[[Category:Konami]] | [[Category:Konami]] | ||
[[Category:Sports]] | [[Category:Sports]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
Latest revision as of 17:19, 24 March 2023
Track & Field | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Year released | 1987 |
System(s) | NES |
Series | Track & Field |
Genre(s) | Sports |
---|---|
Players | 1-2 |
Modes | Single player, Multiplayer |
When Konami ported their arcade hit Track & Field to the Famicom (as Hyper Olympic), they only included four out of six events. Afterwards, they converted Hyper Sports to the Famicom as well, this time including three of the Hyper Sports events and one more event from Track & Field. By the time the NES gained popularity in the United States, Konami retooled the game for release in America by including all eight events from both games in one cartridge. Of the original six events from Track & Field, only the hammer throw is missing; in its place, however, are skeet shooting, archery, and triple jump.
-
NES title screen
Controls[edit]
- : Press the D-pad in any direction at the right moments to initiate an action. The action performed is dependent upon the current event. In some events, the D-pad is simply tapped, while in others, it is held down until the desired angle is reached. In Skeet Shoot, the D-pad fires on the left reticule.
- : Tap the A button to make your athlete run. The more faster you press A, the faster your athlete with run. In Skeet Shoot, the A button fires on the right reticule.
- : In Skeet Shoot, the B button fires on the right reticule. The B button can also be used to shoot arrows in Archery.
- : Pause the game.
- : Not used during game play.
Events[edit]
100 Meter Dash[edit]
- When the announcer shouts "Go!", tap the button as quickly as possible.
- If you begin running before "Go!" you will receive one flying start warning. If you receive three warnings, you will lose one chance.
- Cross the finish line before the qualifying time, or you will lose one life.
- If you finish with the exact same time as the CPU runner, you will get 3000 points.
Qualifying Times
Round | Time |
---|---|
1 | 14 seconds |
2 | 13 seconds |
3 | 12.5 seconds |
4 | 12 seconds |
5 | 11.75 seconds |
6 | 11.25 seconds |
7 | 11 seconds |
Long Jump[edit]
- At the start, tap the button as quickly as possible.
- When you approach the jump line, your run animation will pause. Prepare to press the .
- Before you cross the jump line, press and hold until the desired angle is reached and let go. The best results are achieved between 40 and 45 degrees.
- If you cross the jump line, you will receive a foul warning, and your jump will be disqualified.
- You have three chances to jump beyond the qualifying distance. If you do not qualify in three chances, you will lose one life.
- If you jump so that the last 3 digits in the distance are the same, you will earn a 3000 point bonus.
Qualifying Distances
Round | Distance |
---|---|
1 | 5.5 meters |
2 | 6.5 meters |
3 | 7 meters |
4 | 7.5 meters |
5 | 8 meters |
6 | 8.25 meters |
7 | 8.5 meters |
110 Meter Hurdles[edit]
- When the announcer shouts "Go!", tap the button as quickly as possible.
- If you begin running before "Go!" you will receive one flying start warning. If you receive three warnings, you will lose one chance.
- As you approach each hurdle, tap the at the right moment to leap over the hurdles. If you are too late or too early, you will fall down.
- Cross the finish line before the qualifying time, or you will lose one life.
- If you finish with the exact same time as the CPU runner, you will get 3000 points.
Qualifying Times
Round | Time |
---|---|
1 | 15.5 seconds |
2 | 14.5 seconds |
3 | 14 seconds |
4 | 13.5 seconds |
5 | 13.25 seconds |
6 | 12.93 seconds |
7 | 12.5 seconds |
Javelin Throw[edit]
- At the start, tap the button as quickly as possible.
- When you approach the throw line, your run animation will pause. Prepare to press the .
- Before you cross the throw line, press and hold until the desired angle is reached and let go. The best results are achieved between 40 and 45 degrees.
- If you cross the throw line, you will receive a foul warning, and your throw will be disqualified.
- You have three chances to throw the javelin beyond the qualifying distance. If you do not qualify in three chances, you will lose one life.
- If you throw the javelin so high that it rises above the top of the screen, it will hit a space ship and you will earn 3000 bonus points. You can only do this once per round.
Qualifying Distances
Round | Distance |
---|---|
1 | 65 meters |
2 | 70 meters |
3 | 75 meters |
4 | 80 meters |
5 | 85 meters |
6 | 90 meters |
7 | 95 meters |
Skeet Shooting[edit]
- When the clay targets begin to appear, use the to shoot the left target and the or buttons to shoot either the left or right target respectively.
- Try to hit as many consecutive targets as possible. If you do not miss any, more valuable targets are released.
- If you do not miss any targets, they begin to move a little faster, but your reticules grow in size, allowing you to hit with less precision.
- If you miss a target, the targets will slow down, and the reticules will shrink back to their original size.
- If you hit all the targets in a run then a space ship with pass by. Shoot it on the left hand side for 3000 points, then you can shoot a crow once in each sight for 5000 points each time. The NES Advantage's rapid shoot will sometimes "misfire" and enable you to hit the crow twice in the sight, for a total of 10,000 points.
Qualifying Scores
Round | Score |
---|---|
1 | 2400 points |
2 | 2800 points |
3 | 3000 points |
4 | 3200 points |
5 | 3400 points |
6 | 3600 points |
7 | 3800 points |
Triple Jump[edit]
- Press the button repeatedly to gain speed.
- As you approach the jump line, hold to get an angle of 35 degrees
- When you land, press and try to get a 41 degree angle.
- Repeat for the final jump, aiming for an angle of 45 degrees.
- If you jump so that the last 3 digits in the distance are the same, you will earn a 3000 point bonus.
Qualifying Distance
Round | Distance |
---|---|
1 | 13 meters |
2 | 14 meters |
3 | 15 meters |
4 | 16 meters |
5 | 16.5 meters |
6 | 17 meters |
Archery[edit]
- Before you begin, tap the or button to randomly select the wind speed.
- As the bullseye target approaches, hold the or button until the angle gets to about 5.0 degrees, and release the button.
- A "nice" is achieved if a bullseye is made. If you get 8 nices, in the first or second round, you will move onto the next round where you can earn more points.
- Scoring a bullseye on the second to last arrow and a cat with a apple on its head will go by. Hit the apple for 1000 points and you will get an extra 3 arrows.
- Starting with the 4th round, the target alternates direction. The first arrow has the target moving downward, then upwards for the second arrow, and so on.
Qualifying Scores
Round | Score |
---|---|
1 | 2500 points |
2 | 2700 points |
3 | 2800 points |
4 | 2900 points |
5 | 3000 points |
6 | 3100 points |
High Jump[edit]
- At the start, tap the button as quickly as possible.
- When you approach the jump line, your run animation will pause. Prepare to press the .
- Before you reach the high bar, press but do not keep it held down
- Unlike the other events, holding starts at 90 degrees and counts down.
- Once you are high enough, continue to press to carry your body over the body.
- If you knock the high bar off, or run into the mat, you will receive a foul warning, and your jump will be disqualified.
- You have three chances to jump above the qualifying height. If you do not qualify in three chances, you will lose one life.
- Clear the bar at the set height all 3 times in one round for a bonus 3000 points.
Qualifying Height
Round | Distance |
---|---|
1 | 2.26 meters |
2 | 2.28 meters |
3 | 2.30 meters |
4 | 2.32 meters |
5 | 2.34 meters |
6 | 2.36 meters |