Castle of the Winds/Monsters: Difference between revisions

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;{{a|Ghosts}}
;{{a|Ghosts}}
Ghosts are the remains of people who died in great pain of some sort, not understanding why they suffered. Their anguish lives on as a ghost, which feeds on the pain and fear of the living. The sight of a ghost is enough to strike fear into the heart of those who face it, and the attack of a ghost is so terrifying as to drain the strength and dexterity of the victim. Ghosts have no body, and so are difficult to see and very difficult to hit with normal weapons. They also have the ability to pass through anything, so doors and even rock are no use in stopping their attacks.
Ghosts are the remains of people who died in great pain of some sort, not understanding why they suffered. Their anguish lives on as a ghost, which feeds on the pain and fear of the living. The sight of a ghost is enough to strike fear into the heart of those who face it, and the attack of a ghost is so terrifying as to drain the strength and dexterity of the victim. Ghosts have no body, and so are difficult to see and very difficult to hit with normal weapons. They also have the ability to pass through anything, so doors and even rock are no use in stopping their attacks.
Strategy: Ghosts deal no damage - instead they drain strength and dexterity. The attribute loss is temporary and will go back to normal with time. Nevertheless, you should monitor the stats, to not find yourself unable to move and escape from an unexpected enemy; or die from a fatally low stat. A defeated Ghost may drop a single random item. Note, that a Ghost may pass through walls, so destroying a Ghost while passing through the wall may get an item permanently stuck.


;{{a|Shadows, Shades and Spectres}}
;{{a|Shadows, Shades and Spectres}}
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