From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Weapon Description.
Knife An emergency weapon used in melee.
Pistol Short range backup weapon.
Musket A weaker version of the sniper rifle, but still inflicts high damage.
Sniper Rifle Has a long-range zoom, and can kill targets in one hit.
40 RTE Anti-vehicular weapon. It takes about 3 rockets to destroy a tank, and a few more to destroy a walker. This should be one of the weapons you purchase early, since destroying a vehicle will provide at least 100 power, and walkers may appear on every wave.
Light Machine Gun Fast firing and low damage. Can use iron sights.
Heavy Machine Gun Fast firing and heavy damage, but requires deploying on a ledge or when crouched.
Shotgun High damage, but slow fire rate. Secondary fire shoots an incendiary round.
Machine Gun Fast firing and moderate damage, with a grenade launcher attachment. The grenade usually hits slightly above the cross-hairs.
Minigun Obtained by killing an officer. Fast firing and can clear out large waves of infantry.
Flamethrower Shoots fire. Secondary fire will launch some fuel which may be later ignited.
Molotov Cocktail A thrown grenade, useful to take out groups of infantry. Minor damage to vehicles. It takes a few seconds to light and throw this weapon.
Satchel Explosive A remote-controlled weapon.
Dynamite Found as a pickup. Inflicts more damage than the Molotov, but takes just as must time to throw.
Landmine When dropped, detonates when an enemy walks over it.
IPE Device Causes the user to blow up in 5 seconds.
Medkit Heals others.