World of Warcraft/Walkthrough: Difference between revisions

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Release: [[2004]]


Created by: [[Blizzard Entertainment]]
{{Wikify|date=October 2007}}
{{Header Nav|game=World of Warcraft}}


World of Warcraft is the first [[MMORPG]] offering from the gaming Juggernaut Blizzard. Set in the Warcraft universe. The timeline is 4 years after [[Warcraft III PC|Warcraft III]].
World of Warcraft is the first [[MMOG]] offering from [[Blizzard Entertainment]]. Set in the Warcraft universe, the time line is four years after [[Warcraft III: Reign of Chaos]].


=Races=
=Races=
==Alliance==
==Alliance==
===Human===
===Human===
'''Start Location:''' Elwynn Forest


'''Home City:''' Stormwind


 
'''Racial Mount:''' Horse
Start Location: Elwynn Forest
 
Home City: Stormwind
 
Racial Mount: Horse
 
Available Classes: [[#Mage|Mage]], [[#Paladin|Paladin]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]], [[#Warlock|Warlock]]


'''Available Classes:''' [[#Mage|Mage]], [[#Paladin|Paladin]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]], [[#Warlock|Warlock]], [[#Death Knight|Death Knight]],


----
Racial Traits
Racial Traits


Perception  - active
'''Perception  - ''active''''' - Activate to increase stealth detection radius by 10 yards - lasts 20 sec - 3 min cooldown
Activate to increase stealth detection radius by 10 yards - lasts 20 sec - 3 min cooldown
'''The Human Spirit - ''passive''''' - Increase Spirit by 5%
The Human Spirit - passive
Increase Spirit by 5%
'''Diplomacy - ''passive''''' - 10% bonus to faction point gain
Diplomacy - passive
'''Sword Specialization - ''passive''''' - Humans get +5 to Sword skill
10% bonus to faction point gain
'''Mace Specialization - ''passive''''' - Humans get +5 to Mace skill
Sword Specialization - passive
Humans get +5 to Sword skill
Mace Specialization - passive
Humans get +5 to Mace skill


===Night Elf===
===Night Elf===
'''Start Location:''' Teldrassil


Start Location: Teldrassil
'''Home City:''' Darnassus
 
Home City: Darnassus
 
Racial Mount: Nightsaber
 
Available Classes: [[#Druid|Druid]], [[#Hunter|Hunter]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


'''Racial Mount:''' Nightsaber


'''Available Classes:''' [[#Druid|Druid]], [[#Hunter|Hunter]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits


Shadowmeld - active
'''Shadowmeld - ''active''''' - Activate while immobile and out of combat to enter stealth mode - lasts until canceled - 2 min. cooldown
Activate while immobile and out of combat to enter stealth mode - lasts until canceled - no cooldown
'''Quickness - ''passive''''' - Dodge chance increased by 1%
Quickness - passive
Dodge chance increased by 1%
'''Wisp Spirit - ''passive''''' - Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost)
Wisp Spirit - passive
'''Nature Resistance - ''passive''''' - All Night Elves get +10 Nature Resistance
Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost)
Nature Resistance - passive
All Night Elves get +10 Nature Resistance


===Gnome===
===Gnome===
'''Start Location:''' Coldridge Valley


Start Location: Dun Morogh
'''Home City:''' Ironforge
 
Home City: Ironforge
 
Racial Mount: Mechano-Strider


Available Classes: [[#Mage|Mage]], [[#Rogue|Rogue]], [[#Warlock|Warlock]], [[#Warrior|Warrior]]
'''Racial Mount:''' Mechano-Strider


'''Available Classes:''' [[#Mage|Mage]], [[#Rogue|Rogue]], [[#Warlock|Warlock]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits


