Final Fantasy IV/Sealed Cave: Difference between revisions

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==Enter the Cave==
==Enter the Cave==
{|{{FFIV/EnemyTable|area=Sealed Cave}}
|-
| #123 || Vampire Bat || 1014 || Fire, Thrown || - || - || 355 || 2306 || -
|-
| #124 || Lesser Marilith || 1400 || - || ?? || ?? || ?? || ?? || Handled easily with Poison Axe
|-
| #125 || Nagaraja || 1480 || - || - || - || 238 || 3582 || -
|-
| #126 || Vampiress || 2375 || Fire, Holy || - || - || 188 || 3582 || -
|-
| #127 || Yellow Dragon || 3100 || - || ?? || ?? || ?? || ?? || Summoned by Trap Door
|-
| #128 || Chimera Brain || 3400 || - || - || Fire, Ice, Lightning || 1200 || 28000 || Summoned by Trap Door
|-
| #129 || Trap Door || 5000 || - || - || - || 4500 || 30000 || Can be countered with Reflect
|}
[[File:FF4 WT 10b.jpg|right]]
[[File:FF4 WT 10b.jpg|right]]
{|{{prettytable|float=left|notwide=1}}
!colspan=1|Sealed Cave Checklist:
|-
|
;Items
*Ether
*Bestiary
*Hi-Potion
*Ether
*Bestiary
*Phoenix Down
*Light Curtain
*Fuma Shuriken
*Elixir
*Ether
*Hi-Potion
*Phoenix Down
*Silent Bell
*Dry Ether
*X-Potion
*Kotetsu
*Lustrous Sword
*Black Cowl
*Kotetsu
|}
When you enter the cave, approach the door.  Use the Luca key (necklace) on it and it will be unsealed.  In the next room follow the path all the way around the room, until you reach the second door in the room.  Like almost every door in the cave, this door is a trap, and you will have to fight it in order to pass through.
When you enter the cave, approach the door.  Use the Luca key (necklace) on it and it will be unsealed.  In the next room follow the path all the way around the room, until you reach the second door in the room.  Like almost every door in the cave, this door is a trap, and you will have to fight it in order to pass through.
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==Trap Door==
===Trap Door===
[[Image:FF4 WT 10c.jpg|left]]
[[Image:FF4 WT 10c.jpg|left]]
TrapDoors attack using a combination Search, then Disrupt.  They will first use Search, then about 2 rounds later they will use Disrupt which will automatically kill that member of your party.  If you have not defeated the TrapDoor past a certain point, it will change into another monster, which you will have to defeat also in order to pass.
Trap Doors attack using a combination Target, then Ninth Dimension.  They will first use Target, then about 2 rounds later they will use Ninth Dimension which will automatically kill that member of your party.  If you have not defeated the Trap Door past a certain point, it will change into another monster, which you will have to defeat also in order to pass.
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==Many Doors==
===Many Doors===
[[Image:FF4 WT 10d.jpg|right]]
[[Image:FF4 WT 10d.jpg|right]]
In the next room you can ignore all the doors, and continue into the next room.  In this room, go to the right, then up and you will reach a long stretch with many trap doors.  None of them are necessary to continue, but some contain chests, and one has a save point.  Continue past them to the door at the bottom left of the room to continue through the cave.
In the next room you can ignore all the doors, and continue into the next room.  In this room, go to the right, then up and you will reach a long stretch with many trap doors.  None of them are necessary to continue, but some contain chests, and one has a save point.  Continue past them to the door at the bottom left of the room to continue through the cave.
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==Keep Moving==
===Keep Moving===
[[Image:FF4 WT 10e.jpg|left]]
[[Image:FF4 WT 10e.jpg|left]]
The next two rooms are small, continue through them, ignoring the trap door in the second room.  In the large room you next reach, cross the rope in the center of the room, then go to the left and down the staircase.
The next two rooms are small, continue through them, ignoring the trap door in the second room.  In the large room you next reach, cross the rope in the center of the room, then go to the left and down the staircase.
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==Save Point==
===Save Point===
[[Image:FF4 WT 10f.jpg|right]]
[[Image:FF4 WT 10f.jpg|right]]
Use the savepoint in the next room, then continue on.  The next room is a large circle.  Ignore the ropes and go all the way around the edge and down the stairs in the middle.  In this room you will see a bridge with one final trap door.  Enter it and defeat it.
Use the savepoint in the next room, then continue on.  The next room is a large circle.  Ignore the ropes and go all the way around the edge and down the stairs in the middle.  In this room you will see a bridge with one final trap door.  Enter it and defeat it.
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==Demon (Evil) Wall==
===Boss: Demon Wall===
{|{{prettytable}}
|-
! Number !! Name !! HP !! Weakness !! Resist !! Absorb !! Gil !! Exp
|-
| #224 || Demon Wall || 28000 || - || - || - || 8000 || 2300
|}
[[Image:FF4 WT 10g.jpg|left]]
[[Image:FF4 WT 10g.jpg|left]]
Retrieve the crystal, and attempt to leave the cave.  When you try to cross the bridge, you will be interrupted by another trap.  This one is a Wall that will move toward you as you attack, using a devastating move called Crush if it reaches you. You must defeat it as quickly as possible. Cast Berserk on Cecil and Edge (and maybe Kain), and have Rydia cast Virus/Bio. If you're not fast enough, when the wall closes in it will begin using Crush spell on a random party member. You can use items or spells to revive that member and continue the fight.
Retrieve the crystal, and attempt to leave the cave.  When you try to cross the bridge, you will be interrupted by another trap.  This one is a Wall that will move toward you as you attack, using a devastating move called Crush if it reaches you. You must defeat it as quickly as possible. Cast Berserk on Cecil and Edge (and maybe Kain), and have Rydia cast Virus/Bio. If you're not fast enough, when the wall closes in it will begin using Crush spell on a random party member. You can use items or spells to revive that member and continue the fight.
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==Optional Sidequest==
==Optional Sidequest==
This would be a good point to attempt the [[Final Fantasy IV/Sylph Cave|Sylph Cave]].
If you have finished the Passage of the Eidolons and unlocked Asura and Leviathan as a result, this would be a good point to attempt the [[Final Fantasy IV/Odin|Odin]] sidequest, as well as starting the first half of the [[Final Fantasy IV/Excalibur Sword|Excalibur]] Sidequest. Now that you have access to both the overworld and underworld, you can also get the Sylph summon if you have finished the Sylph Cave.
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