From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(→‎3: Added test section if such a thing is implemented. Wished that the expand/collapse button is centered.)
Line 148: Line 148:
<center>[[File:MS_Skill_Sommersault_Kick.png|Sommersault Kick]] <br> '''Sommersault Kick''' <br> ''"A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity."''
<center>[[File:MS_Skill_Sommersault_Kick.png|Sommersault Kick]] <br> '''Sommersault Kick''' <br> ''"A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity."''
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
.
<font style="color:white">.</font>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| style="font-size:11px; text-align:center"
{| style="font-size:11px; text-align:center"

Revision as of 20:13, 29 September 2013

http://strategywiki.org/wiki/MapleStory/Pirate/Skills
Sommersault Kick: A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity.

1

Level MP
Cost
Damage Max
Enemies
Hit

Raw Data

Level 1: MP Cost: 8, Damage: 229%, Max Enemies Hit: 6 Level 2: MP Cost: 8, Damage: 233%, Max Enemies Hit: 6 Level 3: MP Cost: 8, Damage: 237%, Max Enemies Hit: 6 Level 4: MP Cost: 8, Damage: 241%, Max Enemies Hit: 6 Level 5: MP Cost: 10, Damage: 245%, Max Enemies Hit: 6 Level 6: MP Cost: 10, Damage: 249%, Max Enemies Hit: 6 Level 7: MP Cost: 10, Damage: 253%, Max Enemies Hit: 6 Level 8: MP Cost: 10, Damage: 257%, Max Enemies Hit: 6 Level 9: MP Cost: 10, Damage: 261%, Max Enemies Hit: 6 Level 10: MP Cost: 12, Damage: 265%, Max Enemies Hit: 6 Level 11: MP Cost: 12, Damage: 269%, Max Enemies Hit: 6 Level 12: MP Cost: 12, Damage: 273%, Max Enemies Hit: 6 Level 13: MP Cost: 12, Damage: 277%, Max Enemies Hit: 6 Level 14: MP Cost: 12, Damage: 281%, Max Enemies Hit: 6 Level 15: MP Cost: 14, Damage: 285%, Max Enemies Hit: 6 Level 16: MP Cost: 14, Damage: 289%, Max Enemies Hit: 6 Level 17: MP Cost: 14, Damage: 293%, Max Enemies Hit: 6 Level 18: MP Cost: 14, Damage: 297%, Max Enemies Hit: 6 Level 19: MP Cost: 14, Damage: 301%, Max Enemies Hit: 6 Level 20: MP Cost: 16, Damage: 305%, Max Enemies Hit: 6

2

Level MP Cost Damage Max Enemies Hit
1 8 229% 6
2 8 233% 6
3 8 237% 6
4 8 241% 6
5 10 245% 6
6 10 249% 6
7 10 253% 6
8 10 257% 6
9 10 261% 6
10 12 265% 6
11 12 269% 6
12 12 273% 6
13 12 277% 6
14 12 281% 6
15 14 285% 6
16 14 289% 6
17 14 293% 6
18 14 297% 6
19 14 301% 6
20 16 305% 6

3

Level MP Cost Damage Max Enemies Hit
+2
per 5 levels
+4%
per level
No
changes
1 8 229% 6
2 8 233% 6
3 8 237% 6
4 8 241% 6
5 10 245% 6
6 10 249% 6
7 10 253% 6
8 10 257% 6
9 10 261% 6
10 12 265% 6
11 12 269% 6
12 12 273% 6
13 12 277% 6
14 12 281% 6
15 14 285% 6
16 14 289% 6
17 14 293% 6
18 14 297% 6
19 14 301% 6
20 16 305% 6

4

Sommersault Kick
Sommersault Kick
"A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity."

.

Level MP Cost Damage Max Enemies Hit
+2
per 5 levels
+4%
per level
No
changes
1 8 229% 6
2 8 233% 6
3 8 237% 6
4 8 241% 6
5 10 245% 6
6 10 249% 6
7 10 253% 6
8 10 257% 6
9 10 261% 6
10 12 265% 6
11 12 269% 6
12 12 273% 6
13 12 277% 6
14 12 281% 6
15 14 285% 6
16 14 289% 6
17 14 293% 6
18 14 297% 6
19 14 301% 6
20 16 305% 6

Info

  • This table is about displaying the direct variable changes by utilizing colors.
  • Before reading the table, it will display info on any future changes in one of the two colors upon leveling;
    it applies any variable except the "Level" variable.
    Green for occurring changes, and red for no changes.
  • The reason there's no border or Template:Prettytable is because it looks more cleaner and slimer.