Escape Artist - active
'''Escape Artist - ''active''''' - Activate to break out of a Root or Snare effect - 1.5 sec cast - 1 min cooldown
Activate to break out of a Root or Snare effect - 1.5 sec cast - 1 min cooldown
'''Expansive Mind - ''passive''''' - Increase Intelligence by 5%
Expansive Mind - passive
Increase Intelligence by 5%
'''Arcane Resistance - ''passive''''' - All Gnomes get +10 Arcane Resistance
Arcane Resistance - passive
'''Technologist - ''passive''''' - 15 skill bonus to Engineering
All Gnomes get +10 Arcane Resistance
Technologist - passive
15 skill bonus to Engineering


===Dwarf===
===Dwarf===
'''Start Location:''' Coldridge Valley


Start Location: Dun Morogh
'''Home City:''' Ironforge


Home City: Ironforge
'''Racial Mount:''' Ram


Racial Mount: Ram
'''Available Classes:''' [[#Paladin|Paladin]], [[#Hunter|Hunter]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]
 
Available Classes:  [[#Paladin|Paladin]], [[#Hunter|Hunter]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits
Stoneform - active
'''Stoneform - ''active''''' - While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cooldown
While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cooldown
'''Gun Specialization - ''passive''''' - Dwarves get +5 to Gun Skill
Gun Specialization - passive
Dwarves get +5 to Gun Skill
'''Frost Resistance - ''passive''''' - All Dwarves get +10 Cold Resistance
Frost Resistance - passive
'''Treasure Finding - ''passive''''' - Activate to see treasure chests on mini map - lasts until canceled - no cooldown
All Dwarves get +10 Cold Resistance
Treasure Finding - passive
Activate to see treasure chests on mini map - lasts until canceled - no cooldown


==Horde==
==Horde==
===Orc===
===Orc===
'''Start Location:''' Durotar


Start Location: Durotar
'''Home City:''' Orgrimmar


Home City: Orgrimmar
'''Racial Mount:''' Wolf
 
Racial Mount: Wolf
 
Available Classes: [[#Shaman|Shaman]], [[#Hunter|Hunter]], [[#Warlock|Warlock]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


'''Available Classes:''' [[#Shaman|Shaman]], [[#Hunter|Hunter]], [[#Warlock|Warlock]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits


Blood Fury - active
'''Blood Fury - ''active''''' - Activate to increase Strength by 25% but take 5% health loss every 3 seconds - lasts 20 sec - 2 min cooldown
Activate to increase Strength by 25% but take 5% health loss every 3 seconds - lasts 20 sec - 2 min cooldown
'''Hardiness - ''passive''''' - 25% resistance to stun and knockout effects.
Hardiness - passive
25% resistance to stun and knockout effects.
'''Command - ''passive''''' - Pet melee damage increased by 5%.
Command - passive
'''Axe Specialization - ''passive''''' - Orcs get +5 to Axe skill.
Pet melee damage increased by 5%.
Axe Specialization - passive
Orcs get +5 to Axe skill.


===Undead===
===Undead===
'''Start Location:''' Tirisfal Glades


Start Location: Tirisfal Glades
'''Home City:''' Undercity


Home City: Undercity
'''Racial Mount:''' Undead Steed
 
Racial Mount: Undead Steed
 
Available Classes: [[#Mage|Mage]], [[#Warlock|Warlock]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


'''Available Classes:''' [[#Mage|Mage]], [[#Warlock|Warlock]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits


Will of the Forsaken  - active
'''Will of the Forsaken  - ''active''''' - Activate to become immune to fear, sleep, and charm effects - lasts 20 sec - 3 min cooldown
Activate to become immune to fear, sleep, and charm effects - lasts 20 sec - 3 min cooldown
'''Cannibalize - ''active''''' - Increase health regeneration by 200% while consuming a corpse - lasts 15 sec - 3 min cooldown
Cannibalize - active
Increase health regeneration by 200% while consuming a corpse - lasts 15 sec - 3 min cooldown
'''Underwater Breathing - ''passive''''' - Underwater breath increased by 4x
Underwater Breathing - passive
'''Shadow Resistance - ''passive''''' - All Undead get +10 Shadow Resistance
Underwater breath increased by 4x
Shadow Resistance - passive
All Undead get +10 Shadow Resistance


