From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search

This page is a stub. Help us expand it, and you get a cookie.


This article could use an infobox! If there is already an infobox on this page, it may need more information. If you have any basic knowledge of the game, please add an infobox to this page by using the Game template.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?


This article does not have any categories that specifically relate to the game. Help us add some in order to make it easier for other users to find this page.

A.I.M. 2: Clan Wars
Box artwork for A.I.M. 2: Clan Wars.
Developer(s)SkyRiver Studios
Publisher(s)1C Company
Distributor(s)Steam, GamersGate
Release date(s)
Windows icon.png
Genre(s)Action, RPG, Simulation
Mode(s)Single player
PEGI: PEGI 12.png Ages 12+
USK: USK 12.png Ages 12+
Preceded byA.I.M.: Artificial Intelligence Machines
Followed byA.I.M. Racing
WebsiteOfficial Website
TwitchA.I.M. 2: Clan Wars Channel
YouTube GamingA.I.M. 2: Clan Wars Channel

A.I.M. 2: Clan Wars is the single-player action-RPG sequel to A.I.M.: Artificial Intelligence Machines developed by SkyRiver Studios. Set immediately after the events of the first game, A.I.M. 2 is an action-RPG and simulation hybrid, combining vehicle-based progression with a real-time economy, inter-faction warfare (base capturing, economic sabotage, etc.), and limited real-time strategy elements.

The game expands on the original in several ways:

  • Clans now fight over the various territories of Polygon, trading between bases, battling enemy factions, and capturing bases through "convincing" captured mechminds or economic sabotage.
  • The player can also lead their own clan, participating in the battle for Polygon and commanding their forces individually through in-game chat commands.
  • There is now a real-time economy system. Clans attempt to supply their production facilities with goods, and you can either help by selling them what they need, or hinder them by destroying enemy gliders or buying up all their supplies.
  • The player can now specialize in one of three areas: Warrior (combat-oriented), Trader (trade-oriented), or Currier (jack-of-all-trades). Any gliders past the first rank will modify the player's specialization.

There are also smaller improvements, such as an enhanced map which supports user-defined waypoints, and procedurally-generated side-quests.

Table of Contents