World of Warcraft/Walkthrough: Difference between revisions

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Release: [[2004]]


Created by: [[Blizzard Entertainment]]
{{Wikify|date=October 2007}}
{{Header Nav|game=World of Warcraft}}


World of Warcraft is the first [[MMORPG]] offering from the gaming Juggernaut Blizzard. Set in the Warcraft universe. The timeline is 4 years after [[Warcraft III PC|Warcraft III]].
World of Warcraft is the first [[MMOG]] offering from [[Blizzard Entertainment]]. Set in the Warcraft universe, the time line is four years after [[Warcraft III: Reign of Chaos]].


=Races=
=Races=
==Alliance==
==Alliance==
===Human===
'''Start Location:''' Elwynn Forest


===Humans===
'''Home City:''' Stormwind


'''Racial Mount:''' Horse


 
'''Available Classes:''' [[#Mage|Mage]], [[#Paladin|Paladin]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]], [[#Warlock|Warlock]], [[#Death Knight|Death Knight]],
Start Location: Elwynn Forest


Home City: Stormwind
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Racial Traits
Racial Mount: Horse


Available Classes: [[#Mage|Mage]], [[#Paladin|Paladin]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]], [[#Warlock|Warlock]]
'''Perception  - ''active''''' - Activate to increase stealth detection radius by 10 yards - lasts 20 sec - 3 min cooldown
'''The Human Spirit - ''passive''''' - Increase Spirit by 5%
'''Diplomacy - ''passive''''' - 10% bonus to faction point gain
'''Sword Specialization - ''passive''''' - Humans get +5 to Sword skill
'''Mace Specialization - ''passive''''' - Humans get +5 to Mace skill


===Night Elf===
'''Start Location:''' Teldrassil


Racial Traits
'''Home City:''' Darnassus


Perception  - active
'''Racial Mount:''' Nightsaber
Activate to increase stealth detection radius by 10 yards - lasts 20 sec - 3 min cooldown
The Human Spirit - passive
Increase Spirit by 5%
Diplomacy - passive
10% bonus to faction point gain
Sword Specialization - passive
Humans get +5 to Sword skill
Mace Specialization - passive
Humans get +5 to Mace skill


===Night Elves===
'''Available Classes:''' [[#Druid|Druid]], [[#Hunter|Hunter]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


Start Location: Teldrassil
----
Racial Traits


Home City: Darnassus
'''Shadowmeld - ''active''''' - Activate while immobile and out of combat to enter stealth mode - lasts until canceled - 2 min. cooldown
'''Quickness - ''passive''''' - Dodge chance increased by 1%
'''Wisp Spirit - ''passive''''' - Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost)
'''Nature Resistance - ''passive''''' - All Night Elves get +10 Nature Resistance


Racial Mount: Nightsaber
===Gnome===
'''Start Location:''' Coldridge Valley


Available Classes: [[#Druid|Druid]], [[#Hunter|Hunter]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]
'''Home City:''' Ironforge


'''Racial Mount:''' Mechano-Strider


'''Available Classes:''' [[#Mage|Mage]], [[#Rogue|Rogue]], [[#Warlock|Warlock]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits


Shadowmeld - active
'''Escape Artist - ''active''''' - Activate to break out of a Root or Snare effect - 1.5 sec cast - 1 min cooldown
Activate while immobile and out of combat to enter stealth mode - lasts until canceled - no cooldown
'''Expansive Mind - ''passive''''' - Increase Intelligence by 5%
Quickness - passive
Dodge chance increased by 1%
'''Arcane Resistance - ''passive''''' - All Gnomes get +10 Arcane Resistance
Wisp Spirit - passive
'''Technologist - ''passive''''' - 15 skill bonus to Engineering
Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost)
Nature Resistance - passive
All Night Elves get +10 Nature Resistance


===Gnomes===
===Dwarf===
'''Start Location:''' Coldridge Valley


Start Location: Dun Morogh
'''Home City:''' Ironforge


Home City: Ironforge
'''Racial Mount:''' Ram
 
Racial Mount: Mechano-Strider
 
Available Classes: [[#Mage|Mage]], [[#Rogue|Rogue]], [[#Warlock|Warlock]], [[#Warrior|Warrior]]