===Troll===
===Troll===
'''Start Location:''' Durotar


Start Location: Durotar
'''Home City:''' Orgrimmar
 
Home City: Orgrimmar


Racial Mount: Raptor
'''Racial Mount:''' Raptor
 
Available Classes: [[#Hunter|Hunter]], [[#Mage|Mage]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Shaman|Shaman]], [[#Warrior|Warrior]]


'''Available Classes:''' [[#Hunter|Hunter]], [[#Mage|Mage]], [[#Priest|Priest]], [[#Rogue|Rogue]], [[#Shaman|Shaman]], [[#Warrior|Warrior]]


----
Racial Traits
Racial Traits


Berserking - active
'''Berserking - ''active''''' - Activate when "Wounded" to increase melee and spellcasting speed by 25% - lasts 20 sec - 2 min cooldown
Activate when "Wounded" to increase melee and spellcasting speed by 25% - lasts 20 sec - 2 min cooldown
'''Regeneration - ''passive''''' - 10% health regen bonus, 10% active in combat
Regeneration - passive
10% health regen bonus, 10% active in combat
'''Beast Slaying - ''passive''''' - 5% damage bonus to Beasts
Beast Slaying - passive
'''Throwing Weapon Specialization - ''passive''''' - +5 to Throwing Weapon skill
5% damage bonus to Beasts
Throwing Weapon Specialization - passive
+5 to Throwing Weapon skill


===Tauren===
===Tauren===
'''Start Location:''' Mulgore


Start Location: Mulgore
'''Home City:''' Thunder Bluff


Home City: Thunder Bluff
'''Racial Mount:''' Kodo


Racial Mount: Kodo
'''Available Classes:''' [[#Druid|Druid]], [[#Hunter|Hunter]], [[#Shaman|Shaman]], [[#Warrior|Warrior]]


Available Classes: [[#Druid|Druid]], [[#Hunter|Hunter]], [[#Shaman|Shaman]], [[#Warrior|Warrior]]
----
Racial Traits


'''War Stomp  - ''active''''' - Activate to stun opponents within 5 yards - lasts 2 sec - 2 min cooldown
'''Endurance - ''passive''''' - Max Health increased by 5%
'''Cultivation - ''passive''''' - 15 skill bonus to Herbalism
'''Nature Resistance - ''passive''''' - All Tauren get +10 Nature Resistance


Racial Traits
----
 
War Stomp  - active
Activate to stun opponents within 5 yards - lasts 2 sec - 2 min cooldown
Endurance - passive
Max Health increased by 5%
Cultivation - passive
15 skill bonus to Herbalism
Nature Resistance - passive
All Tauren get +10 Nature Resistance


=Classes=
=Classes=
===Warrior===


===Warrior===
The Warrior is your generic heavy tank with the ability to access almost all of the weapons and armor in the game. The warrior uses a rage system where by attacking an enemy generates rages and rage powers your attacks.


'''Allowable Races:''' [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Night Elf|Night Elf]], [[#Gnome|Gnome]], [[#Draenei|Draenei]], [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Undead|Undead]], [[#Troll|Troll]]
The Warrior is your generic heavy tank with the ability to access almost all of the weapons are armor in the game. The warrior uses a rage system where by attacking an enemy generates rages and rage powers your attack.


Allowable Races: [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Night Elf|Night Elf]], [[#Gnome|Gnome]], [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Undead|Undead]], [[#Troll|Troll]]
'''Allowable equipment:''' Cloth, Leather, Mail, Plate, Shields


Allowable equipment: Cloth, Leather, Mail, Plate, Shields
'''Allowable weapons:''' All
Allowable weapons: All


===Paladin===
===Paladin===
Paladin's are the tank/healer hybrid class. At higher levels the Paladin excels at absorbing damage. Paladins have Auras(spells that affect your entire group) and Blessings (5 minute buffs) as well as Greater Blessings(15 minute buffs).  Also they are able to cast Seals (30 second offensive spells) with the ability to then use judgments to release the energy of those seals on a target.


