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Main Menu[edit]

Story Mode
Play through the main story
Free Mode
Play with custom settings
Dressing Room
Change character outfits, pose characters in diorama scenes
Shop
Purchase outfits, accessories, and other items
Gallery
View pictures and movies, listen to music and voices
Options
Adjust various game settings

PEACH Missions[edit]

PEACH missions are displayed on the right side of screen. Completing them earns PEACH points. When time runs out for a mission, it disappears and a new one pops up.

Name Points
Bebeby Car ×1 4
Bop the Girl x/10 4
Drop the Girl ×1 6
Ferris Wheel ×1 4
Luka Hole ×1 4
Obtain Score x/100000 5
Get the Fairies ×1 7
Hit the Balloon Targets ×1 3
Hit the Balloons ×1 7
Hit the Teacups x/10 3
Hit the Teacups x/30 5
↑ Left Lane ×1 3
Ninto Cloud ×1 4
↑ Right Lane ×1 3
Slingshot ×5 4
Use Item ×1 4

Sexy Challenge[edit]

When enough PEACH points are earned, the Sexy Challenge becomes available. The next time you bop the girl, you will enter a bonus stage where you can hit gimmicks within a time limit to boost a score multiplier. Two balls will be used and any that fall will be returned by Ninto. Once time runs out, you return to the table and an After Break will trigger.

Super Sexy Challenge[edit]

After completing two Sexy Challenges and the PEACH points earned is maxed, the Super Sexy Challenge is available. Bop the girl to enter the super bonus stage. Like the Sexy Challenge, two balls will be used, but you bop the girl directly within a time limit. More hits will boost the score multiplier. Any ball that falls will be returned by Ninto. Once time runs out, the second phase will start where you have to move the flippers in a rhythmic tempo within a time limit. In story mode, the stage will be cleared. In free mode, the challenges and PEACH points will reset and Ninto will launch the ball onto the table.

Fairies[edit]

When the ball goes through the return lane that is lighted up, a letter in the PEACH light above the flippers will turn on. Once all five letters are on, three fairies will appear. Defeating all three will earn bonus points and make a Heart Catnip appear. Hitting the heart will trigger an After Break.

After Break[edit]

An After Break is when the girl falls over after a certain gimmick is cleared or she is bopped enough times. She can be bopped in different places to earn extra points.

Luka Hole[edit]

When the ball is dropped in the Luka Hole twice, a slot spins. The item it stops on will trigger immediately.

Items[edit]

Name Effect
Silver Ball Multiplies point values by 1.5x for 30 seconds.
Gold Ball Multiplies point values by 3x for 30 seconds.
Extra Ball Raises remaining ball count by one.
Score Bonus Increases your score by a random amount.
Mission Bonus Multiplies PEACH point values by 2x for 60 seconds.
Bebeby Kick Sets the Bebeby Kick, which can save your ball from falling.
Psychic Ball Shaking the machine will change the ball's trajectory.
Heart Catnip Makes Heart Catnip appear.

Bebeby Kick[edit]

When Bebeby is set, he will kick the ball if it goes down the outer hole. To set Bebeby, hit the Bebeby Spinner a certain number of times.

Outhole Bonus[edit]

When a ball is lost an Outhole Bonus is given.

Bonus Points
Bops 100,000
Fairies Hit 150,000
PEACH Mission Cleared 150,000
Luka Holes 300,000
After Breaks 500,000