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|publisher={{co|THQ}}
|publisher={{co|THQ}}
|released={{na|2008|March 17}}{{eu|2008|March 28}}{{au|2008|March 27}}
|released={{na|2008|March 17}}{{eu|2008|March 28}}{{au|2008|March 27}}
|genre=[[Artillery]]
|genre={{c|Artillery}}
|modes=[[Single player]], [[multiplayer]]
|modes=[[Single player]], [[multiplayer]]
|systems=[[Wii]]
|systems=[[Wii]]

Revision as of 23:07, 5 July 2012

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Worms: A Space Oddity is the first Wii game in the long-running Worms series of video games, and uses gesture-based controls which allow players to launch various attacks. The name is a reference to 2001: A Space Odyssey or possibly David Bowie's song "Space Oddity".

It is set in the final frontier, space itself, the combat theme is Space combat. There are 6 themes included: Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. The worms are customizable in terms of skin color and helmet style, as in Worms Open Warfare 2. The weapons have been changed to fit the Space theme such as the change of the Sheep to the Robo-Sheep.

When Worms: A Space Oddity first was announced, it was going to have Wi-Fi connection and even downloadable content. Team17 then later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face.

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