'''Available Classes:'''  [[#Paladin|Paladin]], [[#Hunter|Hunter]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits
'''Stoneform - ''active''''' - While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cooldown
'''Gun Specialization - ''passive''''' - Dwarves get +5 to Gun Skill
'''Frost Resistance - ''passive''''' - All Dwarves get +10 Cold Resistance
'''Treasure Finding - ''passive''''' - Activate to see treasure chests on mini map - lasts until canceled - no cooldown


Escape Artist - active
==Horde==
Activate to break out of a Root or Snare effect - 1.5 sec cast - 1 min cooldown
===Orc===
'''Start Location:''' Durotar
Expansive Mind - passive
Increase Intelligence by 5%
Arcane Resistance - passive
All Gnomes get +10 Arcane Resistance
Technologist - passive
15 skill bonus to Engineering
 
===Dwarves===
 
Start Location: Dun Morogh
 
Home City: Ironforge


Racial Mount: Ram
'''Home City:''' Orgrimmar


Available Classes: [[Hunter]], [[Paladin]], [[Priest]], [[Rogue]], [[Warrior]]
'''Racial Mount:''' Wolf


'''Available Classes:''' [[#Shaman|Shaman]], [[#Hunter|Hunter]], [[#Warlock|Warlock]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits
Stoneform - active
While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cooldown
Gun Specialization - passive
Dwarves get +5 to Gun Skill
Frost Resistance - passive
All Dwarves get +10 Cold Resistance
Treasure Finding - passive
Activate to see treasure chests on mini map - lasts until canceled - no cooldown


==Horde==
'''Blood Fury - ''active''''' - Activate to increase Strength by 25% but take 5% health loss every 3 seconds - lasts 20 sec - 2 min cooldown
'''Hardiness - ''passive''''' - 25% resistance to stun and knockout effects.
'''Command - ''passive''''' - Pet melee damage increased by 5%.
'''Axe Specialization - ''passive''''' - Orcs get +5 to Axe skill.


===Orcs===
===Undead===
 
'''Start Location:''' Tirisfal Glades
Start Location: Durotar
 
Home City: Orgrimmar


Racial Mount: Wolf
'''Home City:''' Undercity


Available Classes: [[Hunter]], [[Rogue]], [[Shaman]], [[Warlock]], [[Warrior]]
'''Racial Mount:''' Undead Steed


'''Available Classes:''' [[#Mage|Mage]], [[#Warlock|Warlock]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits


Blood Fury - active
'''Will of the Forsaken  - ''active''''' - Activate to become immune to fear, sleep, and charm effects - lasts 20 sec - 3 min cooldown
Activate to increase Strength by 25% but take 5% health loss every 3 seconds - lasts 20 sec - 2 min cooldown
'''Cannibalize - ''active''''' - Increase health regeneration by 200% while consuming a corpse - lasts 15 sec - 3 min cooldown
Hardiness - passive
25% resistance to stun and knockout effects.
'''Underwater Breathing - ''passive''''' - Underwater breath increased by 4x
Command - passive
'''Shadow Resistance - ''passive''''' - All Undead get +10 Shadow Resistance
Pet melee damage increased by 5%.
Axe Specialization - passive
Orcs get +5 to Axe skill.


===Undead===
===Troll===
'''Start Location:''' Durotar


Start Location: Tirisfal Glades
'''Home City:''' Orgrimmar


Home City: Undercity
'''Racial Mount:''' Raptor
 
Racial Mount: Undead Steed
 
Available Classes: [[Mage]], [[Priest]], [[Rogue]], [[Warlock]], [[Warrior]]


'''Available Classes:''' [[#Hunter|Hunter]], [[#Mage|Mage]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Shaman|Shaman]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits


