Uncharted 2: Among Thieves/Walkthrough: Difference between revisions

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{{Header Nav|game=Uncharted 2: Among Thieves}}
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==Combat==
==Combat==
In combat you often have the choice between a direct approach and a stealthy one, although one or the other may be forced on you at different times. The game proceeds from area to area, and though you won't explicitly be shown when you've moved from one to the other, you'll note the transition by moving over large distances, a cut scene or a period of platforming rather than fighting. After you've cleared out an area, make sure to go around collecting weapons and ammunition before moving on.
In combat you often have the choice between a direct approach and a stealthy one, although one or the other may be forced on you at different times. The game proceeds from area to area, and though you won't explicitly be shown when you've moved from one to the other, you'll note the transition by moving over large distances, a cut scene or a period of platforming rather than fighting. After you've cleared out an area, make sure to go around collecting weapons and ammunition before moving on.
When taking damage, you'll see red around the perimeter of the screen, with more blood meaning more damage. The side of the screen on which it appears indicates the direction of attack, in the case that someone is shooting at you. When you get very low on health, the screen goes gray and you can hear your heartbeat. Drake recovers quickly if he's not taking any more damage, so find a safe spot and wait for the screen to clear if you're afraid you're about to die.


===Stealth===
===Stealth===
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==Platforming==
==Platforming==
Even on mainly combat chapters, there will always be something to climb or jump across. There is a ton of platforming in the game, and it includes scaling walls, swinging on ropes, jumping large distance, and much more. Climbing somewhere is the likely way you'll move to another area. To climb something, just run up to it and press {{psx|X}} while pushing {{psx|Neutral|Lstick}} in the direction of the object. Once you're hanging onto something, you can either climb in a direction with {{psx|Neutral|Lstick}}, jump to another handhold or ledge with {{psx|X}}, drop down with {{psx|C}} or shoot your handgun by aiming first with {{psx|L1}}. At the top of thin climbable objects, such as signs and billboards, press {{psx|X}} without specifying a direction to hop over to the other side. It's not always obvious what can and cannot be climbed, so when in doubt just try it. The same goes for what you can jump to. In addition to using {{psx|X}} to go up, you can also use {{psx|C}} at the edge of platforms and roofs to hang over the side.
Even on mainly combat chapters, there will always be something to climb or jump across. There is a ton of platforming in the game, and it includes scaling walls, swinging on ropes, jumping large distance, and much more. Climbing somewhere is the likely way you'll move to another area. To climb something, just run up to it and press {{psx|X}} while pushing {{psx|Neutral|Lstick}} in the direction of the object. Once you're hanging onto something, you can either climb in a direction with {{psx|Neutral|Lstick}}, jump to another handhold or ledge with {{psx|X}}, drop down with {{psx|C}} or shoot your handgun by aiming first with {{psx|L1}}. At the top of thin climbable objects, such as signs and billboards, press {{psx|X}} without specifying a direction to hop over to the other side. It's not always obvious what can and cannot be climbed, so when in doubt just try it. The same goes for what you can jump to. In addition to using {{psx|X}} to go up, you can also use {{psx|C}} at the edge of platforms and roofs to hang over the side.
Some climbable objects require you to swing from them to proceed. These can be ropes and chains changing down vertically, and poles sticking out of walls or across gaps horizontally. Some ropes are hanging down by themselves, with nothing surrounding them. Jump out to these and use {{psx|Neutral|Lstick}} to direct the motion of your swing. For a big change of direction, let Drake come to a rest, then position the camera where you can swing in the direction you want to go. For ropes that are hanging down the sides of walls, when you jump to them you may need to wall run before jumping off. Simply run back and forth on the wall to build up your speed, then jump at the end of the arc. Horizontal poles can be climbed back and forth on, or you can press {{psx|Neutral|Lstick}} in the direction you're facing, and Drake will start swinging. Press {{psx|X}} at the height of the swing to jump forward.
==Puzzle-solving==
There are two types of puzzle-solving in the game: situational puzzles where you work out what you need to do by clues in the environment, and journal puzzles that require information collected in Drake's journal. The first type of puzzle is found throughout the game and may be as simple as figuring out what you're supposed to climb to get where you're going and some can be figuring out large, complex mechanisms over huge areas. Pay attention to what your companions or even Drake have to say, as they often drop little clues about what to do next. If tips are on (enabled by default in the Options menu), you may be prompted by the game either by notifying you there is a hint available by pressing {{psx|Up|Dpad}}, or simply telling you what do next with text at the bottom of the screen. These are usually dependent on how long you've spent in an area without performing the expected actions.
Some puzzles can't be solved by environmental cues alone. In those cases an icon pops up in the lower left hand corner of the screen indicating you should press {{psx|Select}} to view the journal. Drake stores the information he collects along the way in the journal, and you'll often see object and even full pages from cut scenes represented in the journal. For these puzzles, you'll have to match what you see in the journal with what's going on in the game. For instance, you might look for symbols found on the walls in game in the journal.
==Treasure hunting==
Littered throughout the game are various [[../Treasures|treasures]]. These can be noted by the shining, white glow they give off. Treasures can be found on the ground, up in places you'll need to climb to, or at inaccessible spots where they must be shot down. Some treasures, especially early on, can be found fairly easily as you move naturally through an environment. Most, however, are hidden in out of the way places that require some searching. Common places to find hidden treasures are on the opposite sides of objects and structures that you would normally pass without looking back at, up on walls and ceilings, and farther along routes than the obvious place where you would turn off to another area. In addition to picking up treasure while standing on the ground, you can also grab them while hanging from a ledge or even while swinging from ropes. There are 101 treasures found in the game, and by collecting more of them you will earn [[../Medals|medals]] and [[../Trophies|trophies]].


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