Zanac/Special Weapons: Difference between revisions

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*Maximized weapon spawns a several Valkyres. Also, when continuing picking up that weapon a lot, they start spawning too.
*Maximized weapon spawns a several Valkyres. Also, when continuing picking up that weapon a lot, they start spawning too.


It's important to note that using an Enemy Eraser (or destroying a Fortress) removes the scripted spawns entirely and prevents further enemies from spawning. When using weapon 2, it is a very viable strategy to only refresh the shield when you either have an Enemy Eraser at your disposal, or you're about to destroy an enemy fortress. What's particularly effective is to clear all fortress cores but one (preferably the easiest one to deal with, definitively not Round Core or Big Core) and wait for tile 2 to appear. As picking up weapons grants you 5 seconds of invulnerability, you can use that to fly up to the remaining core and destroy it quickly from point-blank range while invulnerable. The resulting explosion will destroy Valkyries that managed to spawn, if any, and prevent further from spawning, thus granting you a very safe way to refill your shield to maximum capacity every time you fight a fortress.
It's important to note that using an Enemy Eraser (or destroying a Fortress) removes those scripted spawns entirely and prevents further scripted enemies from spawning. When using weapon 2, it is a very viable strategy to only refresh the shield when you either have an Enemy Eraser at your disposal, or you're about to destroy an enemy fortress. What's particularly effective is to destroy all fortress cores but one (preferably the easiest one to deal with, definitively not Round Core or Big Core) and wait for tile 2 to appear. As picking up weapons grants you 5 seconds of invulnerability, you can use that to fly up to the remaining core and destroy it quickly from point-blank range while invulnerable. The resulting explosion will destroy Valkyries that managed to spawn, if any, and prevent further from spawning, thus granting you a very safe way to refill your shield to maximum capacity every time you fight a Fortress.


The Field Shutter does destroy bullets. However, it is useless against Valkyries and Eggs (which will quickly drain it on contact) and it only works in a 180 degree field in front of Zanac; any hit from behind will destroy the player instantly (this includes bullets that were fired off-screen and Yellow Degids, as they approach the player from behind).  
The Field Shutter does destroy bullets. However, it is useless against Valkyries and hatched Eggs (which will quickly drain it on contact) and it only works in a 180 degree field in front of Zanac; any hit from behind will destroy the player instantly (this includes bullets that were fired off-screen and Yellow Degids, as they approach the player from behind).  


You can get this weapon to maximum only once per game. Picking up another weapon 2 tile causes it to revert to level 4. If you hit an Evil Eye while having a level 1-3 shield, it will be upgraded to level 4, not 5, and level 5 shield will become unattainable.
You can get this weapon to maximum only once per game. Picking up another weapon 2 tile causes it to revert to level 4. If you hit an Evil Eye while having a level 1-3 shield, it will be upgraded to level 4, not 5, and level 5 shield will become unattainable.
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Weapon 2 is arguably the most powerful special weapon for a player that doesn't have godlike spatial awareness, because it stops the vast majority of things that can threaten Zanac. It works best paired with Super Guns and a few Red Landers to increase your firing speed, which balances out the loss of secondary damage source. It's arguably the easiest way to beat the game without losing any lives in process because of how potent it is at stopping enemy fire. As long as you stay at the very bottom of the screen, side hits cannot harm you - this includes things that can be normally troublesome to deal with, such as waves of blue Degids or Logas. You can still be easily defeated by yellow Degids (the ones that come from the back) or Valkyries (which tend to drain your shield extremely fast on contact with Zanac, taking only about a second to drain even 140 shield units), so the player must be aware of sections where those enemies appear & how to fight back. Fortunately, the areas with Yellow Degids/Valkyries are either skippable via warps, or manageable with an Enemy Eraser that actually stops them from spawning entirely once used while they began showing up.
Weapon 2 is arguably the most powerful special weapon for a player that doesn't have godlike spatial awareness, because it stops the vast majority of things that can threaten Zanac. It works best paired with Super Guns and a few Red Landers to increase your firing speed, which balances out the loss of secondary damage source. It's arguably the easiest way to beat the game without losing any lives in process because of how potent it is at stopping enemy fire. As long as you stay at the very bottom of the screen, side hits cannot harm you - this includes things that can be normally troublesome to deal with, such as waves of blue Degids or Logas. You can still be easily defeated by yellow Degids (the ones that come from the back) or Valkyries (which tend to drain your shield extremely fast on contact with Zanac, taking only about a second to drain even 140 shield units), so the player must be aware of sections where those enemies appear & how to fight back. Fortunately, the areas with Yellow Degids/Valkyries are usually either skippable via warps, or manageable with an Enemy Eraser that actually stops them from spawning entirely once used while they began showing up.  


The player must also watch out for stationary turrets, as they can fire while already being off-screen, and those bullets can come at an angle from behind and destroy you because the shield only protects you in a 180-degree angle from the front; any hit from the back will go through. It is thus recommended to destroy all stationary cannons/turrets along the way, or carefully avoiding their line of fire once they move off-screen.
The player must also watch out for stationary turrets, as they can fire while already being off-screen, and those bullets can come at an angle from behind and destroy you because the shield only protects you in a 180-degree angle from the front; any hit from the back will go through. It is thus recommended to destroy all stationary cannons/turrets along the way, or carefully avoiding their line of fire once they move off-screen.
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