Will of the Forsaken  - active
'''Berserking - ''active''''' - Activate when "Wounded" to increase melee and spellcasting speed by 25% - lasts 20 sec - 2 min cooldown
Activate to become immune to fear, sleep, and charm effects - lasts 20 sec - 3 min cooldown
'''Regeneration - ''passive''''' - 10% health regen bonus, 10% active in combat
Cannibalize - active
Increase health regeneration by 200% while consuming a corpse - lasts 15 sec - 3 min cooldown
'''Beast Slaying - ''passive''''' - 5% damage bonus to Beasts
Underwater Breathing - passive
'''Throwing Weapon Specialization - ''passive''''' - +5 to Throwing Weapon skill
Underwater breath increased by 4x
Shadow Resistance - passive
All Undead get +10 Shadow Resistance


===Trolls===
===Tauren===
'''Start Location:''' Mulgore


Start Location: Durotar
'''Home City:''' Thunder Bluff


Home City: Orgrimmar
'''Racial Mount:''' Kodo


Racial Mount: Raptor
'''Available Classes:''' [[#Druid|Druid]], [[#Hunter|Hunter]], [[#Shaman|Shaman]], [[#Warrior|Warrior]]


Available Classes: [[Hunter]], [[Mage]], [[Priest]], [[Rogue]], [[Shaman]], [[Warrior]]
----
Racial Traits


'''War Stomp  - ''active''''' - Activate to stun opponents within 5 yards - lasts 2 sec - 2 min cooldown
'''Endurance - ''passive''''' - Max Health increased by 5%
'''Cultivation - ''passive''''' - 15 skill bonus to Herbalism
'''Nature Resistance - ''passive''''' - All Tauren get +10 Nature Resistance


Racial Traits
----


Berserking - active
=Classes=
Activate when "Wounded" to increase melee and spellcasting speed by 25% - lasts 20 sec - 2 min cooldown
===Warrior===
Regeneration - passive
10% health regen bonus, 10% active in combat
Beast Slaying - passive
5% damage bonus to Beasts
Throwing Weapon Specialization - passive
+5 to Throwing Weapon skill


===Tauren===
The Warrior is your generic heavy tank with the ability to access almost all of the weapons and armor in the game. The warrior uses a rage system where by attacking an enemy generates rages and rage powers your attacks.


Start Location: Mulgore
'''Allowable Races:''' [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Night Elf|Night Elf]], [[#Gnome|Gnome]], [[#Draenei|Draenei]], [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Undead|Undead]], [[#Troll|Troll]]


Home City: Thunder Bluff
'''Allowable equipment:''' Cloth, Leather, Mail, Plate, Shields


Racial Mount: Kodo
'''Allowable weapons:''' All


Available Classes: [[Druid]], [[Hunter]], [[Shaman]], [[Warrior]]
===Paladin===
Paladin's are the tank/healer hybrid class. At higher levels the Paladin excels at absorbing damage. Paladins have Auras(spells that affect your entire group) and Blessings (5 minute buffs) as well as Greater Blessings(15 minute buffs).  Also they are able to cast Seals (30 second offensive spells) with the ability to then use judgments to release the energy of those seals on a target.


High level Holy Paladins have become very mana efficient and are often used as MH (Main Healers) in several of the smaller 5-man Group instances, but are best used as backup and supplemental healers in raid aspects. High level "Heal-adins" are granted talents such as "Light's Grace", which grants any usage of your primary healing spell a chance to reduce the casting time for that spell by 1/3 for a short time, and "Holy Shock", which is a special ability for "Heal-adins" which, depending on your target's deposition towards you, ally or enemy, it will heal or damage them, respectively.


