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{{Header Nav|game=VS Gong Fight|num=2}}
{{Header Nav|game=VS Gong Fight}}
{{Game
{{Game
|completion=2
|image=VS Gong Fight title screen.png
|title=VS Gong Fight
|title=VS Gong Fight
|image=VS Gong Fight title screen.png
|developer=[[Kaneko]]
|developer=[[Kaneko]]
|publisher={{co|Kaneko|jp}}{{co|Taito Corporation|us}}
|publisher={{colist|Kaneko|Taito Corporation}}
|released={{rd|1984}}
|year=1984
|systems={{syslist|cade}}
|genre=[[Boxing]]
|genre=[[Boxing]]
|systems=[[Arcade]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
}}
}}
'''VS Gong Fight''' is a [[boxing]] arcade game, that was released by [[Kaneko]] in [[1984]] and licensed to [[Taito Corporation]] for US manufacture and distribution, under the name of '''Ring Fighter'''; it utilizes two Zilog Z80 microprocessors (running at 4 MHz), with a General Instrument AY-3-8910 running at 2 MHz and a DAC for audio. The players must use a 4-way joystick to take up control of a boxer (1P's wears blue gloves, trunks and boots, but 2P's wears red ones), with two buttons to make them punch and block - and if only one player is playing the game, 2P's boxer will be controlled by the CPU and silhouetted in black. Both boxers' energy levels are displayed in the top-left and top-right corners of the screen, with their "damage" levels in the bottom-left and bottom-right corners of it; the current round's number and its remaining time are also displayed in the top-centre of the screen. Just like in real boxing, you have to knock out your opponent before the time runs out, in order to proceed to the next round - and once you have done so, you shall have to face another CPU opponent, or it will be game over for the loser.
'''VS Gong Fight''' is a [[boxing]] arcade game, that was released by [[Kaneko]] in [[1984]] and licensed to [[Taito Corporation]] for US manufacture and distribution, under the name of '''Ring Fighter'''; it utilizes two Zilog Z80 microprocessors (running at 4 MHz), with a General Instrument AY-3-8910 running at 2 MHz and a DAC for audio. The players must use a 4-way joystick to take up control of a boxer (1P's wears blue gloves, trunks and boots, but 2P's wears red ones), with two buttons to make them punch and block - and if only one player is playing the game, 2P's boxer will be controlled by the CPU and silhouetted in black. Both boxers' energy levels are displayed in the top-left and top-right corners of the screen, with their "damage" levels in the bottom-left and bottom-right corners of it; the current round's number and its remaining time are also displayed in the top-centre of the screen. Just like in real boxing, you have to knock out your opponent before the time runs out, in order to proceed to the next round - and once you have done so, you shall have to face another CPU opponent, or it will be game over for the loser.
{{Continue Nav}}


<gallery>
<gallery>
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[[Category:Kaneko]]
[[Category:Kaneko]]
[[Category:Arcade]]
[[Category:Boxing]]
[[Category:Boxing]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 19:36, 27 August 2022

Box artwork for VS Gong Fight.
Box artwork for VS Gong Fight.
VS Gong Fight
Developer(s)Kaneko
Publisher(s)Kaneko, Taito Corporation
Year released1984
System(s)Arcade
Genre(s)Boxing
Players1-2
ModesSingle player, Multiplayer
LinksVS Gong Fight ChannelSearchSearch

VS Gong Fight is a boxing arcade game, that was released by Kaneko in 1984 and licensed to Taito Corporation for US manufacture and distribution, under the name of Ring Fighter; it utilizes two Zilog Z80 microprocessors (running at 4 MHz), with a General Instrument AY-3-8910 running at 2 MHz and a DAC for audio. The players must use a 4-way joystick to take up control of a boxer (1P's wears blue gloves, trunks and boots, but 2P's wears red ones), with two buttons to make them punch and block - and if only one player is playing the game, 2P's boxer will be controlled by the CPU and silhouetted in black. Both boxers' energy levels are displayed in the top-left and top-right corners of the screen, with their "damage" levels in the bottom-left and bottom-right corners of it; the current round's number and its remaining time are also displayed in the top-centre of the screen. Just like in real boxing, you have to knock out your opponent before the time runs out, in order to proceed to the next round - and once you have done so, you shall have to face another CPU opponent, or it will be game over for the loser.

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