Sam & Max Beyond Time and Space/Episode 201: Ice Station Santa: Difference between revisions

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=== Horseman of Death ===
=== Horseman of Death ===
[[File:Sam & Max Season Two screen horseman of death.jpg|thumb|It makes a nice hood ornament as well.]]
[[File:Sam & Max Season Two screen horseman of death.jpg|thumb|It makes a nice hood ornament as well.]]
The horseman of death is located in the Garage, farthest to the right of your street.  To obtain the horsemen, you must play a driving minigame to take care of the oversaturation of the Torture Me Elmer dolls littered on the street.  Your quota is to hit 30 dolls within 60 seconds.
The horseman of death is located in the Garage, farthest to the right of your street. Here, the C.O.P.S from the last game have set up a car shop.  To obtain the horseman, you must play a driving minigame to take care of the oversaturation of the Torture Me Elmer dolls littered on the street.  Your quota is to hit 30 dolls within 60 seconds.


You can replay the game again in order to obtain additional decals for your car - see the [[#Car upgrades|Car upgrades]] section.
You can replay the game again in order to obtain additional decals for your car - see the [[#Car upgrades|Car upgrades]] section.
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As you can tell from the crate, there's a '''gelatinous goo''' oozing from the top .  The origin of the package is from '''Manitoba'''.  You'll notice some goo in front of the computer - that computer is frozen (typical in this climate) on the highscore screen of '''Mimesweeper''', and has the name '''Shambling Corporate Presence''' on the high score list.
As you can tell from the crate, there's a '''gelatinous goo''' oozing from the top .  The origin of the package is from '''Manitoba'''.  You'll notice some goo in front of the computer - that computer is frozen (typical in this climate) on the highscore screen of '''Mimesweeper''', and has the name '''Shambling Corporate Presence''' on the high score list.


When you play the record (filling in the lyrics when the record begins to skip), the exorcism ritual begins - the horseman dolls vanish, and the demon is expelled.  However, it wasn't Santa that the demon was possessing, it was in the managerial elf.  Santa tries to attack the demon, but fails; after telling you to read the back of the ritual, he flees from the workshop with the demon chasing after him.
When you play the record (filling in the lyrics when the record begins to skip), the exorcism ritual begins - the horseman dolls vanish, and the demon is expelled.  However, it wasn't Santa that the demon was possessing, it was in the managerial elf.  Santa tries to attack the demon, but fails; after telling you to read the back of the instructions, he flees from the workshop with the demon chasing after him. You read the instructions, and learn you need the help of the Spirits of Christmas.


Enter his room, and open the safe on the ground.  The three spirits of Christmas inform you that you have ruined Christmas in three different points of time, and need to perform penance for the ruined Christmas.
Enter his room, and open the safe on the ground.  The three spirits of Christmas inform you that you have ruined Christmas in three different points of time, and need to perform penance for the ruined Christmas.


== Making Amends ==
== Making Amends ==

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