High level Holy Paladins have become very mana efficient and are often used as MH (Main Healers) in several of the smaller 5-man Group instances, but are best used as backup and supplemental healers in raid aspects. High level "Heal-adins" are granted talents such as "Light's Grace", which grants any usage of your primary healing spell a chance to reduce the casting time for that spell by 1/3 for a short time, and "Holy Shock", which is a special ability for "Heal-adins" which, depending on your target's deposition towards you, ally or enemy, it will heal or damage them, respectively.


Paladin's are the tank/healer hybrid class. At higher levels the Paladin excels at absorbing damage. Paladins have Auras(spells that affect your entire group) and Blessings (30 sec offensive spells) or the ability to use judgements to modify the effects of judgements.  
High level Retribution Paladins excel at dealing damage with seals and weaponry. Their DPS (Damage per second) is the highest of all three Paladin specializations. Retribution Paladins are best using 2-handed weapons, such as axes or hammers. They are granted talents such as "Crusader Strike", which gives the Paladin an extra attack which can be activated to instantly deal 110% weapon damage.
'''Allowable Races:''' [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Draenei|Draenei]], [[#BloodElf|Blood Elf]]


Paladin's also have limited abilities as healers but are usually only adequate as back up healers.
'''Allowable Equipment:''' Mail, Leather, Cloth, Shields, and Plate


'''Allowable Weapons:''' Maces, Swords, Axes, Polearms ''(all weapons are specable in one or two handed variations)''


 
Paladins are one of only two classes that get a summoned mount that is free at level 40
Allowable Races: [[#Human|Human]], [[#Dwarf|Dwarf]]
 
Allowable Equipment: Mail, Leather, Cloth, Shields, and Plate
 
Allowable Weapons: Maces, Swords, Axes, Polearms
all weapons are specable in one or two handed variations
 
Paladins are also one of only two classes that get a summoned mount that is free at level 40


===Priest===
===Priest===
A Priest is the dedicated healer/buffer of WOW. While shadow spec priests have the ability to deal out descent damage its ability to get groups are heavily dependent on its ability to heal and is somewhat weak when it comes to soloing. For all these reason priests continue to be a minority on most server for people who tend to prefer the utility of [[#Shaman|Shaman]]'s , [[#Druid|Druid]]'s or [[#Paladin|Paladin]]'s


A Priest is the dedicated healer/buffer of WOW. While shadow spec priests have the ability to deal out descent damage its ability to get groups are heavily dependant on its ability to heal and is somewhat weak when it comes to soloing. For all these reason priests continue to be a minority on most server for people who tend to prefer the utility of [[#Shaman|Shaman]]'s , [[#Druid|Druid]]'s or [[#Paladin|Paladin]]'s
'''Allowable Races:''' [[#Human|Human]], [[#Night Elf|Night Elf]], [[#Dwarf|Dwarf]], [[#Draenei|Draenei]], [[#Undead|Undead]], [[#Troll|Troll]], [[#BloodElf|Blood Elf]]


'''Allowable Equipment:''' Cloth


Allowable Races: [[#Human|Human]], [[#Night Elf|Night Elf]], [[#Dwarf|Dwarf]], [[#Undead|Undead]], [[#Troll|Troll]]
'''Allowable Weapons:''' One-Handed Maces, Daggers, Staves, Wands
 
Allowable Equipment: Cloth
 
Allowable Weapons: One-Handed Maces, Daggers, Staves, Wands


===Druid===
===Druid===
A Druid is a jack of all trades class. Having the ability to cope with almost any situation. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Aquatic form gives faster movement and the ability to breath underwater.  The last form is a travel form similar the 20th level shaman ability.
A Druid is a jack of all trades class. Having the ability to cope with almost any situation. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Aquatic form gives faster movement and the ability to breath underwater.  The last form is a travel form similar the 20th level shaman ability.


Druids also have the ability to heal but are somewhat lacking compared to the Priest who is a specialized healer.  
Druids also have the ability to heal but are somewhat lacking compared to the Priest who is a specialized healer.


The class offers great utility however excels at nothing.
The class offers great utility however excels at nothing.


