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Weapon | Description. |
---|---|
Knife | An emergency weapon used in melee. |
Pistol | Short range backup weapon. |
Musket | A weaker version of the sniper rifle, but still inflicts high damage. |
Sniper Rifle | Has a long-range zoom, and can kill targets in one hit. |
40 RTE | Anti-vehicular weapon. It takes about 3 rockets to destroy a tank, and a few more to destroy a walker. This should be one of the weapons you purchase early, since destroying a vehicle will provide at least 100 power, and walkers may appear on every wave. |
Light Machine Gun | Fast firing and low damage. Can use iron sights. |
Heavy Machine Gun | Fast firing and heavy damage, but requires deploying on a ledge or when crouched. |
Shotgun | High damage, but slow fire rate. Secondary fire shoots an incendiary round. |
Machine Gun | Fast firing and moderate damage, with a grenade launcher attachment. The grenade usually hits slightly above the cross-hairs. |
Minigun | Obtained by killing an officer. Fast firing and can clear out large waves of infantry. |
Flamethrower | Shoots fire. Secondary fire will launch some fuel which may be later ignited. |
Molotov Cocktail | A thrown grenade, useful to take out groups of infantry. Minor damage to vehicles. It takes a few seconds to light and throw this weapon. |
Satchel Explosive | A remote-controlled weapon. |
Dynamite | Found as a pickup. Inflicts more damage than the Molotov, but takes just as must time to throw. |
Landmine | When dropped, detonates when an enemy walks over it. |
IPE Device | Causes the user to blow up in 5 seconds. |
Medkit | Heals others. |