Vampire: The Masquerade - Bloodlines/Character creation: Difference between revisions

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{{Header Nav|game=Vampire: The Masquerade - Bloodlines}}
{{Header Nav|game=Vampire: The Masquerade - Bloodlines}}
==Clan==
Each clan is different providing a specific strength and weakness. Each clan provides a set of three [[#Disciplines|disciplines]] to use throughout the game. The chosen clan will also effect your starting stat distribution.
===Brujah===
Hot-headed, brash, idealists, and rebels, the Brujah are a rather militant clan. Quick to pick a fight and just as likely to win. Brujah are harbingers of change and seekers of a vampiric Utopia.
*Advantage: +1 to brawl [[#Skills|skills]]
*Disadvantage: -2 to frenzy checks
'''Stat Distribution'''<br>
*[[#Attributes|Attributes]]: 2 [[#Physical|physical]], 1 [[#Mental_2|mental]]
*[[#Abilities|Abilities]]: 3 [[#Talents|talents]], 2 [[#Skills|skills]], 1 [[#Knowledge|knowledge]]
*[[#Disciplines|Disciplines]]: [[#Celerity|Celerity]], [[#Potence|Potence]], [[#Presence|Presence]]
===Gangrel===
Wild and feral, Gangrels are animalistic and insulure. They care little for politics or society sticking mostly to themselves and their clan.
*Advantage: +5 to strength, stamina, and wits during frenzy
*Disadvantage: -1 to frenzy checks
'''Stat Distribution'''<br>
*[[#Attributes|Attributes]]: 2 [[#Physical|physical]], 1 [[#Mental_2|mental]]
*[[#Abilities|Abilities]]: 2 [[#Talents|talents]], 3 [[#Skills|skills]], 1 [[#Knowledge|knowledge]]
*[[#Disciplines|Disciplines]]: [[#Animalism|Animalism]], [[#Fortitude|Fortitude]], [[#Protean|Protean]]
===Malkavian===
Cooks and crazies. The Malkavians are a clan embraced by madness. The depth of their oft unsettling insantiy can provide abnormal insight. This insight and the instability of their condition make them unpredictable and dangerous foes especially since they have been known to spread their madness to others.
*Advantage: +2 Inspection
*Disadvantage: Insanity - unique dialogue and gameplay
'''Stat Distribution'''<br>
*[[#Attributes|Attributes]]: 1 [[#Social|social]], 2 [[#Mental_2|mental]]
*[[#Abilities|Abilities]]: 1 [[#Talents|talent]], 2 [[#Skills|skills]], 3 [[#Knowledge|knowledges]]
*[[#Disciplines|Disciplines]]: [[#Auspex|Auspex]], [[#Dementation|Dementation]], [[#Obfuscate|Obfuscate]]
===Nosferatu===
The monsterous and deformed Nosferatu are cursed to live eternally with a horrible visage. They are forced to stick to the sewers and dark shadows as their appearance would quickly cause a panic. Information brokers and double dealers, the Nosferatu have made an art form of bargaining.
*Advantage: Extra blood gained when feeding on rats
*Disadvantage: Appearance 0 - can not be raised higher
'''Stat Distribution'''<br>
*[[#Attributes|Attributes]]: 1 [[#Physical|physical]], 2 [[#Mental_2|mental]]
*[[#Abilities|Abilities]]: 1 [[#Talents|talent]], 3 [[#Skills|skills]], 2 [[#Knowledge|knowledges]]
*[[#Disciplines|Disciplines]]: [[#Animalism|Animalism]], [[#Obfuscate|Obfuscate]], [[#Potence|Potence]]
===Toreador===
Children of high society, the Toreador strive to maintain a connection to the beauty and life that the undead no longer truly possess. Artists, entertainers, and seductive beauties all squeezing the most life out of their death. They are social butterflies whose connection to society can be both a boon and a burden.
*Advantage: Double humanity gains
*Disadvantage: Double humanity losses
'''Stat Distribution'''<br>
*[[#Attributes|Attributes]]: 2 [[#Social|social]], 1 [[#Mental_2|mental]]
*[[#Abilities|Abilities]]: 3 [[#Talents|talents]], 1 [[#Skills|skill]], 2 [[#Knowledge|knowledges]]
*[[#Disciplines|Disciplines]]: [[#Auspex|Auspex]], [[#Celerity|Celerity]], [[#Presence|Presence]]
===Tremere===
Wizards and warlocks, the Tremere are one of the youngest clans having stole the secrets of vampirism through their command of magic. In the act, they lost access to their mortal magic but quickly compensated by developing the unique discipline of [[#Thaumaturgy|Thaumaturgy]]. A dangerous and mysteriously insulure clan, they pride order and thus are a backbone of the Camarilla.
*Advantage: Access to the blood magic of [[#Thaumaturgy|Thaumaturgy]]
*Disadvantage: [[#Physical|physical]] attributes can never be raised above 4
'''Stat Distribution'''<br>
*[[#Attributes|Attributes]]: 1 [[#Physical|physical]], 2 [[#Mental_2|mental]]
*[[#Abilities|Abilities]]: 2 [[#Talents|talents]], 1 [[#Skills|skill]], 3 [[#Knowledge|knowledges]]
*[[#Disciplines|Disciplines]]: [[#Auspex|Auspex]], [[#Dominate|Dominate]], [[#Thaumaturgy|Thaumaturgy]]
===Ventrue===
Haughty and noble, the Ventrue hold possission as the wealth and power brokers backing the Camarilla. Elegent and refined to a fault, they hold themselves as superior to their fellow kindred. Natural leaders, they are often found holding positions within the Camarilla heirarchy.
*Advantage: Special treatment in kindred society
*Disadvantage: No nourishment from feeding on rats. Feeding on lowborn humans may induce vomiting
'''Stat Distribution'''<br>
*[[#Attributes|Attributes]]: 2 [[#Social|social]], 1 [[#Mental_2|mental]]
*[[#Abilities|Abilities]]: 2 [[#Talents|talents]], 1 [[#Skills|skill]], 3 [[#Knowledge|knowledges]]
*[[#Disciplines|Disciplines]]: [[#Dominate|Dominate]], [[#Fortitude|Fortitude]], [[#Presence|Presence]]


==Feats==
==Feats==
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