'''Allowable Races:''' [[#Night Elf|Night Elf]], [[#Tauren|Tauren]]


Allowable Races: [[#Night Elf|Night Elf]], [[#Tauren|Tauren]]
'''Available Armor:''' Cloth, Leather
Available Armor: Cloth, Leather


Allowable Weapons: Staves, Maces, Daggers, Unarmed Weapons
'''Allowable Weapons:''' Staves, Maces, Daggers, Unarmed Weapons


===Warlock===
===Warlock===
Warlocks are your traditional pet caster class with some utility thrown in. The pet mainly allows a Warlock to solo, since the classes primary damage spells come from DOT (damage over time) spells. The Warlocks most potent spells require soulshards that have to be harvested in combat. The Warlock community has long complained about the inability to get shards in PVP has severely limited their effectiveness in end game as well as over all server numbers. That being said Warlocks are far from weak they have a utility that is only rivaled by possibly the shaman. Through the use of Soulstones or Healthstones they create they can resurrect or heal party members, respectively.  With the use of Soul Shards they can summon demonic minions, teleport people to themselves (requires help of 2 other people).


Warlocks are your traditional pet caster class with some utility thrown in. The pet mainly allows a Warlock to solo, since the classes primary damage spells come from DOT (damage over time) spells. The Warlocks most potent spells require soulshards that have to be harvested in combat. The Warlock community has long complained about the inability to get shards in PVP has severly limited their effectiveness in end game as well as over all server numbers. That being said Warlocks are far from weak they have a utility that is only rivaled by possibly the shaman. Through the use of Soulstones or healthstones they create they can resurrect, heal , teleport people to themselve(requires help of 2 other people).
'''Allowable Races:''' [[#Human|Human]], [[#Orc|Orc]], [[#Undead|Undead]], [[#Gnome|Gnome]], [[#BloodElf|Blood Elf]]
 
Warlock is one of only 2 classes that get a free mount at 40


Allowable Races: [[#Human|Human]], [[#Orc|Orc]], [[#Undead|Undead]], [[#Gnome|Gnome]]
'''Allowable equipment:''' Cloth


Allowable equipment: Cloth
'''Allowable weapons:''' Daggers, Wands, Swords, Staves


Allowable weapons: Daggers, Wands, Swords, Staves
Warlocks are one of only two classes that get a summoned mount that is free at level 40


===Mage===
===Mage===
Mages are your stripped down raw damage casters. The Mages get a variety of damage spells making sure that they have a good chance to beat resistances and have powerful AoE (Area of Effect) spells.  They are also the primary crowd control caster in the game. Mages also have the ability to summon their own food and drink ensuring as little down time as possible. If the Mage has a weakness its the management  of aggro, too many resists will equal death. This also limits soloabilty if you play this class make sure you enjoy grouping a lot.  Though with changes to the Frost/Ice tree, soloing has become much easier with crowd control and slowing spells.


Mages are your stripped down raw damage casters. The Mages get a variety of damage spells making sure that they have a good chance to beat resistances and have powerful pbaoe spells They are also the primary crowd control caster in the game. Mages also have the ability to summon their own food and drink ensuring as little down time as possible. If the Mage has a weakness its the managment  of aggro, too many resists will equal death. This also limits soloabilty if you play this class make sure you enjoy grouping alot.
'''Allowable Races:''' [[#Human|Human]], [[#Gnome|Gnome]], [[#Draenei|Draenei]], [[#Undead|Undead]], [[#Troll|Troll]], [[#BloodElf|Blood Elf]]
 
 
Allowable Races: [[#Human|Human]], [[#Gnome|Gnome]], [[#Undead|Undead]], [[#Troll|Troll]]


Allowable Equipment: Cloth
'''Allowable Equipment:''' Cloth


Allowable Weapons: Staves, Wands, Daggers, Swords
'''Allowable Weapons:''' Staves, Wands, Daggers, Swords


===Hunter===
===Hunter===
A hunters primary abilities are their range attacks and their ability to train pets. These two factors  make them one of the strongest solo classes in the game. Most hunters tend to use bear pets for PVE due to their high armor and hit points and cat pets for PVP, which have less armor but an increased attack speed. This is general though as any hunter you talk to will have their own opinion as to their favorite pets. Often life or death lie in aggro management. Hunters also have limited crowd control in the form of traps.


