Warcraft III: Reign of Chaos/Frostmourne: Difference between revisions

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From the beginning, your forces are divided, and you can't move your forces from one group to another.  In order to succeed, the player needs to take care of both groups simultaneously.  This guide recommends shifting your attention frequently between the groups, keeping both moving at the same time.  While this may be difficult to do effectively, defense is significantly easier once your forces are no longer split.
From the beginning, your forces are divided, and you can't move your forces from one group to another.  In order to succeed, the player needs to take care of both groups simultaneously.  This guide recommends shifting your attention frequently between the groups, keeping both moving at the same time.  While this may be difficult to do effectively, defense is significantly easier once your forces are no longer split.


Arthas and Muradin
=== Arthas and Muradin ===


While only Arthas and Muradin must be kept alive, do try to keep the rest of your group alive as well.  You don't get to keep them after reaching Frostmourne, but the sooner that point is reached, the better.  The path generally goes to the north, making it feasible to order the group to Attack-Move north of their current position.  This give you time to shift your attention away from this group for a while, without making them wait.
While only Arthas and Muradin must be kept alive, do try to keep the rest of your group alive as well.  You don't get to keep them after reaching Frostmourne, but the sooner that point is reached, the better.  The path generally goes to the north, making it feasible to order the group to Attack-Move north of their current position.  This give you time to shift your attention away from this group for a while, without making them wait.
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Lastly, there are two Skeletal Marksmen, two Frost Revenants and The Guardian.  You can't attack any of them until The Guardian has said his piece.  Feel free to take care of your other group while he's talking.  Once you can attack him, focus your attacks on The Guardian, since the other enemies stop fighting once he's dead.  After an ominous death speech, Arthas obtains Frostmourne in a cutscene.
Lastly, there are two Skeletal Marksmen, two Frost Revenants and The Guardian.  You can't attack any of them until The Guardian has said his piece.  Feel free to take care of your other group while he's talking.  Once you can attack him, focus your attacks on The Guardian, since the other enemies stop fighting once he's dead.  After an ominous death speech, Arthas obtains Frostmourne in a cutscene.


The Captain
=== The Captain ===


While the Captain has been entrusted with running the base, it isn't necessary to keep him alive.  It's, however, useful, since the Captain is a powerful unit that doesn't count towards your food limit.  You start the chapter in low upkeep, and this guide recommends keeping your upkeep low.  To begin with, recruit five more Peasants, two more mining gold and three cutting lumber.  Unless some units have died, more can't be recruited without entering high upkeep, so use resources on researching upgrades.
While the Captain has been entrusted with running the base, it isn't necessary to keep him alive.  It's, however, useful, since the Captain is a powerful unit that doesn't count towards your food limit.  You start the chapter in low upkeep, and this guide recommends keeping your upkeep low.  To begin with, recruit five more Peasants, two more mining gold and three cutting lumber.  Unless some units have died, more can't be recruited without entering high upkeep, so use resources on researching upgrades.
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While its completely possibly to be industrious and attack before Arthas returns, it's harder to do without the aid of Arthas' abilities, and difficult to coordinate while keeping Arthas' group moving.  This guide recommends leaving your units in defense and ordering upgrades to be researched.  Shift your attention over to Arthas' group when upgrades are being researched and the base are no longer under attack.
While its completely possibly to be industrious and attack before Arthas returns, it's harder to do without the aid of Arthas' abilities, and difficult to coordinate while keeping Arthas' group moving.  This guide recommends leaving your units in defense and ordering upgrades to be researched.  Shift your attention over to Arthas' group when upgrades are being researched and the base are no longer under attack.


Mal'Ganis
=== Mal'Ganis ===


Once Arthas has obtained Frostmourne, he'll reemerge entirely alone from the Way Gate, to be greeted by the Captain.  Have them join your other forces.  This doesn't go unnoticed by the Undead, which change their attack pattern in response.  Since Arthas' Knights and Riflemen no longer count towards your food limit, additional recruits can help defending the coming attack waves.
Once Arthas has obtained Frostmourne, he'll reemerge entirely alone from the Way Gate, to be greeted by the Captain.  Have them join your other forces.  This doesn't go unnoticed by the Undead, which change their attack pattern in response.  Since Arthas' Knights and Riflemen no longer count towards your food limit, additional recruits can help defending the coming attack waves.
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Refill any positions killed during the attack on the Purple base, and attack the final Green base in the northeast corner of the map.  The units defending the base are mostly the units due to be included in the next attack wave, but there's also a single Shade in the base.  Once the entire base is leveled, both the chapter and the campaign is won.
Refill any positions killed during the attack on the Purple base, and attack the final Green base in the northeast corner of the map.  The units defending the base are mostly the units due to be included in the next attack wave, but there's also a single Shade in the base.  Once the entire base is leveled, both the chapter and the campaign is won.
=== Attack waves ===


{| {{prettytable}}
{| {{prettytable}}
|+ Attack Waves before obtaining Frostmourne
|+ Attack waves before obtaining Frostmourne
|-
|-
! Wave || Color || Easy/Normal || Hard  
! Wave || Color || Easy/Normal || Hard  
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{| {{prettytable}}
{| {{prettytable}}
|+ Attack Waves after obtaining Frostmourne
|+ Attack waves after obtaining Frostmourne
|-
|-
! Wave || Color || Easy/Normal || Hard  
! Wave || Color || Easy/Normal || Hard  
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