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Ability |
Description
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AECM Missiles |
Makes your missiles harder to intercept, but also lowers their damage.
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Anti-Phase Emitter |
Removes you for one turn from this dimensional realm avoiding any damage.
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Battle Droids |
Adds two battle drones to your boarding party.
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Drop All Missiles |
Drops all missiles to increase speed and get a +1 AP Bonus.
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Energy Boost |
Decreases your AP by 2, but regenerates your shields every turn.
|
Energy Shifting |
Gives you +2 AP every turn, but decreases your shields.
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Energy Transmitter |
Gun damage is doubled, but your accuracy is reduced.
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Evasion Computer |
Makes you and your enemy more difficult to hit.
|
Extended Sensors |
Decreases the chance of hostile encounters during traveling.
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Fast Missile Racks |
You will need -1 AP for firing a missile, but the missile damage is decreased.
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Gun Volley |
You will need +1 AP for firing guns, but the gun damage is increased by 50%.
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Hidden Cargo Bay |
Reduces the chance of being caught smuggling contraband.
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ShieldPlus Device |
Regenerates 5% of maximum shield each turn, but cannot fire your guns.
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Twin Guns |
Ability to fire built-in turbo lasers instead of your standard guns.
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