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Rules[edit]
- You can only lose by looking at Slender man too long, or if he gets close enough he can turn you around himself.
- You are EASIER for him to catch if you turn your flashlight off.
- His movement becomes more erratic with the flashlight off.
- Your flashlight can run out of batteries. The amount of time you have is long enough for you to keep it on for at least an 8 or 9 minute game.
- Maximum stamina is reduced by sprinting.
- There are ten landmarks, but only eight pages.
- Upon collecting the 8th page, you win a new mode (Day or Marble Hornet).
Misconceptions[edit]
- There are claims that the note in the building will only appear in one of the rooms, always appearing in the same room. This has not been corroborated.
- There is a claim that if there is a note in the tunnel, there will not be one on the tanker truck, and vice-versa. This has not been corroborated.