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There is nothing of interest in this short cave as you move to the right. At the end, you can spot a Guragura opening a door with some coins. If you ever see doors like this in the future, you'll need to give up 10 of your own coins to advance. Don't have enough? You'll just have to return to the stage and collect some more. The door is open for you here, but you'll have to pay up on any return visits. The Guragura will also be waiting to fight you instead after your first playthrough of the level.
There is nothing of interest in this short cave as you move to the right. At the end, you can spot a Guragura opening a door with some coins. If you ever see doors like this in the future, you'll need to give up 10 of your own coins to advance. Don't have enough? You'll just have to return to the stage and collect some more. The door is open for you here, but you'll have to pay up on any return visits. The Guragura will also be waiting to fight you instead after your first playthrough of the level.
===Revisit at high tide===
After you've beaten the Spiked Koopa Troopa guarding the exit of Rice Beach, the tide will rise and partially flood this stage. There will be pools of water of varying depths, which prevents you from using shoulder bashes on the enemies and blocks near the ground. However, the most significant change is in the underground room with the Muncher pit. Previously, you had no way of getting across without getting hurt, but with the cave flooded, you can now swim over the Munchers to enter a room on the other side. Inside is a block containing a large Heart that grants you three extra lives!


==Course No. 2 - Pirate crates==
==Course No. 2 - Pirate crates==

Revision as of 16:54, 25 August 2014

Wario's one-man invasion of Kitchen Island begins here! Rice Beach is the Brown Sugar Pirates' dock. Their best treasure is mostly hidden elsewhere on the island, but there is still plenty of coins to collect. The lack of buildings or heavy forests make Rice Beach a wide open area, but going deeper into the island means exploring tight booby-trapped tunnels.

Course No. 1 - Barrels on the beach

A beautiful beach stretches across the background as you begin your assault on the Brown Sugar Pirates. Barrels and blocks form obstacles in this otherwise flat area, while basic pirate henchmen patrol the area.

As you begin your adventure east, the first enemy you'll encounter are the Wanderin' Gooms. These defenseless creatures are the Brown Sugar Pirates' cannon fodder. They are vulnerable to any kind of attack and can't hurt you at all! The pirates store some of their gold in blocks with faces. Knock them from below or with a shoulder tackle to make them expel their contents. The block on the ground contains a Heart, which gives you 10 Heart Points. Get 100 to earn an extra life!

On the barrel, you will encounter your next enemy, the Pirate Goom. These Gooms are armed with a spear, so you cannot attack them from the front. The blocks to the right of the Pirate Goom can be destroyed with shoulder tackles. Past the barrels are two rows of blocks, with several Gooms around it. One of the center blocks of the lower row contains a Garlic Pot. It will return you to normal size if you were previously hit, or give you the Bull power if you're already big. Bull Wario's tackles are much stronger, and he also gains a ground pound attack in midair.

Soon, you will see a ladder leading downward between two barrels. Taking the ladder leads you into an underground cavern, where you can knock on the blocks for coins and a Heart. The right ladder takes you a bit further into the stage. Get on the barrels to test out your ground pound ability as Bull Wario. Jump up, then hold Down dpad to break the blocks below you, dropping into a cache of coins and a block with a Heart. The ladder lets you fall back into the cave from before.

Munchers line the ground between wooden poles stuck in the sand. You should obviously avoid falling in, as they can't be defeated. The face block after the poles contain another Garlic Pot. Jump to the left of the top row of barrels to hit a hidden block with a Heart. After jumping across another Muncher gap, you may notice a ladder in the ground. Climbing down leads to an uncrossable pit filled with Munchers, so you'll just have to ignore it for now. After another stretch of sand, you'll arrive at a door below a cliff.

There is nothing of interest in this short cave as you move to the right. At the end, you can spot a Guragura opening a door with some coins. If you ever see doors like this in the future, you'll need to give up 10 of your own coins to advance. Don't have enough? You'll just have to return to the stage and collect some more. The door is open for you here, but you'll have to pay up on any return visits. The Guragura will also be waiting to fight you instead after your first playthrough of the level.

Revisit at high tide

After you've beaten the Spiked Koopa Troopa guarding the exit of Rice Beach, the tide will rise and partially flood this stage. There will be pools of water of varying depths, which prevents you from using shoulder bashes on the enemies and blocks near the ground. However, the most significant change is in the underground room with the Muncher pit. Previously, you had no way of getting across without getting hurt, but with the cave flooded, you can now swim over the Munchers to enter a room on the other side. Inside is a block containing a large Heart that grants you three extra lives!

Course No. 2 - Pirate crates

Course No. 3 - Quicksand falls

Course No. 4 - Outrun the Pouncer

Course No. 5 - Toge Bro.'s cave

Course No. 6 - Buried gold