Racial Traits
High level Retribution Paladins excel at dealing damage with seals and weaponry. Their DPS (Damage per second) is the highest of all three Paladin specializations. Retribution Paladins are best using 2-handed weapons, such as axes or hammers. They are granted talents such as "Crusader Strike", which gives the Paladin an extra attack which can be activated to instantly deal 110% weapon damage.
'''Allowable Races:''' [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Draenei|Draenei]], [[#BloodElf|Blood Elf]]


War Stomp  - active
'''Allowable Equipment:''' Mail, Leather, Cloth, Shields, and Plate
Activate to stun opponents within 5 yards - lasts 2 sec - 2 min cooldown
Endurance - passive
Max Health increased by 5%
Cultivation - passive
15 skill bonus to Herbalism
Nature Resistance - passive
All Tauren get +10 Nature Resistance


=Classes=
'''Allowable Weapons:''' Maces, Swords, Axes, Polearms ''(all weapons are specable in one or two handed variations)''


===Warrior===
Paladins are one of only two classes that get a summoned mount that is free at level 40


===Priest===
The Warrior is your generic heavy tank with the ability to access almost all of the weapons are armor in the game. The warrior uses a rage system where by attacking an enemy generates rages and rage powers your attack.
A Priest is the dedicated healer/buffer of WOW. While shadow spec priests have the ability to deal out descent damage its ability to get groups are heavily dependent on its ability to heal and is somewhat weak when it comes to soloing. For all these reason priests continue to be a minority on most server for people who tend to prefer the utility of [[#Shaman|Shaman]]'s , [[#Druid|Druid]]'s or [[#Paladin|Paladin]]'s


Allowable Races: [[Human]], [[Dwarf]], [[Night Elf]], [[Gnome]], [[Orc]], [[Tauren]], [[Undead]], [[Troll]]
'''Allowable Races:''' [[#Human|Human]], [[#Night Elf|Night Elf]], [[#Dwarf|Dwarf]], [[#Draenei|Draenei]], [[#Undead|Undead]], [[#Troll|Troll]], [[#BloodElf|Blood Elf]]


Allowable equipment: Cloth, Leather, Mail, Plate, Shields
'''Allowable Equipment:''' Cloth
Allowable weapons: All


===Paladin===
'''Allowable Weapons:''' One-Handed Maces, Daggers, Staves, Wands
 
===Priest===


===Druid===
===Druid===
A Druid is a jack of all trades class. Having the ability to cope with almost any situation. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Aquatic form gives faster movement and the ability to breath underwater.  The last form is a travel form similar the 20th level shaman ability.
A Druid is a jack of all trades class. Having the ability to cope with almost any situation. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Aquatic form gives faster movement and the ability to breath underwater.  The last form is a travel form similar the 20th level shaman ability.


Druids also have the ability to heal but are somewhat lacking compared to the Priest who is a specialized healer.  
Druids also have the ability to heal but are somewhat lacking compared to the Priest who is a specialized healer.


The class offers great utility however excels at nothing.
The class offers great utility however excels at nothing.


'''Allowable Races:''' [[#Night Elf|Night Elf]], [[#Tauren|Tauren]]


Allowable Races: [[Night Elf]], [[Tauren]]
'''Available Armor:''' Cloth, Leather
Available Armor: Cloth, Leather


Allowable Weapons: Staves, Maces, Daggers, Unarmed Weapons
'''Allowable Weapons:''' Staves, Maces, Daggers, Unarmed Weapons


===Warlock===
===Warlock===
Warlocks are your traditional pet caster class with some utility thrown in. The pet mainly allows a Warlock to solo, since the classes primary damage spells come from DOT (damage over time) spells. The Warlocks most potent spells require soulshards that have to be harvested in combat. The Warlock community has long complained about the inability to get shards in PVP has severely limited their effectiveness in end game as well as over all server numbers. That being said Warlocks are far from weak they have a utility that is only rivaled by possibly the shaman. Through the use of Soulstones or Healthstones they create they can resurrect or heal party members, respectively.  With the use of Soul Shards they can summon demonic minions, teleport people to themselves (requires help of 2 other people).


===Mage===
'''Allowable Races:''' [[#Human|Human]], [[#Orc|Orc]], [[#Undead|Undead]], [[#Gnome|Gnome]], [[#BloodElf|Blood Elf]]


===Hunter===
'''Allowable equipment:''' Cloth


===Rogue===
'''Allowable weapons:''' Daggers, Wands, Swords, Staves


===Shaman===
Warlocks are one of only two classes that get a summoned mount that is free at level 40


=Professions=
===Mage===
Mages are your stripped down raw damage casters. The Mages get a variety of damage spells making sure that they have a good chance to beat resistances and have powerful AoE (Area of Effect) spells.  They are also the primary crowd control caster in the game. Mages also have the ability to summon their own food and drink ensuring as little down time as possible. If the Mage has a weakness its the management  of aggro, too many resists will equal death. This also limits soloabilty if you play this class make sure you enjoy grouping a lot.  Though with changes to the Frost/Ice tree, soloing has become much easier with crowd control and slowing spells.


