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Structures[edit | edit source]

The structures found throughout the game come in three different types: Environment, Facility, and Special.

  • Environmental rooms are mainly used to boost the spirit of other nearby structures. There is an infinite supply of them so you don't have to worry about wasting them. This category mostly consists of paths and scenery.
  • Facilities are the main structures that are used throughout the game. The are key to the growth of your school, and for creating new combos. Unlike Environmental structures, Facilities actually have an upkeep cost, so be weary as to how many you build at a time.
  • Special structures actually do have a limit to how many of them you can place at once. The majority of them also have an upkeep cost. However on the plus side, some of these structures provide a spirit boost to other structures surrounding it. Structures in this category also include teacher/class rooms, gates, fields, and animal rooms.

Also keep in mind that some of the structures can only be unlocked on certain maps, and are in no other way obtainable on other maps.

Environment[edit | edit source]

Image Name Price Bonus Unlock Notes
Wood Hall $20 Initially Available
Panel Hall $40 Prestigious School Rank
Remove $0 Initially Available Price to remove varies from the item you are removing
Dirt Path $10 Initially Available
Sidewalk $50 Promising School Rank
Grass $30 Developing School Rank Sprite changes depending on the season
Flowers $200 Spirit +1 Initially Available Sprite changes depending on the season
Lake $2000 Legendary School Rank $10 monthly upkeep, Sprite changes depending on season
Woods $160 Spirit +1 Initially Available Sprite changes depending on season
Small Tree Sprite changes depending on season
Big Tree $500 Spirit +1 Sprite changes depending on season
Mythic Tree $1200 Spirit +30 Unused Sprite Change on Autumn Season
Azalea $200 Spirit +1 Initially Available Sprite changes depending on season
Pine $400 Spirit +1 Prestigious School Rank Sprite changes depending on season
Bamboo $400 Spirit +1 Major School Rank Sprite changes depending on season
Poplar $500 Spirit +1 Prestigious School Rank Sprite changes depending on season
Palm Tree $800 Legendary School Rank Sprite changes depending on season
Big Rock $1000 Spirit +1 Major School Rank + 20 Azaleas Sprite changes depending on season

Facilities[edit | edit source]

Image Name Price Upkeep Unlock Notes
Locker Rm $1200 $20/m Y1 M6
Well $1500 $80/m Initially available in Sunny Vale & Lakeside Maps
Bulletin Bd $1500 $80/m Initially Available
Inst Shelt $2000 $80/m 2 Fields in map
Trampoline $3000 $80/m 2 Wtr Fntns in map
Dojo $6000 $80/m 2 Gyms in map
Arcade $6000 $80/m Developing School Rank
Bench $1000 $80/m Promising School Rank
Planetarium Legendary School Rank + 10 Astronauts
Clock
Snack Store $5000 $160/m Promising School Rank + 10 Students
Vending Rm $3000 $120/m
Wtr Fntn $2500 $80/m Initially Available
Rest Rm $2000 $60/m Initial Research
Misc Room $3000 $100/m Developing School Rank
Lounge $2000 $120/m Promising School Rank
PA Rm $2000 $130/m Developing School Rank
Nurse's Rm $1500 $120/m Initial Research
Library $3000 $180/m Initial Research
AV Room $5000 $360/m Promising School Rank
Tiny Mart $2000 $700/m Major School Rank
Lab $4000 $200/m Major School Rank + 1 Music Rm + 18 Pop Spots
Music Rm $3000 $160/m Developing School Rank + 1 Hm Ec Room + 18 Pop Spots
Cafeteria $10,000 $200/m Developing School Rank
Art Rm $5000 $300/m Major School Rank + 1 Music Rm + 18 Pop Spots
Hm Ec Rm $3500 $200/m 1 Misc Room + 18 Pop Spots
Comp Rm $12,500 $500/m 1 Misc Room + 10 Pop Spots
Track $5000 $100/m Promising School Rank + 1 B-Ball Ct
Tennis Ct $4000 $130/m Initial Research
B-Ball Ct $4000 $180/m Promising School Rank + 1 Tennis Ct
Baseball Fld $8000 $300/m 3 B-Ball Cts + 3 Tennis Cts
Soccer Fld $10,000 $400/m 2 Baseball Flds
Gym $21,000 $300/m Major School Rank + 1 Music Rm + 1 Art Rm + 1 Lab + 1 Hm Ec Rm + 1 Comp Rm + 1 Misc Room
Pool $23,000 $500/m Major School + 2 Gyms
Incinerator $1200 $50/m Initial Research

Special[edit | edit source]

Special rooms can offer special effects or offer other high stat boosts.

  • Animal Rooms - As students visit animal rooms and take care of the animals, a product is made that is sold as soon as it is done. The school gains a set amount of income from the items produced. Each Animal Room has its own product that can be sold at different prices.
  • Fields - Similar to the animal rooms, but can offer multiple crops to be grown at each one. More crops get unlocked as you progress further into the game.
  • Gates - Allows students leave and enter for the breaks. In order for students to go in and out of a gate, you need to have a path connecting it to the rest of the school.
Image Name Price Upkeep Unlock Notes
Club $1000 $80/m Y2 M6
Totem Pole $5000 $80/m Y4 M3 W3
Rocket
Classroom $300 Awarded as number of students increase Maximum 3 Classrooms per year group
Princpl Rm $3000 $240/m Promising School Rank
Gate $1500 Initially Available Extra gates awarded as school rank increases
Chicken Rm $1000 $100/m Initially Available
Rabbit Rm $2000 $120/m Initially Available
Pig Rm $3000 $140/m Developing School Rank
Cow Rm $5000 $160/m Developing School Rank
Duck Rm $8000 $180/m Major School Rank
Panda Rm $8000 $180/m Prestigious School Rank + 2 Adventurers
Koala Rm $8000 $180/m Prestigious School Rank + 4 Adventurers
Giraffe Rm $8000 $180/m Prestigious School Rank + 7 Adventurers
Gator Rm $8000 $180/m Major School Rank + Water Spot
Elephant Rm
Horse Rm
Mole Rm $8000 $180/m Prestigious School Rank
Kairobot Rm 3 Gold Robots in map
Teacher Rm $5000 Initially Available Second Teacher Rm awarded at Developing School Rank
Bronze St $10,000 $250/m 17 Students attending School
Gold St $20,000 $450/m Year 5
Stone Robot $38,000 $500/m Year 10
Gold Robot $50,000 $800/m Year 15
Cherry Tree $1000 Initially Available Additional Trees donated by graduates
Field $1000 $100/m Initially Available