X-Plane/Developing/WorldMaker: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
*>Bsupnik
m (Fixed Link)
*>Bsupnik
Line 45: Line 45:
== Open Source Tools ==
== Open Source Tools ==


The scenery creation code uses [www.cgal.org | CGAL] and other GPL'd or copyleft libraries; as a result it will be released in source under an appropriate open source license.
The scenery creation code uses [www.cgal.org CGAL] and other GPL'd or copyleft libraries; as a result it will be released in source under an appropriate open source license.


This creates some tricky issues for scenery tool creation.  Because Laminar is not prepared to release X-Plane's rendering engine in source, and because the GPL and other such liscenses are contagious (requiring all code integrated with a GPL'd application to be open sourced), it may not be possible to use X-Plane's rendering code to provide WYSIWYG preview of scenery in the creation tools.
This creates some tricky issues for scenery tool creation.  Because Laminar is not prepared to release X-Plane's rendering engine in source, and because the GPL and other such liscenses are contagious (requiring all code integrated with a GPL'd application to be open sourced), it may not be possible to use X-Plane's rendering code to provide WYSIWYG preview of scenery in the creation tools.
Anonymous user