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In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out.

Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player-controlled character is killed, that character turns into a captive, except that they will disappear if the next active player-controlled character dies, exits the level without them, or the player has no characters left in their party.

The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues, which allow a player to restart the level with their original three characters.

There are forty levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have an additional ten. The last level has been known for requiring suicide tactics and the wasting of one's character stock, rather than actual skill.

Characters[edit]

There are twenty playable characters, each with their own strengths and weaknesses. Each character has a minor, weak weapon which can be fired in any direction, and a special weapon which has different capabilities from the normal attack, and which vary between characters.

The characters in Gain Ground also vary in which hand they hold their weapons. This was originally done purely for cosmetic purposes, but it was very soon discovered that this feature made it easier for some characters to shoot around certain walls and obstacles than others. When selecting a character for a situation, one must consider the character's speed, weapon type and range, and with which hands they hold their weapons.

Name Hand Walking speed Normal weapon Range Special weapon Range Note
Athra
(アスラ Asura)
Right Quick Spear Short Arcing spear Short All directions
Betty
(ベティ Beti)
Ambidextrous Average Pistol Short (left hand) Grenade Short North only (right hand)
Cyber
(サイバー Saibaa)
Ambidextrous Slow Pistol Medium (right hand) Spread missiles Long North only (left hand)
Fire Knight
(ファイアーナイト Faiaanaito)
Center Average Magic missile Medium Fireball Short North only
Gascon
(ガスコン Gasucon)
Right Quick Spear Short Arcing spear Short North only
General
(ジェネラル Jeneraru)
Ambidextrous Slow Pistol Medium (right hand) Flamethrower Short All directions (left hand)
Glow Knight
(グロウナイト Guronaito)
Center Average Magic missile Medium Orbiting balls of light Short Orbits around character
Honey
(ハニー Hanii)
Ambidextrous Average Pistol Medium (left hand) Grenades Short All directions (right hand)
Johnny
(ジョニー Jonii)
Right Quick Rifle Medium Rifle Medium North only
Kid
(キッド Kiddo)
Left Average SMG Medium SMG Medium East/West simultaneously
Kou
(コウ Kou)
Left Average SMG Medium SMG Medium North only
Mam
(マム Mamu)
Ambidextrous Quick Pistol Medium (left hand) Boomerang Medium North only (right hand)
Mars
(マース Maasu)
Right Quick Arrow Medium Arcing arrow Medium North only
Mud Puppy
(マッドパピー Maddopapii)
Ambidextrous Slow Pistol Medium (right hand) Laser cannon Long North only (left hand)
Professor
(教授 Kyoju)
Left Quick Rifle Long Rifle Long East/West simultaneously
Robby
(ロビー Robii)
Ambidextrous Slow Pistol Medium (right hand) Surface-to-air missile Long All directions (left hand)
Valkyrie
(バルキリー Barukirii)
Ambidextrous Quick Pistol Medium (left hand) Boomerang Medium All directions (right hand)
Verbal
(バーバル Baabaru)
Right Quick Arrow Medium Arcing arrow Medium All directions
Water Knight
(ウォーターナイト Wootaanaito)
Center Average Magic missile Medium Water spout Short All directions (stuns enemies)
Zaemon
(ザエモン Zaemon)
Center Average Magic missile Medium Tornado Short Spirals outward, bounces off enemies and walls