A hunters primary abilities are their range attacks and their ability to train pets. These two factors  make them one of the strongest solo classes in the game. Most hunters tend to use bear pets for PVE due to their high armor and hit points and cat pets for PVP, which have less armor but an increased attack speed. This is general though as any hunter you talk to will have their own opinion as to their favorite pets. Often life or death lie in aggro managment. Hunters also have limited crowd control in the form of traps.
'''Allowable Races:''' [[#Night Elf|Night Elf]], [[#Dwarf|Dwarf]], [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Troll|Troll]], [[#BloodElf|Blood Elf]], [[#Draenei|Draenei]]
 
 
 
Allowable Races: [[#Night Elf|Night Elf]], [[#Dwarf|Dwarf]], [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Troll|Troll]]


'''Allowable Equipment:''' Cloth, Leather, Mail


Allowable Equipment: Cloth, Leather, Mail
'''Allowable Weapons:''' Axes, Daggers , Guns or Bows, Crossbows , Fist Weapons , Polearms , Staves , Swords, Thrown, Two-Handed Axes , Two-Handed Swords
 
Allowable Weapons: Axes, Daggers , Guns or Bows, Crossbows , Fist Weapons , Polearms , Staves , Swords, Thrown, Two-Handed Axes , Two-Handed Swords


===Rogue===
===Rogue===
A Rogue is a nice damage dealer. Rogues use combination moves to ramp up their damage using an action point system whereas certain attack return action points which let you ramp up damage done in finishing moves. Rogues have the ability to stealth, while stealthed they have access to moves such as sap, pick pocket, not to mention the ability scout or sneak past aggro. Rogues have the ability to raise lock picking skill to open chests. They also get a sprint ability handy to do quick damage and then get out of trouble.
A Rogue is a nice damage dealer. Rogues use combination moves to ramp up their damage using an action point system whereas certain attack return action points which let you ramp up damage done in finishing moves. Rogues have the ability to stealth, while stealthed they have access to moves such as sap, pick pocket, not to mention the ability scout or sneak past aggro. Rogues have the ability to raise lock picking skill to open chests. They also get a sprint ability handy to do quick damage and then get out of trouble.


'''Allowable Races:''' [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Night Elf|Night Elf]], [[#Orc|Orc]], [[#Undead|Undead]], [[#Gnome|Gnome]], [[#Troll|Troll]], [[#BloodElf|Blood Elf]]


Allowable Races: [[#Human|Human]], [[#Dwarf|Dwarf]], [[#Night Elf|Night Elf]], [[#Orc|Orc]], [[#Undead|Undead]], [[#Gnome|Gnome]], [[#Troll|Troll]]
'''Allowable Equipment:''' Cloth, Leather


 
'''Allowable Weapons:''' Daggers, Thrown, Swords, Bows, Crossbows, Maces, Fist Weapons, Guns
Allowable Equipment: Cloth, Leather
 
Allowable Weapons: Daggers, Thrown, Swords, Bows, Crossbows, Maces, Fist Weapons, Guns


===Shaman===
===Shaman===
A shaman is another whose utility make it a very popular class to play. Shamans do well in the support field for a party fulfilling a role as a secondary healer, damage dealer, or secondary tank to a limited degree. They also have a few [[World of Warcraft/Spells|spells]] that come in handy such as: water breathing, water walking, ancestral recall(the ability to return home), reincarnation(the ability to resurrect yourself) and ghost wolf(a travel form that you earn at level 20)


A shaman is another whose utlity make it a very popular class to play. Shamans do well in the support field for a party fulfilling a role as a secondary healer, damage dealer well, or Secodary tank to a limited degree. They also have a few [[World of Warcraft PC:Spells|spells]] that come in handy water breathing, water walking, ancestral recall(the ability to return home), reincarnation(the ability to resurect yourself) and ghost wolf(a travel power that you earn at 20th level)
'''Allowable Races:''' [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Troll|Troll]], [[#Draenei|Draenei]]


