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{{Header Nav|game=VS Gong Fight | {{Header Nav|game=VS Gong Fight}} | ||
{{Game | {{Game | ||
|completion=2 | |||
|image=VS Gong Fight title screen.png | |||
|title=VS Gong Fight | |title=VS Gong Fight | ||
|developer=[[Kaneko]] | |developer=[[Kaneko]] | ||
|publisher={{ | |publisher={{colist|Kaneko|Taito Corporation}} | ||
| | |year=1984 | ||
|systems={{syslist|cade}} | |||
|genre=[[Boxing]] | |genre=[[Boxing]] | ||
|players=1-2 | |players=1-2 | ||
|modes=[[Single player]], [[ | |modes=[[Single player]], [[Multiplayer]] | ||
}} | }} | ||
'''VS Gong Fight''' is a [[boxing]] arcade game, that was released by [[Kaneko]] in [[1984]] and licensed to [[Taito Corporation]] for US manufacture and distribution, under the name of '''Ring Fighter'''; it utilizes two Zilog Z80 microprocessors (running at 4 MHz), with a General Instrument AY-3-8910 running at 2 MHz and a DAC for audio. The players must use a 4-way joystick to take up control of a boxer (1P's wears blue gloves, trunks and boots, but 2P's wears red ones), with two buttons to make them punch and block - and if only one player is playing the game, 2P's boxer will be controlled by the CPU and silhouetted in black. Both boxers' energy levels are displayed in the top-left and top-right corners of the screen, with their "damage" levels in the bottom-left and bottom-right corners of it; the current round's number and its remaining time are also displayed in the top-centre of the screen. Just like in real boxing, you have to knock out your opponent before the time runs out, in order to proceed to the next round - and once you have done so, you shall have to face another CPU opponent, or it will be game over for the loser. | '''VS Gong Fight''' is a [[boxing]] arcade game, that was released by [[Kaneko]] in [[1984]] and licensed to [[Taito Corporation]] for US manufacture and distribution, under the name of '''Ring Fighter'''; it utilizes two Zilog Z80 microprocessors (running at 4 MHz), with a General Instrument AY-3-8910 running at 2 MHz and a DAC for audio. The players must use a 4-way joystick to take up control of a boxer (1P's wears blue gloves, trunks and boots, but 2P's wears red ones), with two buttons to make them punch and block - and if only one player is playing the game, 2P's boxer will be controlled by the CPU and silhouetted in black. Both boxers' energy levels are displayed in the top-left and top-right corners of the screen, with their "damage" levels in the bottom-left and bottom-right corners of it; the current round's number and its remaining time are also displayed in the top-centre of the screen. Just like in real boxing, you have to knock out your opponent before the time runs out, in order to proceed to the next round - and once you have done so, you shall have to face another CPU opponent, or it will be game over for the loser. | ||
<gallery> | <gallery> | ||
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[[Category:Kaneko]] | [[Category:Kaneko]] | ||
[[Category:Boxing]] | [[Category:Boxing]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:MAME]] | [[Category:MAME]] |
Latest revision as of 19:36, 27 August 2022
VS Gong Fight | |
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Developer(s) | Kaneko |
Publisher(s) | Kaneko, Taito Corporation |
Year released | 1984 |
System(s) | Arcade |
Genre(s) | Boxing |
---|---|
Players | 1-2 |
Modes | Single player, Multiplayer |
VS Gong Fight is a boxing arcade game, that was released by Kaneko in 1984 and licensed to Taito Corporation for US manufacture and distribution, under the name of Ring Fighter; it utilizes two Zilog Z80 microprocessors (running at 4 MHz), with a General Instrument AY-3-8910 running at 2 MHz and a DAC for audio. The players must use a 4-way joystick to take up control of a boxer (1P's wears blue gloves, trunks and boots, but 2P's wears red ones), with two buttons to make them punch and block - and if only one player is playing the game, 2P's boxer will be controlled by the CPU and silhouetted in black. Both boxers' energy levels are displayed in the top-left and top-right corners of the screen, with their "damage" levels in the bottom-left and bottom-right corners of it; the current round's number and its remaining time are also displayed in the top-centre of the screen. Just like in real boxing, you have to knock out your opponent before the time runs out, in order to proceed to the next round - and once you have done so, you shall have to face another CPU opponent, or it will be game over for the loser.
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Screenshot of the game.
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Taito Corp's title screen.