Warcraft III: The Frozen Throne/Orc strategies: Difference between revisions

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Playing with orcs seems like a basic strategy in itself, as many people who begin simply focus on using classic grunts and tauren for melee, and windriders for anti-air. While windriders are a very versatile unit which really make the orc worth playing, the usefulness of raiders is time and time again overlooked.
Playing with orcs seems like a basic strategy in itself, as many people who begin simply focus on using classic grunts and tauren for melee, and windriders for anti-air. While windriders are a very versatile unit which really make the orc worth playing, the usefulness of raiders is time and time again overlooked.


Raiders were created for fast, effective strikes and immobilizing air units with their net ability. Combating an army straight out with raiders and heroes will get you killed though, so we must find a way to balance out the damage done against them, this is where spirit walkers come into play. Spirit walkers start out on tier 1 with a spell called 'spirit link'. This spell will connect four units together; these four units will share the damage that is given to all of them, so if you have four raiders joined together and one of these raiders gets attacked for 12 damage, the damage will equate to 6 on Raider who was hit and the other three spirit-linked units will recieve 2 damage. This spirit link strategy is useful with any unit.
Raiders were created for fast, effective strikes and immobilizing air units with their net ability. Combating an army straight out with raiders and heroes will get you killed though, so we must find a way to balance out the damage done against them, this is where spirit walkers come into play. Spirit walkers start out on tier 1 with a spell called 'spirit link'. This spell will connect four units together; these four units will share the damage that is given to all of them, so if you have four raiders joined together and one of these raiders gets attacked for 12 damage, the damage will equate to 6 on Raider who was hit and the other three spirit-linked units will receive 2 damage. This spirit link strategy is useful with any unit.


===Sample army===
===Sample army===
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==Against Nightelf==
==Against Nightelf==


The matchup Orc versus Nightelf is always highly expected as being imbalanced for, or if you think so, against Orc. The arguments for this are strategys like mass Druids of the Talon(Dots, Moon strategy), the low costs of all units(135 Gold for one Talon) and the low supply-cost of all units(i.e. 2 Food for 1 Talon). But let's take a look at the chances of Orc.
The matchup Orc versus Nightelf is always highly expected as being imbalanced for, or if you think so, against Orc. The arguments for this are strategies like mass Druids of the Talon(Dots, Moon strategy), the low costs of all units(135 Gold for one Talon) and the low supply-cost of all units(i.e. 2 Food for 1 Talon). But let's take a look at the chances of Orc.


Lets look at the different strategys that the nightelfs or orcs may play
Lets look at the different strategies that the nightelfs or orcs may play


'''Firelord Towerrush'''<br>
'''Firelord Towerrush'''<br>
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the first grunt send to the tavern then harrassing with fl&Grunt
the first grunt send to the tavern then harassing with fl&Grunt
10/11 peon after firelord
10/11 peon after firelord


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'''Mass Ranged'''
'''Mass Ranged'''
Mass Ranged means, the Nightelf(NE) player doesn't have any blockers(melee units) to support his army. The advantage of this strategy is that one single ranged unit isn't that strong, but when all units focus together on one orc unit (i.e. grunt), the unit will go down immediately. The disadvantage (and so that, what orc players have to use to win)  
Mass Ranged means, the Nightelf (NE) player doesn't have any blockers (melee units) to support his army. The advantage of this strategy is that one single ranged unit isn't that strong, but when all units focus together on one orc unit (i.e. grunt), the unit will go down immediately. The disadvantage (and so that, what orc players have to use to win)  
is, that the Nightelf army isn't very strong until the army reaches a sertain supply value(usually 50). What you as an orc have to is to take pressure on the Nightelf base as much as possible. Try to figure out when the Nightelf reaches tier 2 and try to kick her/his buildings when they are being build. Then build some raiders and demolishers to be able to make more pressure on the nightelf base. The optimal hero choose vs this strategy is Farseer or Blademaster as a first hero and always Tauren Chieftain(TC) as second hero. Before you're going for the final fight try always to have an healscroll and if it's possible,  a protection scroll.  
is, that the Nightelf army isn't very strong until the army reaches a certain supply value(usually 50). What you as an orc have to is to take pressure on the Nightelf base as much as possible. Try to figure out when the Nightelf reaches tier 2 and try to kick her/his buildings when they are being build. Then build some raiders and demolishers to be able to make more pressure on the nightelf base. The optimal hero choose vs this strategy is Farseer or Blademaster as a first hero and always Tauren Chieftain(TC) as second hero. Before you're going for the final fight try always to have an healscroll and if it's possible,  a protection scroll.  


Wyverns can be highly affective against night elves as long as they don't encounter anti-air units. If you notice a night elf without archers, hippogryphs or air defenses, attack them with Wyverns.  
Wyverns can be highly affective against night elves as long as they don't encounter anti-air units. If you notice a night elf without archers, hippogryphs or air defenses, attack them with Wyverns.  
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Alternatively, if harassing is going very well you can bring in some peons to TowerRush with your Headhunters. Just be careful where you put them, as the UD army will be coming for the BM and may come across your towers if not positioned strategically.
Alternatively, if harassing is going very well you can bring in some peons to TowerRush with your Headhunters. Just be careful where you put them, as the UD army will be coming for the BM and may come across your towers if not positioned strategically.


Harrassing gets extremly difficult because of frost towers and dust. An orc player can also attempt to outcreep the Undead player, attacking only when he has gained hero supremacy. If the Undead player digs in with many towers, the orc player should expo and creep until he has siege, as towers are expensive and will usually slow down UD's tech enough for the orc to win.
Harassing gets extremely difficult because of frost towers and dust. An orc player can also attempt to outcreep the Undead player, attacking only when he has gained hero supremacy. If the Undead player digs in with many towers, the orc player should expo and creep until he has siege, as towers are expensive and will usually slow down UD's tech enough for the orc to win.


==2on2 with Human==
==2on2 with Human==
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