'''Allowable Equipment:''' Cloth, Leather, Shields, Mail


Allowable Races: [[#Orc|Orc]], [[#Tauren|Tauren]], [[#Troll|Troll]]
'''Allowable Weapons:''' One-Handed Maces, Staves, Fist Weapons, One-Handed Axes, Daggers , Axes, Two-Handed Maces, Two-Handed Axes
Allowable Equipment: Cloth, Leather, Shields, Mail
 
Allowable Weapons: One-Handed Maces, Staves, Fist Weapons, One-Handed Axes, Daggers , Axes, Two-Handed Maces


=Professions=
=Professions=
 
Trade skills in WOW are different than most MMOGs in the respect that most do not require a large time or resource investment. In fact most can be level as one level to 60 through the game. You are allowed to choose 2 primary professions and any of the secondary you like. Choosing professions that compliment each other allow you to save coin and make skilling up easier. Below are brief descriptions of professions and most possibilities for skills that compliment each other.
Trade skills in WOW are differant than most MOG's in the respect that most dont require a large time or resource investment. In fact most can be level as one level to 60 through the game. You are allowed to choose 2 primary professions and any of the secondary you like. Choosing professions that compliment each other allow you to save coin and make skilling up easier. Below are brief discriptions of professions and most possibilities for skills that compliment each other.
 
==Primary Professions==
 
These professions are the most time consuming as well as the most profitable.
 
===Alchemy===
 
Alchemy in WOW is chiefly the mixing of herbs to create potions. Alchemy is viable to any character class due to the versatility potions gives a character potions to heal, regenerate mana, buff yourself or sell on the Auction house. High level alchemy consists of transmutation of metals. This is also profitable but due to the long cooldown time isnt a viable source of income.
 
Skills are gained by learning recipes. These can be bought from your trainer or dropped off monsters as treasure.
 
<pre>
Alliance                                                Horde
 
            Alchemist Mallory (Elwynn Forest)                    Carolai Anise (Trisfal Glades)
            Cyndra Kindwhisper (Teldrassil)                      Doctor Martin Felben (Undercity)
            Ghak Healtouch (Loch Modan)                          Kray (Thunder Bluff)
Apprentice  Lilyssia Nightbreeze (Stormwind)                      Miao'zan (Durotar)
(0-75)      Milla Fairancora (Darnassus)                          Whuut (Orgrimmar)
            Tel'Athir (Stormwind)
            Vosur Brakthel (Ironforge)
 
 
            Alchemist Narett (Dustwallow Marsh)                  Bena Winterhoof (Thunder Bluff)
            Jaxin Chong (Stranglethorn Vale)                      Doctor Marsh (Undercity)
Journeyman  Kylanna (Ashenvale)                                  Jaxin Chong(Stranglethorn Vale)
(150)      Sylvanna Forestmoon (Darnassus)                      Serge Hinott(Hillsbrad Foothills)                       
            Tally Berryfizz (Ironforge)                          Yelmak (Orgrimmar)
 
 
Expert      Ainethil (Darnassus)                                  Doctor Herbert Halsey (Undercity)
(225)
 
Artisan      Kylanna Windwhisper (Feralas)                        Rogvar (Swamp of Sorrows)
(300)
 
</pre>
 
===Blacksmithing===
 
===Enchanting===
 
===Engineering===
 
===Herbalism===
 
===Skinning===
 
===Leatherworking===
 
===Mining===
 
===Tailoring===
 
==Secondary Professions==
 
===Cooking===
 
===First Aid===
 
===Fishing===
 
==Navigation to New Pages==
 
*[[World of Warcraft/Races|Races]]
*[[World of Warcraft/Classes|Classes]]
*[[World of Warcraft/Tirisfal Glades|Tirisfal Glades]]
 
[[Category:MMORPG]]
[[Category:PC W]]
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