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J-League Soccer V-Shoot start screen.png

Once you insert one coin into the cabinet of Namco's Japan-only 1994 soccer arcade game J-League Soccer V-Shoot and press either Start Button, the text of "ENTRY NEW PLAYER" shall appear on the screen, as "ENTRY OK!" appears under it on the side of the one you pressed (and "INSERT COIN" on the side of the one you did not press); another player shall then have fifteen seconds to insert another coin (once he or she has done so, the text will change to "PUSH 1P/2P BUTTON") and press the other Start Button. You will then have fifteen seconds to select "PLAYER VS. PLAYER" or "PLAYER VS. COMPUTER" - and if you select the former, you will have fifteen seconds to select "TOURNAMENT", "EXHIBITION MATCH", "J-LEAGUE CUP" or "ALL STAR GAME" (but if you select the latter, only the second and fourth options will be present). If you select either the first, second, or third options, you will have fifteen seconds to select the two teams you want to control (in a one-player game the missing player will be filled in for by the CPU), but if you select the fourth option, you shall have to select either East or West (then a goalkeeper, four defenders, four midfielders and two forwards from the six teams on that side, and in a one-player game the missing player will again be filled in for by the CPU); both teams' lineups will then be displayed on the screen (and in all except "ALLSTAR GAME" mode, both teams' mascots with the text "VS" between them and their teams' wordmarks below them):

Team Mascot Name
Kashima Antlers JVS Kashima Antlers Mascot.gif Shikao
JEF United JVS JEF United Mascot.gif Jeffy
Mitsubishi Urawa Red Diamonds JVS Mitsubishi Urawa Red Diamonds Mascot.gif Redia
Verdy Yomiuri JVS Verdy Yomiuri Mascot.gif Verdy-kun
Yokohama Marinos JVS Yokohama Marinos Mascot.gif Marinos-kun
Yokohama A.S. Flügels JVS Yokohama A.S. Flugels Mascot.gif Tonibaru
Shonan Bellmare JVS Shonan Bellmare Mascot.gif King Bell I
Shimizu S-Pulse JVS Shimizu S-Pulse Mascot.gif Pul-chan
Júbilo Iwata JVS Jubilo Iwata Mascot.gif Júbilo-kun
Nagoya Grampus Eight JVS Nagoya Grampus Eight Mascot.gif Grampus-kun
Gamba Osaka JVS Gamba Osaka Mascot.gif Gamba Boy
Sanfrecce Hiroshima JVS Sanfrecce Hiroshima Mascot.gif Sancce

The screen shall then fade into a shot of both teams' names, on the scoreboard of a stadium (the clock on this scoreboard says 2:00, but it is broken and will not have advanced, if the match should go to "EXTRA GAME" as a result of a draw after the second half); the camera will then pan down to the pitch and fade into a shot of all twenty-two non-substitute players and the referee (with the two red and blue hands saying "1P" and "2P", above the players on either side of the referee, but if only one player is playing, the hand representing the side which is not being used will not be present) and zoom in as the players take their positions. The text "KICK OFF" will then appear on the screen, as the timer at the top of it (which, depending on how the cabinet is set, can range from 00:30 to 03:00, but its first digit is redundant as a result of this) starts counting down - and you will have to use your joysticks to direct the players who currently have the hands over their heads (whose names will be displayed, at the bottom of the screen) around the pitch (in conjunction with your Kick Buttons, if they are currently in possession of the ball). If either player should kick the ball off the pitch, all the players in that vicinity shall return to their original positions, as the one who kicked the ball off the pitch runs to pick it up and the camera will zoom out as the text "THROW IN" appears on the screen; players can use their joysticks to determine which player they want to throw the ball to (indicated by the hands), and press the Kick Button to throw it back onto the pitch as the camera zooms back in. However, if the ball should go off at one of the corners, the text "CORNER KICK" shall appear on the screen instead (and the Kick Button shall be used to make the player take it by that corner's flag) - and if it should go off at either of the goals, the text "GOAL KICK" will appear on the screen instead (and the Kick Button will, again, be used to make the goalkeeper take it). When either player scores a goal, the text "GOAL!" will appear on the screen; the scoring player's name will then be displayed at the top-left of the screen as he celebrates and the fans cheer, and the camera will pan up to an enormous television screen with the two teams' mascots on it (in all except "ALLSTAR GAME" mode). The updated score will then appear on the screen as the goal is rewound and replayed in slow-motion - but in the case of an own goal the Kanji text Jisatsu-ten (自殺点) will be displayed below the player's name, the player will not be celebrating, and the fans will be booing. Once the timer has run out, all the players (and the referee) shall run off the pitch as the text "HALF TIME" appears on the screen; you will now have fifteen seconds to insert another coin (or two) and select either "2ND HALF" or "NEW GAME", but you should only select the latter in a 1P game if you have no chance of defeating the CPU. Once the timer has run out at the end of the second half, the text "TIME UP" shall appear upon the screen - and the winning team's word mark will then be displayed at the top of the screen with the text "WINS!!" to its right and the amount of goals that both teams scored in each half (and a monochrome photograph of the winning team's players celebrating) below it. The text "GAME OVER" shall then appear, and the game will go back into attract mode.

J-League Soccer V-Shoot Extra Game.png

However, if the score is tied after the second half, the text "EXTRA GAME" will appear on the screen with (in all except "ALL STAR GAME" mode) both teams' mascots below it; the time in this game is half the original length (which means that if the arcade operator has set the match length option to 0.5 MIN, the time shall be 00:15) and if either team manages to get the score tipped in their favour before it runs out, the game ends. However, if the score remains tied after the Extra Game you shall again have fifteen seconds to insert another coin (or two) and select either "P K GAME" or "NEW GAME" - and P K means "Penalty Kick", as you will find out when you select that option. Both players, or you and the CPU, will take turns in front of each other's goals; the attacking player shall have to use the joystick (in conjunction with the Kick Button) to kick the ball towards the goal, and the defending player will have to use the joystick to make the goalkeeper jump in an attempt to save it. If the player scores, he will run off the left side of the screen cheering as the keeper holds his head in his hands - but if the keeper saves it he will run off the left side of the screen cheering as the player pounds the ground with his fist. Hits are indicated at the top of the screen with an O, and misses with an X; if either player manages to score more hits than the other after ten penalty kicks (five for each player), the game will end, but if both players have scored the same number of hits after that time, up to six more (three for each player) will be taken. If one player scores a hit and the other misses on any of these the game will end - but if both of them score a hit or miss, the game will continue (unless, of course, it is the last one, in which case the text "DRAW" will appear on the screen with the amount of goals that both teams scored in each half, the "Extra Game", and the "Penalty Kick Game" (and a monochromatic photograph of their players shaking hands) below it. The text "GAME OVER" shall then appear and the game shall go back into attract mode; however, the J-League will return for Prime Goal EX in 1996.