==Primary Professions==
'''Allowable Races:''' [[#Human|Human]], [[#Gnome|Gnome]], [[#Draenei|Draenei]], [[#Undead|Undead]], [[#Troll|Troll]], [[#BloodElf|Blood Elf]]


===Alchemy===
'''Allowable Equipment:''' Cloth


===Blacksmithing===
'''Allowable Weapons:''' Staves, Wands, Daggers, Swords


===Enchanting===
===Hunter===
A hunters primary abilities are their range attacks and their ability to train pets. These two factors  make them one of the strongest solo classes in the game. Most hunters tend to use bear pets for PVE due to their high armor and hit points and cat pets for PVP, which have less armor but an increased attack speed. This is general though as any hunter you talk to will have their own opinion as to their favorite pets. Often life or death lie in aggro management. Hunters also have limited crowd control in the form of traps.


===Engineering===
'''Allowable Races:''' [[#Night Elf|Night Elf]], [[#Dwarf|Dwarf]], [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Troll|Troll]], [[#BloodElf|Blood Elf]], [[#Draenei|Draenei]]


===Herbalism===
'''Allowable Equipment:''' Cloth, Leather, Mail


===Skinning===
'''Allowable Weapons:''' Axes, Daggers , Guns or Bows, Crossbows , Fist Weapons , Polearms , Staves , Swords, Thrown, Two-Handed Axes , Two-Handed Swords


===Leatherworking===
===Rogue===
A Rogue is a nice damage dealer. Rogues use combination moves to ramp up their damage using an action point system whereas certain attack return action points which let you ramp up damage done in finishing moves. Rogues have the ability to stealth, while stealthed they have access to moves such as sap, pick pocket, not to mention the ability scout or sneak past aggro. Rogues have the ability to raise lock picking skill to open chests. They also get a sprint ability handy to do quick damage and then get out of trouble.


===Mining===
'''Allowable Races:''' [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Night Elf|Night Elf]], [[#Orc|Orc]], [[#Undead|Undead]], [[#Gnome|Gnome]], [[#Troll|Troll]], [[#BloodElf|Blood Elf]]


===Tailoring===
'''Allowable Equipment:''' Cloth, Leather


==Secondary Professions==
'''Allowable Weapons:''' Daggers, Thrown, Swords, Bows, Crossbows, Maces, Fist Weapons, Guns


===Cooking===
===Shaman===
A shaman is another whose utility make it a very popular class to play. Shamans do well in the support field for a party fulfilling a role as a secondary healer, damage dealer, or secondary tank to a limited degree. They also have a few [[World of Warcraft/Spells|spells]] that come in handy such as: water breathing, water walking, ancestral recall(the ability to return home), reincarnation(the ability to resurrect yourself) and ghost wolf(a travel form that you earn at level 20)


===First Aid===
'''Allowable Races:''' [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Troll|Troll]], [[#Draenei|Draenei]]


===Fishing===
'''Allowable Equipment:''' Cloth, Leather, Shields, Mail


'''Allowable Weapons:''' One-Handed Maces, Staves, Fist Weapons, One-Handed Axes, Daggers , Axes, Two-Handed Maces, Two-Handed Axes


 
=Professions=
[[Category:PC]] [[Category:MMORPG]]
Trade skills in WOW are different than most MMOGs in the respect that most do not require a large time or resource investment. In fact most can be level as one level to 60 through the game. You are allowed to choose 2 primary professions and any of the secondary you like. Choosing professions that compliment each other allow you to save coin and make skilling up easier. Below are brief descriptions of professions and most possibilities for skills that compliment each other.
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